Mainstream RP Bios

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Teapot
Administrator
Administrator
Posts: 978
Location: Leeds, England
Title: Secretary of Defenestration
Gender: Male
Posted on: Tue Jun 08, 2010 4:39 pm
Post 'em here, folks. You know the layout.
Last edited by Anonymous on Sat Aug 28, 2010 3:04 pm, edited 1 time in total.

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Karu
Padawan
Padawan
Posts: 133
Location: Liverpool, England.
Gender: Male
Posted on: Tue Jun 08, 2010 5:53 pm
Karu[?] (v.0.3) [Overhaul in Process]
Spoiler: show
Name: Karu[?] - W.L.

Gender: Male

Species: Human - Undead (Vampire)

Hometown: ? ? ?

Age: 20 upon Death

Height: 6'3

Weight: 13 stone.

Hair: Jet black, generally unkempt and falling to his shoulders but pushed back from his face.

Eyes: Formerly ocean blue, turned Red with the accumulated abuse of his soul and body.

Clothing: W.L's outfit features a plain, formerly-white tattered short sleeved undershirt with stray segments of glowing runes spattered across it, each one a faint resonant black glow. This is a base protection enchantment woven into it as it was worn beneath his armour.

A white leather belt with silver buckle at his waist bares both his swords bound at his left side. The belt holds up fitted black travelling pants that hang over his black boots.

Over this he once wore a dark knight's armour, though has since discarded as a symbol of his rejection of that life. Instead of this armour W.L. now bares black leather pauldrons and vambraces buckled into place. As a walking corpse he feels no especial need for further clothing, paying little heed to the weather.

Identifying Marks: Bearing a collection of scars here and there from various combats of the past, his most distinct features are arguably his now vermilion eyes and delicately pale features.

Musculature: Athletic, frozen at this state at the point of reanimation.

Personality: Tormented by the manner of his past and existence, W.L. is often remorseful or repentant whilst in control of himself. Despising the continuous battle his body is made to bare as a vessel and the pain burning at his soul, W.L. is scarcely left to his own devices or without distraction or temptation. Particularly the cravings creeping out from where his soul once was ever push him into a murderous state. Thusly, W.L. is incapable of much in the way of social interaction as a result, finds situations involving stress inherently difficult to deal with, trying to maneuver around them with words. However as his many years are hard to erase his instinct to strike down a quarrelling foe is not such an alien concept, should words fail.

When confronted with a combat situation, W.L. displays great passion for for it as a whole, throwing himself into it wholeheartedly with a lust for seizing the prize of the life of an enemy.

Skills:
Dark Arts - Capable of using blood and souls as fuel for a form of magic. Through utilising these arts, ailments can be both conjured and dispelled through blood and prices paid in quantity of blood for usage of fire magic. The dark elemental powers are fuelled by souls and fragments therein, being far more difficult to control and levying a heavy toll. As this is not a natural form of magic the spells are typically set in splatters of blood, soul-bound runes or directed from the hand with no control over the spell once cast.

Elemental Inheritance - Weak to holy/divine magic and enchantments.

Ankou - A holy blade stolen and converted for his use as a dark knight in the thralls of shadow. This blade entraps the soul of fallen foes to serve as fuel for his magic as opposed to his own being expended so swiftly, though much debate is held regarding if knights of his persuasion do possess souls. The price of this blade that formerly protected souls bound for the otherworld is that his own - contained in body or not - is to be burnt away and condemned to nothingness, rejected passage by this reaper.

Lamia
The knight's original sword, this slender blade is possessed of a particularly malicious soul that incited Karu in his early career to commit various atrocities such as the massacre of children. The sword itself is regarded for having vampiric qualities as matter of course with the price for using the blood it stores being that Karu must both feed it regularly and maintain it's appearance before any other blade he may come to wield.

Past:

Born into the grand capital of a kingdom long since ruled by the reanimated dead Karu was to follow the traditions of everyone else in his nation. The people of his city upon birth have crystal woven into their hearts to match them to their elemental affinity and make them become part of the element itself, purging human form in all of it's weakness but not emotions. Karu himself - despite his middle name of Leo, was shown to have the marks of a being sharing affinity with darkness. As such the baby was taken away from the lower class light-wielding background of his family and taken to enroll in a life in the city of darkness.

As with all things there were opposites to the unholy warriors and with all opposites, friction. Namely war. This war was as old as the ages with all members of the light knowingly outnumbered three to one, given the 'honour' of dying in the noble struggle against darkness. Before long his seventeenth birthday and his first war arrived.

The city from whence these dark beings came forth was W.L.'s home for some years, being tutored in the ways of death and demonic rites. By the time the war arrived this teenager was a promising squire wielding a blade of knight in skilled hand and burning blood in his arcane scarred gauntlets. The conquest of the city of light, the darkness far out-strengthening the light was where his future was carved, his mission to secure a holy relic as all squires were dispatched to do so and distort it for his own usage to prove himself as a knight.

In gruelling battle the fall of his comrades, friends and his people the fledgling knight himself was gripped by death the moment he tried to seize his choice of relic. As the pale horseman dragged his grieving soul away his boney form shattered, a being transcending death clawed back his mind with a bite.

The next thing he knew he was awake again, alone in his blood-sodden armour atop that same tower, naught left but smouldering ruins and holy sword tainted in his hands. Remains of flames illuminated the smouldering ritual set out about him to perform the conversion of the sword-relic that ferried souls. Even the tower itself was shattered and broken, subsided. This was his last conscious memory of any semblance of humanity before the condition freshly set on his being fully established itself.

After this 'Karu' left his the battleground behind and returned home with a prize of a holy blade tainted, he was praised as worthy of his rank. After many years of serving in this new form and wielding his demon blades to rend foes asunder, it was the death of his loved one at the hands of the master that turned him that opened his eyes to the manner of such an existence. She had always preached to her lover how it pained her that someone she loved so much could be so monstrous. Having taught progressively why the actions and bloodshed were wrong the knight had continued to serve, not entirely disillusioned nor satisfied such a precious being would be safe should he choose to flee the order.

Family: Mother, Older Sister, Younger Brother, Deceased.

Love Relationships?: Deceased.

Karu L. Pop (v.1) {Default}
Spoiler: show
Name: Karu L. Pop

Gender: Male

Species: Water Elemental

Hometown: Palace of the Water Crystal

Age: 17

Height: 6'2

Weight: Average

Hair: Medium length icy blue hair.

Eye Colour: Dark blue with small flecks of clear crystal, the pupil composed of an opaque variant of this crystal.

Clothing: Plainly attired in fitted plain black traveller's pants bound tightly at his waist by a silver buckled white belt, Karu dons a sleeveless black shirt rimmed in blue, bodied in black and made of leather to offer some light protection. The leather itself features a design of silver thorns across the entirety of it. This is worn over another sleeve shirt of the same blue it is trimmed in, made of fabric for comfort. Over this a long black military style coat is worn, the right side intended to be the overlapping side with the fabric cut in a steep diagonal gradient to overlap, fastened with white buttons and fold downwards on the outside as a preference. The thick fabric coat is patternless, the inside lined in white fur to stave away the cold on long journeys and loosely fitting around the torso and shoulders to allow more freedom of movement. As a result of this the sleeves of the jacket reach to cover most of his hands and the main body of it to beyond his waist, ending halfway down his thighs. For footwear Karu chooses to opt for typical, plain black leather boots, laced in white with feet bound in bandages as opposed to socks in preference, finding socks restraining.

At the belt two katana are cross-bound at the back of his waist under the coat, thusly if he is going enter combat and summon the blades the coat is removed. Each black scabbard has summoning seals cut into it, radiating a blue glow. This enables him to desummon and resummon the swords at will.

Identifying Marks: His naturally unusually coloured hair, the crystal in his eyes.

Musculature: Athletic

Personality:

-Loyalist

Holds strong allegiance to of the ideals of his people and their leaders. As a result he will rarely disobey orders in the slightest manner though is prone to suspecting others of flawed loyalties to the true intentions of said leader as a result of his reverence of this figure as an icon of the village's will itself. Any allies that he comes know and trust over time will also become subjects of his deep loyalty, though it is uncertain if they may even come to supersede his devotion to the Elementals in certain situations. Beyond these wishes Karu can be found to be sternly devoted to his own ideals, often set in his own mind as only appropriate if aiding his people as a result or side effect. This loyalty will also carry to anyone who has contracted him at the time regardless of his like or dislike to their personality. Naturally when given his own free time outside of his people or a gap emerges he will immediately begin to pursue his own ends.

- Lateral Thinker

Very much so a creator of abstract and sometimes far-flung solutions, Karu often takes a creative, unconventional approach to a problem or in constructing them. This type of thinking concretes his loyalist nature with a reinforcement that the majority i.e. the rest of the world is not to be trusted in most matters. In all of these matters however the output is rooted in experience and deduction based upon experience. This quality makes for him to function as something of a capable consultant on various matters, often producing a wide range of conceptual solutions.

- Heart on his Sleeve

Arguably an asset and a weakness this function of his personality exposes Karu's opinion on all things at large in the world from people to ideas, concepts and even nations as a whole. As such this micro to macro scale of expressiveness and sensitivity stems from his passionate nature, though he himself attempts to suppress the feature of himself in fear of repercussions. This feature also leads to it being relatively easy to offend Karu over some subjects, though he has learnt a degree of resilience to a point where when a minor accident occurs he is capable of dismissing it. This sensitivity has also lead to the conclusion it is better to spare a life than take it away, regardless of if the opponent is criminal or not.

- Paranoia

Suffering paranoia due to the events of his life, Karu's other great weakness is the ease of which anyone can shake his trust in individuals through psychological warfare. This is especially the case with acquaintances where their own loyalty has been questioned by any party. The only notable exceptions to this condition is in that of a fellow Elemental. The paranoia when attached to his opinion of an individual will likely stay deep rooted until confronted or proven wrong.

Skills:

Water Archetype Magic

- Aquagenesis

The first stage of casting a water spell without a source, Karu forms one to four orbs of water of an initial 30cm diameter within 50cm of himself. As a visualiser and gesturing mage at this point he requires free movement of at least one hand and visibility of enough space to produce the orbs with the process being relatively quick. As conversion and creation of matter is more complex than simply control, each casting of this will provoke a minor but noticed drain roughly equivalent to one twentieth of Karu's overall magic stores. It will appear as two disembodied micro-whirlpools opposing each other and meeting in the centre, the centre mass growing to the mentioned size. The origin point of these whirlpools will not appear any further away than the edge of the diameter of the end result.

- Aqua Flexibus

This is the act of manipulating a source of water freely. This will be used to immediately levitate generated water upon creation. As a being of water himself Karu is essentially familiar with the machinations of the substance itself, capable of doubling or halving a trait per casting excluding quantity unless drawing more from the source. These traits include the density of the water, temperature and the flow (speed and direction change). By compressing the arcane aspect of the spell the mass of the water in it's current shape can be halved to shift into a luminous blue body of pure aquatic magic that will detonate when willed to do so or on collision. Water must be within eight meters (ten with the White Coral Blade, thirteen in Amorphous Form Shift) to be manipulated and initially is limited at 120cm maximum diameter worth of water upon initial casting. This size gains 120cm per reinforcement of the spell though as is to be expected requires more concentration to achieve this full size each casting. Once it leaves this field it continues along the path set until either it collides or loses momentum and disperses.

- Aqua Uitta

Karu's personal choice of aquatic magic, infusing an amount of this magic with his own material body to form three ribbons of aquatic magic to stem in the spacing and spacing of a fan's ribs from an amorphous point at his lower spine reaching up to 70cm and a standard of 6cm width. This spell is continuous and is often not used outside of combat or fair company to avoid issues. In terms of casting speed this takes little time with the only waiting time essentially being the few seconds growth of the ribbons. As magically induced entities they are capable of handling as much as a standard limb with full flexibility of standard ribbons and durability of human muscle to prevent tearing however they are not resistant to being severed or countered with other magic, suffering the same effects as Karu and unfortunately slowly conducting the magic to his body until the source is balanced or dispelled. If the spell is lingering or continuous the tenta-ribbons themselves must be dispelled or balanced before regularly reusable. Karu can move these as freely as the flexibility allows with a degree of swiftness.

Crystal Swordsman - Experienced in wielding his crystal blade in a style centric on skillful, swift wielding.

Ice Arts - Having lived long enough as a tool that should have died, Karu has entered a stage of degradation. As such at periods the decay of his soul crystal triggers an altered state of being, allowing for usage of ice magic.

Past:
Born of the high mage of the magic-wielding capitals and cities of the east, Karu is one of many elementals born of a grand spell woven into the ocean to repay a debt to a central nation for aiding them in a time of despair wrought at the hands of plague, bringing them great measure of supplies and what medicinal magic they had. The spell itself to raise the hundreds of elemental creatures was forged in the life of the great Archmage that was to perform the terrible deed of casting the spell over the world ocean, revered by the easterly nations as the oldest and wisest of their order. The ocean itself was in turn greatly revered by the primarily seafaring folk of the central expanse, the smallest of the nations. This naturally made the exchange agreeable to both nations, finally uniting the people with their beloved waters in shape of themselves.

The first incantation to raise these beings was in repayment of their endeavours and the fruit of their long alliance. As the creatures rose with their fair, pale skinned athleticism they were taken well into their society with great gaiety and celebration. The second incantation to end the life of the master wizard and tear his soul asunder was in preparation to repel the invasion of a great invasion from both the south and the west. To the south in the darklands an amalgamation of foul necromancy and foul shadow-weaving rendered terrible demons, spectres of the night and atrocious beasts to reap their lands of souls and life, with alliance of alchemists of the far west fled from the east for their refusal of magic seeking to seize new lands. Upon this spell woven did an army rise with blades and hearts of crystal as their earlier kin with magic abundant in their blood, full grown and clad in exotic battle dress.

The wars were indeed fought on behalf of both their human conjurers and at the will of those they were bequeathed to. Yet as with all given such great gifts, the people of the central expanse came to be ruled by the madness sprung from war and the citizens divided between the ethics of making non-humans perform such a gruesome task as war with the poor fortune for the elementals that they should indeed be sent to war. After all, they were simply tools to be used as they had been given.

The elementals themselves however had since prepared to settle into life as their predecessors had, certainly after the loss of so many of their siblings as they waited for the battle to end. To be turned away and told to lose more of their kin for the sake of such ridiculous notions as ‘glory’ and ‘strength’ in the name of conquering, they saw the very thing they had been created to destroy. Reaching a decision between themselves the army born of the sea sank the ships of the people they were once to protect, losing more of themselves to the tide. As this battle swiftly subsided the remains of the force fell unto the depths of their beloved world ocean, the crystal hearts of their fallen comrades drawn to the centre of the seal set in the ocean floor their set gather point always felt in their minds like watchful eyes of a caring parent. It was here that they unified and erected the Palace of the Ocean Crystal, forged from their fallen hearts and the temple of magic. It was to be that they then dispersed from this place in search of the crystals of their siblings and unify them here in their secret city beneath the waves, the one place they could be safe from the eyes of those above on the surface.

Permitting the fools to war amongst themselves, Karu is simply another sibling seeking a purpose. On his travels, he has encountered many unusual things and learnt new ways of thinking, though dreams of his siblings drive him ever onwards, never staying in one place for too long.

Family:

The Great World Ocean Bonded by making and origin, the elemental shares a great affinity for all water. In a way it is both his home, himself and his parent.

Siblings His great and many siblings both shattered and scattered by war. They have in their majority become nomadic.

First Teacher Confucius A wise man who brought life upon Karu and hence the truer definition of his parent if only by dictionary.

Lyni Met on worldly travels, Lyni is a significant person to Karu and an interpretation point of the times.

Love Relationships?: None

Leo Schwarzwald - Covert Guardian [Reworking]
Spoiler: show
Name: Leo Schwarzwald

Gender: Male

Species: Psuedo-Human

Hometown: Angelus Errare

Age: 19

Height: 5'9

Weight: 11 Stone

Hair: Chin length light blonde hair.

Eyes: Blue, with a dim red glow in his pupil.

Clothing: Wears a double breasted military fashion style black jacket that reaches just beyond his waist with each button engraved with the occult eye of the Oculus Apertus. No other distinction is made as he is supposed to be for the most part, able to move near-anonymously compared to a standard agent. Beneath this an unremarkable red formal shirt is worn with its only distinction being rose gold cufflinks inset with his family crest. On his lower half, somewhat loose yet smoothed travellers pants of a lighter hue than his coat lead down to polished black militaristic boots laced tightly. At his waist, sheathed gunblade is suspended by a tangle of small belts.

Identifying Marks: Black, chitonous shards of crystal coming out of his scapula. These in themselves are not dissimilar from small, bladelike wings though far too small for flight (roughly 30cm) and incapable of movement. Emerging at diagnally upwards peak with other small crystal protrusions clustered near the base of each wing like ribbons a prominent curve along the upper crystal shard similar to a bone that would be expected in an actual wing. He also carries a badge of office, the design of the badge consisting of a silver cast occult eye with blue crystal iris and ribbon along the lower eyelid inset with the words, "Oculus Apertus".

Musculature: Slender, mildly toned.

Personality: As a citizen of such a nation and life he of course bears a natural paranoia of people though is granted open minded views by ex-archaeologist mother. Obeying orders without failure regardless of his empassioned tendancy to follow his emotions, this has provoked issues yet also provides drive for Leo. If he believes it to be right this young military man will follow a course of action, only erred by another emotional dynamic or violation of orders.

As battle and espionage is commonplace for Leo, he remains relatively calm in these situations provided he can be steered away from any emotional involvement, a fact he is aware of an actively tries to avoid.

Skills:

Adept Gunblade User

Free Form Magic Casting

Bio: Born into a working class life in a nation where communism, capitalism and socialism collapsed when the governments of the world fell apart an elusive network constructed of all the highest ranking military officials seized power. With this series of events leading from one thing to another, within a brief period of time the pre-agreed format of an autocratic stratocracy was firmly affixed into place as a near global order.

As a natural result of this, only those who held military backgrounds and were of appropriated rank or experience could be granted any position of power, a working class denizen of such a place had little hope of anything if he did not persue citizenship through some degree of military service. As such, this nation required that even further education would require approval from an official. The result of course is that one must either be friendly with an official or of military history, something even the most segregated university was forced to recognise in the eys of their laws.

In a world once riddled with arcane power and steeped in alchemic prowess, science had evolved well to manipulate the powers of nature. In particular the city Leo dwelled within was constructed upon the ruins of an ancient capital that worshipped deities atypical of religious imagery, the undercroft and foundations of the central sector riddled with temples depicting great winged warriors and creeping demons lashing the elements upon one another with their human servants harnessing crystals woven from the hearts of gods to use some measure of the same power. In particular the oldest depictions behold a man rising from the oceans with the gift of this magic - all mention of him supposedly vanishing after the winged warriors and vicious demons rose to grasp power.

Though most of this history is now lost thanks to the war-torn restructuring of society, Leo himself in earlier years through to the present desired longingly to instead attempt to salvage the history lost to the sudden collapse of the world and rectify such a gross loss of cultural depth and the magicking ways, following in the steps of the lead archaeologist turned lead-scientist.

Inspired exponentially having easily seen through every inch of propaganda set forth by the will of self proclaimed Queen, Leo was met at the imprintable age of seven with the glorious news that the latest archaelogical delve ha finally unveiled a singular intact source of this mysterious crystal which had been coined as history decreed, 'Cor Dei'. As the power of magic flowed back into the hands of the military and thus the hands of those with power over a nation a war of conquest was launched.

To further encourage enlistment the civilian population was required to have a military record to apply for a wider variety of positions, perhaps peculiarly for a stratocracy no laws regarding population expansion rate were introduced; having been frozen in the courts by the Queen herself. [M.Ex.] By the time Leo was thirteen all manner of technology had been retrofitted or upgraded to the far more malleable Cor Dei utilising variants with the military quite proficiently developing weapons after weapon. Mutterings of experiments to control the monster population were rippling through the home front soldiers officially listed as her highnesses 'Oculus Apertus' that watched over her loyal subjects in imitation of the ancient guardians of the gods from fabled times described in carvings and scripts.

In terms of habitation Leo had escaped the household of a Mother obsessive regarding the Cor Dei bordering on insanity and was now enrolling early on to join the Oculus Apertus, a post few held at such an age. It was in the coming months that a peculiar military official espied his talent with both literature, his imagination and the traditional weapons of the city.

Swiftly swiped aside from the finesse of the sky climbing Oculus Apertus Leo soon found himself wielding the latest attempt of manufactured Cor Dei weaponry infused with traditional design. The first weapons depicted as any such as Leo would know to be used in the most honourable traditional combat and equally the finest forged were a type of blade with mis-aligned handle, as if one of a modern gun severed and welded onto a blade in more crude examples. It is generally believed these were to better direct the flow of magic used with the blade serving as a divining rod of sorts as the deities were depicted with great, ornate swords. The second iteration was after the loss of such wild magic powers and when monsters began to roam. Typically favoured by frantically skilled captains, connoisseurs and hunters of some repute, these were blades with gun barrels fashioned into them, often along the blunt side or within the sword itself. The third generation models were steel hinged, shifting blades that freely morphed 'tween blade and gun itself. Often heavier due to the many components yet still as swift and versatile at their older renditions. Leo himself was gifted with a second generation blade reworked with Cor Dei crystal latticework and employed as this faceless General's personal agent with all the power of the Oculus Apertus. The latticework itself gives the blade of the weapon the appearence of glittering stars forged into it upon inspection, enabling to function as a form of divining rod for the magic forced into his body, the ability to fire having been removed in favour of a prototype revival of the old technology. It was after this was gifted and initially refused that Leo was made aware his mother had made the arrangements for him to receive specialist training.

After A Short Chain of Disasters, Leo was gifted the power of magic with the side effect of the crystal shards in his back. Drawing distance between himself and his mother after this event this special agent continues to serve, though following his own purpose with his qunatities of free time in secret from his superior officers.

Family:

Mother ex-archaeologist now working as a scientist. Completely obsessed with the Cor Dei and unlocking their secrets, unaware her son has been accelerated through the final two years of the Academy.

Younger Brother attempting to live up his mother's demands and outshine Leo.

Twin Sister stolen away at birth by the state as his mother was supposed to only bare one child, a jealous official deeming her unworthy of such fortune.

Love Relationships?:

Template < - (Use this as a base!)
Spoiler: show
Name:

Gender:

Species:

Hometown:

Age:

Height:

Weight:

Hair:

Eyes:

Clothing:

Identifying Marks:

Musculature:

Personality:

Skills:

Past:

Family:

Love Relationships?:
Last edited by Karu on Tue May 28, 2013 4:28 am, edited 46 times in total.
I effing love lollipops.

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Shiro
Peasant
Peasant
Posts: 11
Location: Many different forums at once, different names - pretty much the same avatar
Posted on: Thu Jun 10, 2010 12:18 pm
I have quite a few, but I'll use at least one of these three in  every single RP I join here.

Image
(Credit goes to Dandare Rastaban for this image)
Name: Jynx Middata
Gender: Female
Species: Black-winged warrior (If the RP allows it)
Hometown: Quiet tribal village known as Pachakal
Age: 15
Height: 5' 11"
Weight: 57kg
Hair: Light blue, short
Eyes: Blue
Clothing: Black top with gold decoration, blue hook gloves, blue hot pants, silver shoulder and leg armour, black boots
Identifying Marks: Black wings (if black-winged angel; otherwise none)
Musculature: Slender
Personality: Jynx is lighthearted, cheery, optimistic and sometimes childish. She likes to play around, but has a strong sense of justice and a sturdy moral compass and fights when necessary, but only when absolutely necessary, like life and death.
Skills: Enhanced speed, strength and stamina. Flight (if black-winged angel)
Past: Jynx comes from a tribe that specialise in healing magic and enhanced physical ability. At least half of this tribe are winged, the younger winged ones having coal black wings.
Jynx's coming of age ceremony drew shock. According to the stars, she was destined to travel far from the clan, just like her brother Schvaeley. So she did. She met up with Schvae once more and they journeyed to different places, eventually stumbling across a modern boy called Shikasho, who had a mysterious Garnet stone and a hydrokinetic affinity.
Family: Schvaeley is her brother
Love Relationships?: Shikasho. Maybe

Image
(Credit goes to Dandare Rastaban for this image)
Name: Schvaeley "Schvae" Middata
Gender: Male
Species: Tribal Warrior
Hometown: Pachakal
Age: 18
Height: 6' 2"
Weight: 62kg
Hair: Black, short(ish)
Eyes: Blue
Clothing: Red T-shirt, black jacket, blue jeans, silver chest armour, trainers
Identifying Marks: His height, marks on his back where his wings would be if he had them
Musculature: Athletic, though still rather muscled
Personality: Schvae is a very up-front person. He's blunt when he needs to be, and almost never uses sarcasm, unless for a laugh. He likes to fight, but won't do anything unecessary. He's rather lax and gets on well with Shikasho.
Skills: Schvae specialises in Earth and Fire magic. He also has enhanced speed/strength/stamina
Past: Schvae belongs to the same clan as Jynx. He was told on his coming-of-age that he was destined to travel around and meet new people. He's known as the Warrior Gypsy, as he travels from place to place and never settles, as that is his destiny. He met up with Jynx when she was destined to travel alongside him. Together they met Shikasho, a modern boy with a special piece of garnet with unknown origins.
Family: Jynx is his sister
Love Relationships?: None

Image
(Credit to kemu for the pic)
Name: Shikasho Nettaiya
Gender: Male
Species: Human
Hometown: Modern buzzing city
Age: 17
Height: 6'
Weight: 56kg
Hair: Black, tied in a spiky ponytail
Eyes: Brown
Clothing: Grey T-shirt, Dark grey hoodie, dark grey trousers, trainers
Identifying Marks: Hoop earrings, sometimes followed by four female sprites (shown in the pic)
Musculature: Slime, athletic
Personality: Shikasho can't really be bothered. Ever. He's lazy, lax, and thinks everything is a drag. Or at least used to. Meeting two people from an ancient tribe changed that. He tries harder, but is still lazy quite a bit. He enjoys things more, but generally doesn't bother. He likes to sing and play keyboard, and is in a band with a few friends, including Schvae and Jynx.
Skills: Manipulation of sound, Akuaganetto magic
Past: Shikasho has lived alone since before he can remember. He's lived all alone, in a pretty roomy house. He met Jynx and Schvae and gladly took them in after hearing they came from an ancient tribe. He even invited them into his band, .
Family: None that he is aware of, he considers his friends his family, in particular Suzaku, who is like a father to Shikasho
Love Relationships?: Jynx. Probably

I hope that's alright :3
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Y'know, http://talesofwar.forumotion.net? You just click the sig or the link and join. It's simple.

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Tangrow
Minion
Minion
Posts: 431
Location: Ordalia
Posted on: Sat Jun 12, 2010 2:56 pm
Name:Odette Bisset

Gender:Female

Species: Witch

Hometown:A quaint island in the south, she tends to keep shop there, but occasionally takes long trips to collect things.

Age:24

Height:6'0" (Happy Karu D:<)

Weight:148 lbs

Hair: A rather dark blonde sort. Her hair is around neck length, and is straight. She wouldn't say it's silky smooth, but it certainly isn't ratty.

Eyes: Of the hazel variety.

Clothing: Although she makes her clothes, she tends to wear a white bowler hat with a red pattern reminiscent of ocean waves at the top and where the rim begins.  She also wears a white sleeveless dress with a red band running across the point where her chest area ends. The dress has multiple layers, although only the top one is different, having the same oceanic red pattern running from the bottom of the dress up the left side to the band. Along with this, around the area of her wrists, she wears a long cloth that loops around her back to the other wrist.  On the lower end, it's wavy and has the same pattern already noted. On the other side, it's straighter. It has the added property of being able to stretch as far as her arms need to go.

Identifying Marks: None in particular, other than that cloth, really, she seems to be fairly ordinary.

Musculature: She's fairly slim for the most part. Not like supermodel beauty girl, but she likes to think she looks just fine.

Personality: Odette does her best to be kind to strangers, while keeping a distance between them, just to be safe. Of course, if they aren't nice, she certainly won't be. People she know well find her to be caring, if not sarcastic and a little mean. When in the company of multiple people, she's fairly aloof, sitting back and maybe sewing something together, leaving the work up to the others. If she has an idea, she'll pipe up, but for the most part she has a soft, quiet, voice.

Skills: Odette is a witch, but she doesn't cast spells or anything like that. The woman much prefers to knit enchantments or curses into her clothing, or place such things upon accessories she'd crafted. Other than that, she uses protective magic to lessen blows inflicted upon her. On the other hand, she isn't very strong, but her clothing gets around this through the enchantments she places upon them. Unfortunately, if the clothes become ripped or torn and such, they lose their properties. Although Odette doesn't use them often, when she does fight, she enjoys using chakrams tied with ribbons that impart 'gifts', as she calls them, when they make contact. Not like those huge chakrams that that Axel guy uses, but more like the smaller ones you can spin on your finger. They're enchanted to make a boomerang type arc and return to her after being thrown.

Past: Odette came into this word with a gift, her grandmother could just tell by looking into her eyes. During weekends when Odette wasn't helping her parents or in school, Odessa, the grandmother, taught her to sew. Although her first creations weren't...wonderful, she didn't give up, and slowly improved.

When she was around 15, her grandmother told her she was a witch. Odessa was getting on in years, and felt the need to pass on her gift, so Odette received it. She taught Odette how to imbue special gifts into her clothing, most of it by thought. To be able to do so, though, Odette needed to be able to know how it felt. For an example, Odette couldn't make clothes or little accessories that make the wearer burn because at the time, she had never been burned herself. She didn't know how it would feel, so she would not be able to make it correctly.

At 20, Odette decided to open her own tailoring shop. She gave the people who came in what they deserved. The rude people's clothing became cursed as she fixed them, and the kind people got fortunes in theirs. As such, the shop got mixed reviews, but Odette didn't mind, she called it karma. They kept coming back anyway, as the majority of the people there were farmers or some other kind of hands-on workers, and their clothes needed help from time to time. There weren't many other tailors anyway, and Odette was one of the better ones.

The shop was often closed in its later days, for Odette was fussing over her grandmother, who had to be moved to intensive care from some unknown sickness. Every time Odette visited, Odessa always smiled and tried to hold her hand. They both knew she was dying, and they had talks for hours at a time about anything, just to hold it back. One day, though, Odette simply just cried. For hours on end, and all Odessa could do was just tell her it would be fine. The next morning, she passed away. For a few days, she locked herself away in her grandmother's old sewing room, imagining, wishing things could be different. She attended the funeral, and decided to avoid speaking about it again. With that, she took her grandmother's old hat upon her head and returned to her shop.

Nowadays, Odette ventures off the island when her curiosity gets the better of her, sometimes to look for new cloths and materials and the like. She also took up fighting to protect herself, and adorns each of her chakrams with love. She had decided to never turn down a helping hand, and never let another opportunity pass her by. She still has fun sewing and making clothes, and took some time to make little cursed accessories to slip onto the enemy's person when they aren't looking. She lets them keep it.

Family: Although they don't exactly count, she has a few felines she's taken in from the street life. Odette would obviously have family, to be frank, they all live on the same island, but the main person of note is her grandmother, Odessa, who is now deceased. She taught Odette how to sew when they were both younger.

Love Relationships?: Odette has no time for love when she's busy, well, not looking for love!
Last edited by Anonymous on Sat Jun 12, 2010 6:54 pm, edited 1 time in total.
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Indie
Minion
Minion
Posts: 427
Location: Through the Looking Glass
Gender: Male
Posted on: Tue Jun 15, 2010 5:58 pm
Name: Mar.I.Onette

Gender:male

Species:Human

Home:Endsville

Age:14

Height:Medium height for his age

Weight:Slightly lighter than average 14year old.

Hair:Blonde and usually Deidara-esque

Eyes:Dark-blue

Clothing: Casually, he wears a black hoodie with white jeans. Mar is always seen with his backpack, which carries  a plethora of magical trinkets and compound ingredients. For battle however, Mar dons a black vest, fingerless gloves and ties his hair into a pony-tail. He stores a dagger in his pocket lest his mana runs short.

Identifying marks: He's never seen without his backpack.

Muscleature: What muscles?

Personality: Usually socialable, but suprisingly paranoid. If someone is acting in the any bit suspicious, Mar will usually act on edge.

Skills: Mar is accomplished in Illusion magic. This class of magic involves tricking, tiring and angering the opponent while scampering around the place. In addition to illusion magic, Mar knows one extremely draining spell, retrieved from the Cthulu ruins. He rarely uses this as the only time he did, he collapsed.

Past: Mar was born to Chard Onette and Marisa Onette. His Father was an archaeoligist, his mother a charity worker. His father reguarly both himself and Mar's mother to his excavation sites. One such time at the Cthulu ruins, Mar found a shard of pottery inscribed with rune. After reading the rune out loud, the rune revealed itself to be a spell. Mar unwillinly had reawakened it, thus allowing it to imprint itself in Mar's memory.  Curious, he recited the spell, only to collapse under the severe demand for mana.

Other than this isolated incident, Mar had a reasonably peaceful life. At 12, he was accepted into Endworld national academy of magical arts. After passing with good results for his Illusion exam, Mar became drawn into the Tournament. The Tournament was a worldwide competition, the winners becoming the Three Prime Forces of Endworld.

family:Two parents and a pet Hokeymon.

Relationships: None
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Kerauno
Charmsian
Charmsian
Posts: 721
Location: Land of Ink and Current
Gender: Male
Posted on: Tue Jun 15, 2010 8:21 pm
Name: Xandra (Short for Alexandra)

Gender: Female

Species: Demigod (Daughter of Hades)

Hometown: Ecruteak City

Age: 15

Height: 5’ 7”

Weight: Average

Hair: Black and curly.

Eyes: Amethyst.

Clothing: Tattered black dress reaching to her knees with black tights and black flats. She has a black laptop bag, which holds her black laptop and she always has her iPod.

Identifying Marks: She always wears black chain jewelry. Her necklace has a black onyx star on it. It helps people identify her. She always carries a dark pink switchblade.

Musculature: She’s pretty strong; she can lift some guys over her shoulder and carry them.

Personality: Despite her looks, she’s very bright and happy. She seems to emanate a ghostly aura. She’s a huge flirt although she has a boyfriend. Xandra collects numerous things, such as coins and rocks. She gets explosive when people mention her brother’s lack of battling skill. Sometimes she is over-confident and that causes her to lose battles sometimes.

Skills: She’s a really good computer hacker. She can also write poetry, fiction, and is a good singer. She can also draw pretty well, but not professionally.

Past: Her father supposedly died after her brother was born, but he’s Hades so he can’t die. She was raised in Johto with her mother and brother and became a trainer at twelve. She has all the Johto badges and is shooting for Champion.

Family: Her mother Carolyn, her father Hades, and her brother Xander. (Xander will be featured in another post. ^-^)

Love Relationships: She has a boyfriend in Cianwood City named Derek. But she constantly flirts with everyone to take advantage of them.
Writing: Don't judge it unless you read it first.
One Word: Lycanthropy.
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Dark Soul
Old Person
Old Person
Posts: 1388
Location: 'Charms City
Gender: Male
Posted on: Wed Jun 16, 2010 7:55 am
Name: He goes by Dark Soul, or Dark for short. His real name remains hidden.

Gender: Male.

Species: Elemental/Human

Hometown: PokeCharms Island.

Age: 15.

Height: 1.78 metres.

Weight: 59 kilograms.

Hair: A dark brown, reaching his shoulders at the back.

Eyes: A bright gold.

Clothing: He tends to dress in black colours, for no real reason, other then that he dislikes the cold. His normal summer wear consists of a pair of jeans, a black, cotton t-shirt with short sleeves, a black leather belt with a case of the same material clipped to it, that holds a Browning Hi-Power Mark III, and black sneakers. His winter outfit adds a blue bodywarmer, boots instead of sneakers and a scarf/hat to that. He also has two different sets of armor; A black one, consisting of armor plates with integrated chain mail, armor boots, modern gauntlets and a black cape, and another one designed by Kasumi, consisting out of armor plates in different colours (Mainly turquoise and red), boots of the same colours and a turqoise scarf. Tunduli also designed him a deep purple suit, which he cherishes and uses for special, official occasions.

Identifying marks: He has a silver necklace with a diamond set into it around his neck, which he uses for storing energy that he uses when he needs extra power in battle.

Musculature: Average.

Personality: Dark Soul might seem like a quite serious person, but deep down, he's fun-loving and an adrenaline addict. He is distant to strangers, but shows his true side to the people he knows well and likes. In battle though, he quickly turns aggresive and is usually the first to attack.

Skills: Dark Soul has elektrokinetic and pyrokinetic abilities, although he rarely uses the latter one and is much more skilled with electricity. He has his way with a variety of weapons, such as firearms, swords and his large halberds. Due to his frequent nightly tours trough the city, he is quite good at parkour.

Weapons: A Browning Hi-Power Mark III semi-automatic pistol, that, apart from regular bullets, can also fire lightning bullets when he channels energy trough it, a large halberd with a diamond blade and lightning decorations on it (He can turn it into an energy signature to retract it, and summon it when he needs it. The halberd also channels electricity, and is an ancient relic.) He also has a katana and double dao’s, but rarely uses these anymore.

Family: None that he knows of.

Love Relationships: No concrete ones.
Last edited by Dark Soul on Thu Feb 03, 2011 1:48 pm, edited 1 time in total.
This is a flammenwerfer. It werfs flammen.

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Blazi
Charmsian
Charmsian
Posts: 822
Location: (ノ◕ヮ◕)ノ*:・゚✧
Gender: Male
Posted on: Sat Jun 19, 2010 7:53 am
For Charms RPs.

Name: Blazikid.

Gender: Male.

Species: Half Pokemon human.

Home: The Second Grand City of Charms, though he has a temporary place in the side of a volcano.

Age: Appears fifteen.

Height: 2.1 Metres

Weight: 65 Kilograms.

Hair: Brown.

Eyes: Blue, but turns red when angry or in Blaze mode.

Clothing: Red shirt, Black Hoodie, Blue grey denim Jeans. Black running shoes.

Identifying marks: Has feathers on Chest and legs. Blazi, His alternate form, has Blaziken Talons and Claws.

Musculature: Looks average, but is really strong.

Personality: Kind, but you do not wants to be near him when he's angry. Is a complete Pyromaniac. Loves to fight, and loves making friends.

Skills: Is a Pyrokinetic and an Umbrakinetic. His flames a purple-ish red, and can summon a two handed sword with a ruby in the hilt, a darkness powered .44 magnum, and a whip made from the tail of a creature from the charms fallout. Blazi has the same abilities, but can only use the weapons and the flames one at a time, unlike Blazikid, who can use both at the same time. Blazikid also has the ability to transform his entire being, Body, heart, mind and soul, into a flame the equivalent of a supernova. Can regenerate body parts using the same technique. Takes a while to reform his entire body.

Past: Blazikid doesn't tell anyone of his past except of how he became part Blaziken. He volunteered for a project to become part pokemon, and once the small Nanobots had given him his Blaziken half, he escaped from the holding facility and left the pokemon world altogether. He stumbled apon a small city called Pokecharms, and after looking at it from afar for a while, he joined, and discovered the joys of being a Charmsian. He discovered his Pyrokinesis soon after he joined, as well as three will-o-wisps that he came to love. When the Fallout came, he battled the monsters and fought, and helped restore the City to it's former glory. Soon after the Fallout, loud explosions and flashes of light came from his room, and when they looked the next day, everything was singed, and Blazikid now looked different to his self before the Fallout. He now discovered his Umbrakinesis, and that his flame had become purple, as well as his Will-o-wisps. He then discovered when he entered chat, he transformed into Blazi, his alternate form. He was stronger, but didn't wield his fire and darkness well. Blazikid thought that with the tail he had severed from a creature in the Fallout, he could make a really good whip, and while it was being made, he thought up of his other two weapons, the magnum and the Sword. He now lives peacefully in 'Charms, and is a fully fledged resident, happy with whatever comes his way.

family: Dinova, Indie-Reeper: Adopted (kinda) Brothers. Tunduli: Adopted (Again, kinda) Cousin.
Last edited by Blazi on Sat Nov 20, 2010 12:29 am, edited 1 time in total.
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Blarg
Minion
Minion
Posts: 380
Location: behind you
Posted on: Sun Jun 27, 2010 4:18 am
Name: Nick "Blarg" Leadinghawk

Gender: Male

Species: Human

Race: Native American

Hometown: a big city

Age: 18

Hight: 5' 4"

Weight: around 130 lbs.

Hair: Dark brown, almost black, spiked

Eyes: Green

Clothing: gray System Of A Down t-shirt, baggy faded jeans, black DC shoes.

Identifying marks: nothing too significant.

Musculature: Short and stocky, but built pretty solid

Personality: Can come off as a (for lack of a better term) ass hole, but trusting to people he knows. Cocky, but insecure. Also has (sometimes debilitating) OCD. Doesn't really care what others think of him.

Skills: Great hand-to-hand combatant, especially with melee weapons, decent drummer, fast runner, and good endurance, very street smart, good with his hands in the sense that he can use pretty much anything as a weapon.

Past: Has been expelled from most schools due to reckless behavior, was nearly killed in a car crash. Nothing else really interesting

Family: Broken, but is in touch with sister.

Love relationships: none yet.
Last edited by Blarg on Mon Jun 28, 2010 2:38 pm, edited 1 time in total.
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Give a big ol' OMGWTFBBQ thank-you to Nikki for the siggy!

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We had our words, comments spat. So I kissed him upside the cranium with that there aluminum baseball bat. My name is Mud.

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Dark Soul
Old Person
Old Person
Posts: 1388
Location: 'Charms City
Gender: Male
Posted on: Wed Jul 07, 2010 4:35 pm
Never Tickle A Sleeping Dragon!

Name: Nathan Smith

Gender: Male

Species: Wizard

Hometown: Ede

Age: 11

Height: 1. 62

Weight: Average

Hair: Very white and quite spiky.

Eyes: Sky blue.

Clothing: He likes regular jeans and cotton t-shirts, colour doesn't really matter.

Identifying Marks: Wears a leather necklace, inlaid with three shappires, a big one in the middle and two smaller ones next to it.

Musculature: Above average, because he's a very active athlete.

Personality: Nathan is a calm person, who likes hanging out with his friends. He hates getting embarassed and is very protective of others. He won't be the first to deliver a hit but he does his uttermost best of trying to protect others from foes, aka he hates bullies.

Skills: He is very good in charms, average in spells and bad in curses. He is a fast swimmer.

Past: Nathan is a half-blood Dutch wizard. His father is a wizard who married a pretty white-haired Muggle, Nathan's mother. Nathan spent most of his youth doing sports and school. He didn't have a lot of friends but he liked the ones he had.

Family: His father, Johan, his mother Cynthia, and his grandfather Peter. Johan is easy to hang out with and has a good sense of humour. He is always optimistic. Cynthia is a more serious, but loving- and loveable- person. She knows about the wizard world. Peter is a wise men, who prefers to be left alone. He also know about the magic world, but is a Muggle, and he's not very fond of magic.

Pets: A Stygian owl called Styx, who is 40 centimetres tall. Styx is a big and strong owl, who is very loyal to Nathan. He loves treats like bacon or chicken, but hates getting put inside a cage. Due to this, Nathan keeps him on a leather shoulderpad when travelling.

Wand: 30 centimetres. Wood: Holly, quite bendable. Core: Veela's hair, which is excellent for charms.

Love Relationships?: Who knows :P
This is a flammenwerfer. It werfs flammen.

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Yoshimitsu
Global Moderator
Global Moderator
Posts: 772
Location: Rainbow Fairy Land
Title: Dancing Queen
Gender: Male
Posted on: Wed Aug 04, 2010 5:13 am
Yoshimitsu

Race: Ryuga

Age: 18

Height: 6'2''

Weight: Roughly 160lbs

Figure: Tall, obviously, and very slim. He has the toned body of a gymnast and has a certain catlike grace to his posture. He's not "oh em gee skin and bones" but he generally looks skinnier than most people.

Hair Color: Blue

Eye Color: Blue

Hair Style: Fringe swept over to one side, sometimes over one eye. Short and spiky at the back.

Clothing: Typically loose fitting pants but tighter tops. Generally seen wearing baggy jeans or cargo pants and a t-shirt or wife-beater.

Weapons: Constantly carries the Bahamut Blade around, and had an enchanted guan dao that hides in a pocket dimension. Sometimes uses guns, as seen in Summoner Style.

Friends: Zebedee, Natalie, Prime (tentatively), Sly (to some degree), Hector, Al, Miko.

Acquaintances: Kuro, Thyra, some of the SPS, Rick, Alex

Enemies: As far as I remember, no one

Powers: Yoshimitsu, above all else, is fast. His biggest attribute is his speed, which he converts into brute power when fighting by packing all of his attacks with a huge momentum. He's perfectly capable of keeping up with traffic flow on a motor way when sprinting. The speed translates into a fast fighting style that leaves little room of reaction.

Yoshimitsu can use the power of Light. Light is a pure positive force, charged by his emotions, manifest into a Holy power. It's very adaptable, but mostly takes the form of spiraling beams or fist-sized bolts that explode on impact. He can also use it defensively, creating small shields to nullify magical, elemental and non-physical attacks.

He also has summon monsters. Currently he only has Bahamut, a blue dragon that has a humanoid body. While he typically only consults Bahamut and rarely summons him outright, he can summon Bahamut into various objects for different effects (as seen in Summoner Style).

Personality: Yoshimitsu is very much an impulsive, happy-go-lucky character. He can come across as sober, calm, angsty or angry but he is more curious and generally positive most of the time. As shown in The Hell Gate, he is curious about unexplained events, while Summoner Style shows that he can be very thoughtful and The Cat's Meow shows him being overly impatient and intolerant. However, Yoshimitsu's Story shows that he's typically a happy character who gets his kicks from adrenaline and company.

History: Yoshimitsu was constructed in his home dimension from scratch, originally designed to be part of Lord Dran's Elite Guard. During his construction, his brain was given military information and advance combat strategies, to go with his abnormally strong body. However the Ryguas' similarity to humans means that, despite being deliberately built to be stronger, he shares many of the weaknesses of humans.

As soon as Yoshimitsu's body had finished construction, his mind went haywire and he broke out of the laboratory. During his rampage, he broke out of the castle, left the city and entered a portal to this dimension. Because he had not known his purpose, nor given any information on normal interaction between individuals, he lived the next few years as a feral child. He lived through scavenging and theft. Through observation, he started to learn about human interaction and learned how to talk and socialise. Because his brain was designed to be a learning machine, he learned easily and quickly. Additionally, because his brain was programmed to survive, he had no issues with living as the homeless child he was.

During construction, Yoshimitsu had been given certain abilities. He had the ability to manipulate elements to a minor degree and was created faster than any of the other Ryuga. However, because he never needed to use these talents, it was not until he was twelve that he realised he had these talents. The talents had stayed dormant, but grew as Yoshimitsu had.

At the same time Yoshimitsu took up Pokemon training and excelled, proving himself to be an adept trainer. He quickly assembled a strong team that he treated with care and affection, forming bonds with various Pokemon trainers.

Even at such a young age, his mind was more advanced and much more similar to that of a late-teenager. During his travels, he met a boy called Vincent. Instinctively, the two disliked each other. However while Yoshimitsu was content to ignore this boy, Vincent was not the type to let the dislike stay passive. He ended up murdering Yoshimitsu's Pikachu, the pokemon that Yoshimitsu had for the longest and was his closest friend at that point. Yoshimitsu vowed that if he ever met Vincent again, he would repay the favour.

At the age of twelve, Yoshimitsu decided to test his abilities and challenge a dragon named Bahamut, who was rumored to be the strongest dragon alive. During this attempt, he formed a strong friendship with Hector Cruz, and slightly weaker relationship with Al. Though he did not know, Vincent was aiming to challenge Tiamat and had enlisted the help of Miko. Along the way, they met and fought again. However, Hector and Al talked Yoshimitsu out of fighting Vincent by telling him that beating Bahamut would prove him stronger. Reluctantly, he agreed and they made their way to Dejurrin Island. While on the Island, Yoshimitsu acquired a summon monster called Golem, a giant rock golem (funnily enough). He then, accompanied by Hector and Al, descended into the island and found Bahamut's lair. At the same time, Vincent and Miko found Tiamat. After a pair of difficult fights, it transpired that Bahamut and Tiamat would lend their aid to the warriors strong enough to defeat them. It was then that Yoshimitsu acquired the Bahamut Blade. However, the Tiamat Blade had already been given to Hector, and hence Vincent did not acquire the sword.

Having finally had enough of Vincent's antics, Yoshimitsu accepted a final battle challenge against Vincent, winner take all. It occured on Dejurrin Island, the fight moving around the island as it progressed. The final moments of the fight took place on a chunk of ice that had broken from the island, where Yoshimitsu finally killed Vincent. Much to his surprise, two ghostly things left Vincent's corpse. The first, it transpired, was Tiamat which went straight to Hector. The second entered Yoshimitsu, but then it seemed to vanish and Yoshimitsu did not think of it again.

A year later, after many adventures with his new friends, Yoshimitsu learned of a Wind Tiger named Kapora. An unexpected desire flared within him, and he set off in search of the tiger. Along the way, he noticed his personality change but found he was not sorry about this fact. A realization spread through him as he remembered the ghostly thing that had entered him a year previous. He was pursued by Miko and Hector, the former wishing to help him acquire the summon monster while the latter wanted to know why his best friend was snubbing him. During the fight against Kapora, Hector challenged Yoshimitsu and Miko joined the fray. Yoshimitsu revealed that another soul was occupying his body, Vincent's soul. It gave him new powers and a much stronger body, along with a new alignment and a dislike of Hector. At the end of the fight Hector left in disgust, Yoshimitsu had a third summon and he had joined Miko and the South Pole Summoners.

However this new personality was not Yoshimitsu, and his true self managed to overcome the old one. While he could not deny his new name nor the second soul in his body, his true personality overcame the false one. When he learned that Hector's brother had been held captive and his life threatened, Yoshimitsu rushed to his friend's aid. During the fight, Golem was stolen from him and together he and Hector were forced to destroy it. However, they won the fight. Hector's brother had still been killed, but the pair renewed their friendship and Hector took up his brother's sword.

During a training session, Yoshimitsu found himself on the wrong end of Hector's Kamiyami Blade. Hector used the sword to remove Vincent's soul from Yoshimitsu's body.

The years of adventuring had a second effect on Yoshimitsu. He could not find any direction for his life, and felt that he did more harm than good in many cases. Ultimately, he commited suicide. He left his possessions and summons to his friends, apart from Bahamut and the Bahamut Blade which he kept with him at all times.

This death was short lived, however, as the Blood Magician Dente revived the warrior and fused Vincent's soul with Yoshimitsu's in Yoshimitsu's body, once more creating Yisimentsu. This time, however, the two souls had been joined and combined into a single one, with appropriate effects on Yoshimitsu. Now he was a completely new person. Once again, he and Hector had a rift in their relationship. Yoshimitsu followed his new quest for power, quickly gaining more and more powers and strength. This new found Yoshimitsu was ruthless and indiscriminate.

However, a mage and an old friend of both Yoshimitsu and Vincent chose to intervene and created a seperate body. He seperated Yoshimitsu and Vincent's souls and placed Vincent's in this new shell. The body itself was a perfect human body, and resembled Vincent's original body remarkably well. Despite their conflicts before, Yoshimitsu and Vincent now understood each other and formed a close friendship.

During their friendship, they found an island that bended itself to their will. They chose to set this island in orbit in the skies, only going their when they needed peace and quiet. They called it Mist, named after the weather conditions they found it in.

Shortly after, Yoshimitsu learned that his home was not in this dimension. Together, they went to his home dimension and met Lord Dran. They left quickly, having no desire to serve this Lord. However, things were not so simple. Lord Dran was determined to have Yoshimitsu as his servant and destroyed the home he and Vincent had. The two ended up on an airship with a friendly crew, and enjoyed their life there.

During their stay on the airship, Yoshimitsu began to act oddly and took off without warning. Vincent pursued, but in the end he could not keep up with Yoshimitsu. Yoshimitsu created a new world out of the island called Mist. Vincent went to this island, and ended up fighting with Yoshimitsu. Ultimately, he had to kill his friend. It later transpired that Yoshimitsu was being controlled by Lord Dran.

During an invasion from the Ryuga Race, a select group of Ryuga went to Yoshimitsu's grave. Using a complicated ritual, they brought the body back to life but locked Yoshimitsu's memories away. Yoshimitsu, not knowing who he was nor why he was being ordered around by people he didn't know, left his race in search of answers. Only afew days after revival, he found himself in a city being attacked by giant white phoenix. He felt an irrational urge to fight the phoenix in order to save the innocent bystanders. Assisted by a powerful stranger, they brought down the phoenix and the stranger took it as a summon monster. Yoshimitsu departed.

The next day, a second supernatural entity found him. He was assisted, once again, by the dark haired stranger. Once again, the stranger took the winged unicorn as a summon. However, this stranger also claimed to know him. He went with the stranger to Mist. The stranger then summoned a blue dragon, and Yoshimitsu felt a wealth of memories return to him. He recognised the stranger as Vincent, his best friend, and the dragon as Bahamut.

However, something was amiss. The island once again began to bend itself to Yoshimitsu's will, but a castle had appeared on the island. Yoshimitsu could not will it away, so together he and Vincent entered the castle. Presented with a choice of up or down, Yoshimitsu went down while Vincent ascended the stairs. The castle, it transpired, was of Ryuga origin and forced both boys to relive their memories of each other. While Yoshimitsu learned the truth of his existence, Vincent's darker side had been unlocked and the dark haired boy left the castle without a word to Yoshimitsu.

Yoshimitsu now is hunting Vincent down in an attempt to end things. In the year between Vincent's departure and the present day, Yoshimitsu learned what happened to Vincent and why he reacted as he did. Now Yoshimitsu has realised that there is no way to save Vincent and he knows how it must end. He will stop at nothing to save Vincent, but if he has to kill his former friend, he will.
Last edited by Anonymous on Wed Aug 04, 2010 5:15 am, edited 1 time in total.
Brian Kinney, Queer as Folk US wrote:Then you turned around and you smiled, that's when I realised why Debbie calls you Sunshine.

Emmett Honeycutt, Queer as Folk US wrote:No matter what you look like, there will always be one person who is blinded by your dazzling beauty

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PhantoAce
Peasant
Peasant
Posts: 33
Location: I'm on a boat, bearing straight
Posted on: Tue Aug 10, 2010 2:24 pm
Might as well, I might not even use this for RPs and just for a Fan fic I'm planning, but its a good IDea of mine for now.

Name: Ace Martin

Gender: Male

Species: Human

Hometown: Tokyo

Age: 16

Height: 1. 80

Weight: Average

Hair: Black and spiky, but has a black cap he occasionally wears.

Eyes: Sapphire blue.

Clothing: Black short sleeve jacket with grey shirt underneath, dark blue jeans and red converse low top.

Identifying Marks: Scar shaped like a V on his right hand, on which he occasionally wears a glove.

Musculature: Unknown, he usually lets his partner do the fighting.

Personality: Calm but unknown, as he never gets too close to someone.

Skills: Wields the Human Spirit of Fire, and is capable of adapting his Digimon to any occasion.

Past: After having several dark Devimon invade his home at the age of 5, he was 'chosen' by the devimon to be an exchange for the lives of Tokyo. Though his parents denied at first, the devimon struck them down and took Ace, who, at the age of 8, escaped them and they're leader ChaosGallantmon, and wound up meeting with a rabbit digimon Terriermon, now his partner, after obtaining a Green Digivice Burst. He now battles to protect the digital world from any threat, but continues to move back and forth between worlds.

Family: Both of his parents were killed when they refused to co-operate with the Devimon, and too ace to the Digital World. He is aware that somewhere he has a little sister and grandparents, but he is unable to find them even with his geological knowledge. 

Love Relationships?: None, but there is a girl who is occasionally seen in the digital world with a partner Lopmon who he seems to take intrest in now and again.
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Doubled
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Posts: 1319
Location: Location location location.
Gender: Male
Posted on: Tue Aug 10, 2010 7:55 pm
Name: Drago

Gender: Male

Species: Anthromorphic Dragon

Hometown: Soul Island, very tropical

Age: 17

Height: 4'3"

Weight: 140 lbs.

Musculature: Kinda stringy, as he's a pretty fit from all the running, but not overly muscely

Hair: "Oh is this some kind of joke!?! Why I oughta.." is what he would say, as he and his brothers are reptilian creatures, meaning they have no hair or fur. Instead, his body is a turquoise blue color, and on top of his head are two, shark-like rays that kinda sway to the left. He also has a light gray belly and two, rather small bat-like wings (black). He also has a long tail, almost as long as his legs, with a half arow point.

Eyes: Kinda a crimson-ish Brown. When he transforms, his eyes sparkle like rainbows.

Clothes: Like most guy species of the "Sonic fan world", he doesn't wear much, except for gloves and shoes. So, he wears black, fingerless gloves with a red wrist grip and red finger wraps, and on his right arm he wears black atheletic tape that work like a match grip ( basically, his gloves are made of a fire proof material that light up when Drago swipes his hand across the tape. It only works when he has enough Mana); red shoes with a slanted silver "D", black rubber soles (similar to tires), blue socks (much like Knuckles' brand socks, only slightly longer, and under the socks is more black atheletic tape that come's up to right below his knees on both legs; and a gauntlet-like glove that fit's over the point in his tail, made out of leather, with white atheletic tabe crawling up his tail. Designed with a racecar in mind, at least that's what Vee said. He also wears a shark tooth, beaded together by orange beads.

Identifying marks: nothing out of the ordinary

Personality: He is a hero at heart, not blinking an eye in the sight of danger. He also likes to be cool, and is probably a good role model, however he is known for his hyper fits (when partying, going to get sugar or caffeine products, or when he and his brothers eat a Taco). He is rather quirky, as he is silly when he wants too, but this makes him an easy person to befriend. He absolutely loves adventure and he loves running and sparring with his brother, Spike.

Skills:  He can run rather fast, mainly because when he was little, he wanted to be fast like Sonic, even though he's one fifth of the speed of sound. He has some knowledge of martial arts, as he knows many acrobatic moves and uses his tail like a third leg. He also has the ability to call upon an ancient Dragon energy source, known as Mana in their world. With it, in small amounts, it can act like propane and help spark a fistfull of fire. In medium amounts, he can illuminate a cave using a pinkish energy in his hand, and can also power up old mechs and open ancient doors. In large amounts, which can get dangerous, he can power up a large ship, or he can use the energy (combined with a stressed feeling of Love, fear, or mortal danger) to transform into a mode known as Zephr Mode, which turns his entire body silver, makes his eyes glow like a rainbow, and turns his small, bat-like wings into large, Angelic-like wings. However, he only has so much control over mana, and it can easily be cancelled out by electricity or fire.

Past: Ten years ago, he and his brothers witnessed the murder of their parents by the hand of a man simply known as The Black Rose. Since his father wasn't around, he and his brothers took up their own specialty, Drago's being martial arts and speed. Later on, he met another Dragon known as Kodar, who was approximately three centuries old, who taught he and his brothers how to fight using the mistical force called Mana. As life passed, he eventually befriended a fox named Katelyn, who eventually became his girlfriend and babysitter to the immature trio. THroughout the years, he's made friends with Chaos envoys (people who are secondary encarnations to the Chaos Emeralds), as well as discovering his routes on the dragon homeworld, Dragos. Eventually, he combined the powers of mana with his father's spirit, and took on a form powerful enough to seal away The Black Rose. He and his friends have been on several rescue missions, including helping the Envoys defeat the Necropires (Enhanced clan of Vampires).

Now, he and his brothers: Spike and Vee, are traveling through space with a Aquasian Jellyfish named Juan and of course Kaitlyn. They are traveling through space to rescue a small solar system known as Tropicosca ( a small, twelve planet solar system with mainly Tropical planets, such as Aquasar) from a group of Insect-like Aliens, while on the side trying to clear their father's name of a murder Her supposedly commited twenty years ago, while also trying to avoid Rodo, a space monkey/ detective, who is on the hunt for their heads.

Family: His parents, Duke the Dragon, and Maren the Lizard, were both killed, so now all that remains of his small family is his 19 year old brother/best friend, Spike, and his little 14 year old brother, Vee the Velocicopter rex (a mix of dragon and lizard). It's also rumored that they have an uncle somewhere in the galxy known as Gallic.

Love: He has Kaitlyn the fox as a girlfriend, who is practically a sister to Spike and Vee. In the past, he and his brothers fought over who would have her, but eventually "love" favored the Dragon and Fox.


Name: Spike

Gender: Male

Species: Anthromorphic Lizard (sorta like a Guitar (a spiked lizard) in appearance)

Hometown: Soul Island

Age: 19

Height: 4'4"

Weight: 150 Lbs (also varies depending on how large or how many weapons he makes)

Musculature: Same as his brother, but maybe a little puffed out chest.

"Body": No hair, His entire body is orange (with his black, upside-down triangle belly as an exception). His head is quite simple like his brothers, as it is round with a box-like snout coming out. Unlike his brothers, however, his ears kinda float above his head (THey are extremely tiny). He also has a zizag-like tail, with two spikes coming from the tip. He has two spikes coming out of his legs and arms, as well as four small spikes on his back, hence the name, Spike.

Eyes: Purple. A dark purple.

Clothes:: He wears golden, fingerless gloves, with a dark purple wrist grip and finger ringlets, and on his left arm, he wears white atheletic tape; he wears golden colored shoes as well, with purple soles lined with a special compund that allows him to work bone through his feet without ruining his shoes, as well as dark purple warm-up socks (like what Goku or Rock Lee wears) laced with blue X patterned belts. Je also wears a necklace, only his is a chain one with a Wyvern's tooth.

Identifying marks: Besides the spikes, nothing out of the ordinary.

Personality: Spike is almost like his brother Drago, but he also acts wise. He is, however, the easiest to aggrivate, so he would more than likely jump into battle if you called him "Mr. Needles". He also takes brotherly insults badly too, and has been known to get into fights for people calling Vee a nerd. He also loves to fight, and sometimes misjudges his own strength. He, however, is also prone to randomness like his friends, and has been known to tease his little bros. about their lady friends, even though he is currently in a single-sided relationship with noone.

Skills: Spike has a unique trait that makes him a powerful opponent to anyone: Calcium manipulation. Since he is the son of a dragon, he was born with the ability to lengthen, extend, or create weapons out of bone (which appear to be a black, steel-like substance). This also means that he can withstand blows that would hurt normal people, such as a knife stab. He has been known to copy video games to create weapons like a Moon Cutter, Buster Blade, or even use a Million Weapon attack (after which he is worn out). He can use this skill without much strees, however his bone are slightly more fragile when he fights like this.

Past: He was extremely, mentally scarred by his parents' death, and so he vowed for revenge the second he had the opportunity. Growing up, he learned how to fight from his father, Kodar, and a cyborg panther named Scythe, who taught him how to transform his brittle, earth-based bones to iron-clad steel. He fought alongside his brothers and friends, being able to temporarily defeat The Black Rose using a special move: One million blades. He also fought the Wyverns and took out the Luitenant, Pachi. He has never been apart from his two brothers in any adventure, as they are the "Ultimate Trio", as put by the Chaos Envoys.

He greatly values his family history, as since he was the oldest, his father and mother always told him many secrets of the dragons as well as many ancient lores, so he is well equipt with Knowledge about Ancient Ruins or Treasure Hunting.

Now he travels with the others through space, helping as the team's mucsle. He helped to liberate a Planet in the Tropicosca system by defeating the Kraken as well as taking out an enemy mech.

Family: His two bros and an Uncle.

Love: He has a crush on a celebrity, but his heart sometimes wavers to Katelyn.


____________________________________________________________

Kingdom Hearts charrie.

Name: Dante

Gender: Male

Species: Borderline human, losing his heart slowly

Hometown/world: He doesn't remember, but he crashes in Radiant Garden now and then.

Age: 18

Height: 6'0"

Weight: 180 Lbs.

Hair: Black, but kinda spiked in the back, giving it a wind blown look. He also has red stripes on the standing hair.

Eyes: They used to be blue, but since he is slowly dipping into the shadows, his eyes are yellow.

Clothing: He wears a blue-jean jacket with a white fur-collar; a white, v-neck t-shirt which come under his jacket; black pants with a two hip belts on his right side and one on his right, and an atheletic tape-wrapped knee; and dark-brown boots.

Musculature: He's normal.

Personality: Dante beleives that his heart may leave him any minute, so he is almost emotionless. However, he still laughs at jokes, and loves to fight. He also hates heartless, seeing them as monsters who could speed up the process of loosing his heart, so he fights them to free their captive hearts.

Skills: Dante is an ex-student of the Keyblade academy, which is a school for young Keyblade Warriors, which was established long after Sora's time. However, since he was a student, he knows a little magic, as well as some summoning skills, whicxh he rarely uses.

Weapons: Burning Heart: A Keyblade which was forged out of his own heart. It has a red, block gaurd, like most Keyblades; a black-steel blade with an orange trim on the edge of the blade, followed by 3 small, black teeth on the front; and a red, ribbon like chain.

Past: He doesn't remember much of who he is anymore, as his heart is fading away. He beleives that the Heartless's captured hearts may be able to help heal his own, so he is constantly roaming to places just to kill some.

Eventually, he met a girl named Reima, whose life he saved. She doesn't exactly understand why he lacks feelings, but still likes to stalk him when he's not looking. For some reason though, Dante feels warm inside when he sees her.

In the past, he was apparently a student at the Keyblade Academy, which is the only way a man like him could ever receive such a blade. However, for reasons he can't remember, he left, leaving behind his worries, and eventually got knocked out somewhere, as he has problems remembering. He almost lost his heart when one of his closest friends turned into a Nobody, which deeply angered him. As he travels, he is looking for a way to keep his heart, as well as to what his purpose is.

Because of this, he's met some odd people, many from different worlds. Although he sticks out like a sore thumb, he eventually finds allies. Along the way, he's also met many powerful warriors, who has helped to train him. However, because of his quest for power, his inner Heartless is always looking for a time when he's emotionably weak, so he can wreak havok; but he's usually able to keep this in check by not showing any emotion.

Dante is now currently traveling, on his motorbike, through a special World, one that is said to connect all Worlds.

Family: Said to have a father.

Love?: Some speculate that it could be Reima, but he denies it all.
Last edited by Anonymous on Mon Aug 30, 2010 4:28 am, edited 1 time in total.
Do NOT ask me if you may borrow one of my sprites for any reason unless stated otherwise by a comment!

And be sure to visit my DA page to see more sprites or to read a few stories! http://doubled32.deviantart.com/

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Jenova
Padawan
Padawan
Posts: 158
Gender: Female
Posted on: Thu Aug 26, 2010 2:15 am
Name: Tristan Moore
Gender: Male
Hometown: Canvas City, Tresdes
Age: Fifteen
Height: 5'10"
Weight: 150 lbs
Hair: Blonde, mid-neck length. Rather messy and tendril-like. Two large "tendrils" fall over his nose.
Eyes: Wide & black.
Clothing: Navy blue hoodie and basic slip-on shoes. Gray pants.
Identifying Marks: Has no right eye; instead, the eye socket is filled with tentacles, the longest over shoulder-length. Fingers are also large and similar to the eye tentacle. Left side of his hair has two small, thick, curly tendril-like stubs.
Musculature: Average
Personality: Laid-back, caring. Extremely friendly, even though he's pretty much an outcast. Hard to offend.
Skills: Fingers can change length at will. Can move his eye tentacle unconsciously. Surprisingly a good dancer.
Past: Not much can be said about his past. His mother gave birth to him and his sister when she was fourteen. Tristan was an outcast for a couple of reasons, one due to being part tentacle monster. Another reason was due to the fact that he and his fraternal twin sister are different species from each other, although their mother had only been with human men. As such, he is protective over the people who are genuinely kind to him.
Family: His mother is named Teresa Moore. His younger fraternal twin sister, a lolicon mecha, is named Lilith Moore. He loves them dearly.
Love Relationships?: None whatsoever, due to the whole "outcast" situation.

Name: Lilith Moore
Gender: Female
Hometown: Canvas City, Tresdes
Age: Fifteen
Height: 5'7"
Weight: 130 lbs
Hair: Long, blonde, & straight. Constantly put in two high ponytails, making it above elbow length. Long, choppy straight bangs.
Eyes: Giant & purple. Sparkly.
Clothing: Pale lime green kimono, mid-thigh length with long, baggy sleeves. Purple obi and giant collar wide enough to cover shoulders. White underskirt. Purple knee-high robot boots. Giant pale lime green bow right over her bangs.
Identifying Marks: Extremely shiny eyes & sparkly cheeks. Cannot take off her boots as they are her actual legs. Lack of nostrils.
Musculature: Average.
Personality: Like her brother, it is hard to offend her. Sympathetic & also drawn to genuine kindness. Doesn't really know how express herself, so she will constantly perform odd actions to portray them.
Skills: With a click of her heels, she can hover in the air in a style similar to Astro Boy. Can also hide various useful objects in her sleeves.
Past: It is unknown how her mother was able to give birth to her, due to the fact that she is part mecha. However, being half human, she is able to grow like her brother, just at a slower pace due to being part lolicon. As such, she looks more like a 12 year old rather than 15. Although she and her brother were outcasts, she receives less bullying due to her "perfect" appearance. Every year on their birthday, she needs to be upgraded and charged in order to function and age properly.
Family: Her mother is Teresa Moore. Her brother is Tristan Moore. She loves them dearly.
Love Relationships?: None whatsoever, since even she doesn't know whether or not she is able to reproduce.

--

Name: Anna Kindle
Gender: Female
Hometown: Sphelim, Mann
Age: Twenty
Height: 5'6"
Weight: 132 lbs
Hair: Dark brown, waist-length
Eyes: Blue
Clothing: Pastel colored dress (mid thigh-length in the front, knee length in the back) and knee high socks, with dull brown ankle-length boots and bolero (sleeves past knuckles)
Identifying Marks: the white rose on each of her boots, always seen with her expensive looking, knee-high, blonde ball-jointed doll named Vale
Musculature: Average
Personality: Polite and kind, although timid and easily broken-hearted. Constantly feels extremely lonely, so she often talks to Vale and treats him like an actual human being. Would do anything for him. Occasionally hints the possibility that Vale can actually move on his own.
Skills: Can mend clothing and cook. Has a nice singing voice, although Vale is the only one that hears it.
Past: Anna was born into nobility, her father being a baron. She had always dreamed of playing a rebellious role and wanted to run away for a long time, but was unable to do so due to her meekness. She constantly prayed for a day such as that to happen, and coincidentally, it did. Anna's home was invaded by a group of unknown men, called the "Spirit's Thorns," and she was kidnapped by a masked man who took her into a forest and lived with her there, teaching her how to cook and live on her own. She never saw his face, only his eyes and hair. Eventually he disappeared, after of which she went looking for him, only to find herself in a small city. Working in various odd jobs, Anna spent all her hard-earned money on Vale instead of an apartment, due to the fact that Vale resembled the masked man. She has been ridiculed and laughed at due to the fact that she treats Vale as a human being, and she has often been called insane.
Family: Her strict, overbearing father is a baron. Her mother, a baroness, is temperamental and a perfectionist. Shortly after her kidnapping, they put up a ransom for anyone who found their daughter. However, due to the fact that they were never really close to their daughter, they eventually took in a fraud. Anna has had faithful encounters with them, although they do not recognize her. She doesn't really care.
Love Relationships?: Anna was infatuated with her masked kidnapper. It appears she still hasn't gotten over it as she clings onto Vale.
Last edited by Jenova on Mon Aug 30, 2010 10:34 pm, edited 1 time in total.
Stellarwind Fangirl since '07.
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Dark Soul
Old Person
Old Person
Posts: 1388
Location: 'Charms City
Gender: Male
Posted on: Sun Sep 05, 2010 10:41 am
Name: Bryan Umbron

Gender: Male

Species: Demon

Hometown: ‘De Hoge Veluwe’, a national nature domain in The Netherlands where a part of his clan resides including his family.

Age: 15, in human years.

Height: 1.80 metres.

Weight: 62 kg.

Hair: Dark-brownish, fuzzy.

Eyes: All yellow with a little black pupil, aka demonic.

Clothing: Jeans, a brown leather t-shirt and leather boots, also brown. He also has an armor suit, which resides at home.

Identifying Marks: Two silver bracelets with the Umbron symbol on them, around both of his wrists.

Musculature: Quite muscled, but not extremely.

Personality: Bryan is the heir to the Umbron throne, and knows it. He behaves like nothing can touch him because nothing really can. He can be a normal, friendly person if he wants to, but in reality he is an impulsive, slightly aggressive and always enthiousastic adrenaline junkie.

Skills: Bryan’s good at Combat and Survival skills, as well as Smithing Arts. He has a natural feel for balance and he is more agile then most demons.

Powers/Weapons: Bryan is okay at wielding any weapon, but he is especially good with his large, two-handed onyx scimitar Daemonus that also resides at his home. He also wields magic quite well.

Past: Bryan was born from the leader of the Umbron Clan and a human with magical qualities. He grew up in the Umbron Clan culture and learned all about warfare and the world as seen by demons. He became a warrior like his dad, and when he was old enough, he enrolled into Bloodstone Academy where he currently lives and learns.

Family: His father and mother; He has no siblings.

Love Relationships?: Violet d’Aquon, a demon-water elemental hybrid that is part of a high-placed family within the Umbron Clan. Bryan grew up with her and they’ve always loved each other.

Switch!

Name: Violet d’Aquon

Gender: Female.

Species: Demon/Water Elemental

Hometown: National Park ‘De Hoge Veluwe’

Age: Fifteen, but she is two months younger then Bryan.

Height: 1.72 metres.

Weight: 52 kg.

Hair: Raven black, long and straight.

Eyes: Like Bryan’s, yellow with a black pupil.

Clothing: Regular jeans, usually grey or black cotton T-shirts, a leather belt with studs and one silver bracelet with the Umbron symbol on it.

Identifying marks: Her skin has a blue tone, which is unique for a demonic creature.

Musculature: Slender, oddly.

Personality: Mentally, Violet is twice the demon Bryan is. She is stone-hearted, and finds clan honor the most important thing in the world. If the situation calls for it, she can act like a friendly, happy young girl.

Skills: Violet is a very intelligent girl and she’s very good at things that require a lot of brainpower like philosophy, mathematics and strategy (The latter one being the reason she’s never been defeated in a game of chess). Despite that she is hardly muscled, Violet is known as a beast at combat, being one of the best fighters of the entire academy. Bryan thinks this is the result of combining the quickness, agility and wavy moves of water elementals with the power and stamina of demons.

She is also a very good swimmer of course, and is able to hold her breath underwater much longer as most races.

Powers/Weapons: Violet’s main weapon is a long katana, to make the most out of her speed. She has the power to control water, although not as well as real water elementals.

Past: Violet sprang from a relationship between an important Umbron demon lady and a Water Elemental from the Northern Sea tribe, a tribe that lives in the cold waters of the Canal and Northern Sea near The Netherlands and that the Umbron Clan is allied with. Her birth was big news in the demon and elemental world; Some called it disgusting or race treachery, others found it amazing and a forebode of better relationships with other races.

Bryan and Violet grew up together, and Violet enrolled into Bloodstone Academy at the same time as Bryan.

Love Relationships: Bryan Umbron, heir to the Umbron throne.
This is a flammenwerfer. It werfs flammen.

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Sem
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Posts: 843
Location: Texas
Title: Hell's Lolita
Gender: Male
Posted on: Thu Sep 09, 2010 8:26 am
Name: Sem
Race:  Aquamor/Spirit
Gender: Male
Body’s Age: 372 Real Age: Has existed as a quasi-conscious elemental spirit for several millennia.
Height: About one meter when standing on his hind legs.  Two meters long including the tail.
Weight: 40lbs
Figure: Otter-shaped.
Hair Color: Fur is gray.
Eye Color: Dark teal
Clothing: Sleeveless black top with decorative zippers and buckles.
Weapons: Usually wields a pair gunblades, but they can shift into another weapon.  If not using gunblades then he’s typically using a serpent sword.  He also wears a raindrop pendant around his neck, which has several abilities from healing, to summoning water, to summoning beasts.
Powers: Water elemental.  Sem has had a lot of time to master his gift and is a powerful elemental.  He can control water effortlessly in any of its forms, whether solid, liquid, or gas.  He can also mimic water, making him an extremely difficult opponent to even hit at times.  Like many elementals, Sem can be god-like in power when at his best.
Personality: Quiet and reserved.  Sem is usually fairly calm and does worry too much.  Despite his age, being around Sorena makes him immature and playful at times, so he’s not always serious.  He has had many experiences and is familiar with loss and death, but he has also had many positive experiences and he likes to give a helpful word when he can to those who are struggling.
History: Sem has existed for several millennia as a spirit who wasn’t entirely conscious of the world around him.  When he wasn’t sleeping he spent his time observing the lives of living creatures, but he could not communicate with them – not that he felt a desire to.  He lived peacefully as a presence amongst the waves.

Discovered by Sorena, she was able to communicate with him and sparked within him a new curiosity for the creatures that walked the planet he was a part of.  He desired to learn more, and so she provided him with a body.  The body belonged to a species of creatures that had nearly reached extinction, the aquamor.  They were nearly identical to otters, save for the fins on their bodies.

Sorena took Sem in and taught him many things such as speaking and necessary social skills.  Once Sem discovered that he could control water, she helped him develop this ability.  They lived together and were rarely very far apart, being the best of friends.  Both of them lived quite simply for two hundred years, but after a series tragedies which I have yet to figure out, Sem was exhausted with life and slept for a nearly a century.  After waking up he got used to living life again and is slowly building himself back up.


Name: Sorena
Race:  Human witch.
Gender: Female
Age:  Don’t even.
Height: 5’10”
Weight: 140 lbs
Figure: Tall for a woman, and is quite beautiful, except her clothes distract from her refined sort of beauty.
Hair Color: Silver
Eye Color: Sapphire blue
Clothing: A slim, black Victorian-style gown with coal gray corset.  Sleeves are long and loose, and a black cloak covers her upper-chest and shoulders.  Atop her head she wears a witch’s hat with a blue sash tied around the hat-ring.  She also wears identical silver rings on her middle fingers, both inlaid with a sapphire.  On her feet are a pair of black leather, high heeled boots.
Weapons: A magical weapon that is commonly in the form of a sword.  It is made of silver and inlaid with sapphires.  The metal is slightly luminous, having been made from the most pure silver ore from a moon, magically cured and forged in the flames of a newborn star.
Powers: Sorena, because of her age, is one of the most powerful magicians around.  She specializes in several fields of magic that all come together to earn her the title of weather mage.  She specializes in magics that directly relate to the weather, such as lightning magic, which is her forte.  Aside from lightning she is skilled with water, air, and other magics that lean towards natural disasters, such as earth magic.  Despite what she specializes in, she has a foot hold in most areas of magic, but is not nearly as proficient in them as she is with her weather and disaster magic.  She skilled in casting unholy magic, but refuses to do so.

Around the age of fifty she experimented with a very dangerous magical concoction that was made up of several smaller concotions.  Even more dangerous was that she drank it herself.  The spell froze her body at her current age of fifty and raised its every aspect to the very peak of human limits.  She can outperform an Olympic runner, in terms of both stamina and actual speed.  Sorena can easily lift several hundred pounds and has perfect balance – she can run full speed on surfaces as narrow and unstable as a wire.  She is extremely agile and she has a lot of endurance.  Her eyesight is as perfect as human eyesight can be, as well as her hearing, and her sense of smell.
Personality: Sorena is quite outgoing and happy.  She really has no care in the world and is very easily distracted by most anything.  Sorena is very easy to get along with if you can get past the fact that she’s strange and slightly bonkers.  Her scatterbrainededness drives Sem insane, but he secretly loves it on a deep level.  Sorena is capable of being serious and focusing, and she has had innumerable experiences in her life, making her an unlikely well of wisdom.  Accessing that wisdom is the problem, but Sorena usually always means good and will help a person in need.  She doesn’t like being called old.
History: Born to parents who were also mages, Sorena was deeply involved in magic from an early age.  She attended one of the most prestigious magic schools and was one of the top students.  She and her friends were all asked to join and lend the military their magical prowess.  Sorena excelled in weather and disaster magic, which was very useful in war.  Her best friend, Vivian, was an accomplished plant and holy magic user and was incredibly useful as well. 

After retiring from military service Sorena decided to pick up other fields of magic as well as potion-making.  During this time her friend Vivian began to drift away, which Sorena later discovered was because her friend had somewhat lost her sense of reason through too much exposure dark and unholy magic.  Vivian tried to get Sorena to learn dark spells as well, but Sorena eventually stopped, realizing that if she went any further there was no turning back.  The exposure to that magic was the cause for Sorena's current scatterbrainedness.  She plead with Vivian to stop, but the plant-mage continued on in her exploration of the unholy.

Years passed and Vivian returned with delusions of immortality.  Witches and warlocks often had extended lifespans, but neither Sorena nor Vivian showed signs of this.  This caused Vivian to panic, and so she more fervently searched for the answer to everlasting life in her own fields of magic

It was found out that Vivian was part of a group of magicians that were all well versed in dark magic, and were all fervently searching for immortality, and had begun experimenting ways using demons that they summoned.  The magical community comprised of those with normal lifespans were split over the issue, and caused a magical war.  Sorena fought against Vivian, and eventually managed to defeat her friend herself, though she had lost several other friends in the many battles that took place.

The years that followed were quiet, and they were a time when Sorena was not her typical bubbly self.  She was able to completely master her fields of weather and disaster magic as well as getting footholds in other areas, most notably gray (support), light, and holy magic, in honor of her fallen friends.

Still, she seemed to get worse instead of better as the years went on.  The death of her friends and the battle in which she killed Vivian weighed heavily on her thoughts.  It was around the age of fifty that she discovered a recipe for a potion in an old tome that claimed to grant immortality.  Also in the book were various spells that augmented ones natural abilities.

At first it was simply a challenge to see if she could properly brew the mixtures, whether or not they actually did what they claimed was a nonissue.  Once she had a variety of mixtures successfully made she went about the task of combining them, which was difficult and not advised for persons who were not very well practiced.  Sorena was well practiced and appreciated the greater challenge it presented her.  She did successfully merge the potions and was left with a super-mixture of sorts.

The witch was then left with a potion that she wasn’t sure what to do with.  She knew that she could sell it for enough money to buy a country, but then she toyed with the idea of drinking it herself.  Knowing very well that it could kill her, in her darkest moments she decided that she had nothing to lose, and so she drank the Mary Sue potion.

Her body burned for days.  She had never felt so much pain before.  However, once it was all over, she found that she was very much alive, with her senses, strength, mental capacities, all raised to magical-human limits.  Sorena temporarily forgot her woes, and got used to her new abilities.  She took classes to sharpen her physical combat prowess and took up the sword, excelling quickly and mastering several forms of martial arts in a little less than a decade, by which point she figured that she really had stopped aging.

With a limitless future before her she went back to mastering new magic and refining magic she already knew.  She decided she would live on for her friends, as they would want her to.  Slowly but surely she returned to the happy and carefree Sorena that people knew.

She moved several times and has spent many years simply wandering, but she finds happiness in her simple lifestyle.  Upon finding Sem she found a new friend in him, which finally put her at peace.


Name: Lysis Fox
Race: Advanced human.
Gender: Female
Age: 20’s
Height: 6’
Weight: 157 lbs
Figure: Pretty tall as far as women normally go, with very well toned muscles.  Her figure is shapely and she’s overall very attractive.
Hair Color: Black
Eye Color: Midnight blue
Skin: Pale with olive undertones.  Has a tattoo of a red R on her midriff, above her right hip.
Clothing: Lysis keeps up with the current fashion-trends and what she wears depends on where she is and what she’s doing – but she always makes a point of dressing well.
Weapons: Her main weapons are a pair of magically enhanced semi-automatic pistols with 10-inch barrels.  They fire very large rounds and can bring down a creature as large an elephant with ease.  The pistols were protoypes and were, in fact, stolen by a magician and enhanced with a “never-ending clip”, allowing Lysis to be your typical video game character that never has to reload.  She can also dual-wield efficiently, thanks to being naturally ambidextrous and an enhanced mind able to keep up with multiple targets.

Aside from those weapons she has a third firearm, which thanks to Sorena, is several weapons combined.  Anything, from a revolver to a modern rifle to an antique cannon, can be summoned at her whim.  She carries a hunting knife that acts the same way for bladed weaponry, but she has a much fewer number of those.  Random weapons may also be summoned such as a staff and even a spear, as well as a hunting bow and several types of grenades.  She has a seemingly endless arsenal at her fingertips, allowing her to adapt to any situation.

Lysis also has several different kinds of magically enhanced ammunition to deal with foes such as magicians and elementals.
Powers: Lysis is a natural born psychic, capable of telekinesis as well as telepathy and teleportation.  Her telekinetic prowess is great and very refined, but is focused into her body, which generally results in enhancing her strength.  While capable of the traditional abilities that telekinesis grants, she rarely uses her powers in that way and prefers to focus them on her own body.  She can also generate bursts of psychic energy and focus the energy into shapes, such as in that of a sword.  Her teleportation powers also contribute to her reputation as a dangerous and lethal combatant.

Due to her past Lysis easily falls into the super-soldier category.
Personality: Bordering on narcissism, Lysis adores herself and considers her well-being a priority above that of any other person, even one she cares about.  She enjoys a comfortable and luxurious life, and lives for adrenaline rushes.  Lysis loves combat, as it invokes a certain thrill in her.  She also loves parties and dancing, and can be frequently found in clubs dancing away and entrancing anyone watching her.

Despite her self-serving personality, she is capable of caring for other people, though most who get that close to her soon retreat from her upon realizing that despite this, she is rather morally gray – neither striving for good or evil – only her own interests.  Still, she has recently come to realize that her selfishness is a flaw, which causes conflict for her in certain situations.

She is generally quite sultry and quick-witted, but not really nasty.  This attracts certain people to her, but she is generally easy to get along with as long as you’re someone who doesn’t detest shallow people, which is how she seems at first.

While she doesn’t hate or even dislike men, she recoils from the idea of marriage and commitment, and doesn’t believe that she needs a man to take care of her physically or mentally or otherwise.  She has a habit of defying the woman stereotype, and takes pride in it and who she is.  This attitude was generated because of her past, which, as terrible as it was, rarely occupies her mind nowadays.

Despite her love of her dangerous lifestyle, she violently fears her own mortality, and bemoans the fact that she will grow old and her beauty will fade.
History: Lived a fairly ordinary life for her first five years and was unaware of her psychic powers.  Once she turned five she was taken from her parents and her home and placed in a facility where she immediately began training her psychic powers as well as beginning to train her body.

Children were randomly separated into twenty-six groups, each represented by a letter and then a word that started with the letter.  The words were fairly elementary, and something you would find on an alphabetical chart for children.  Lysis was part of the R group, also called the Rocket group, and had a red R tattooed onto her soon after she arrived

The training was moderate at first to get the children used to it, but quickly became much harder, so much that several children didn’t even make it through the process.  It was a method of weeding out the weak – the owners of the facility only wanted the best.  Lysis noticed rather quickly that most of the ones that didn’t make it were the girls, and vowed to herself that she would succeed and be the best, better than even the boys.

By the time she was nine Lysis was skilled in wielding several varieties of weapons, especially firearms, and was a very good markswoman.  The children were allowed eight hours of rest – the rest of their days were devoted to the training of their bodies and their powers.  Education was supplemented through the use of psychic devices that merely implanted the information into their minds.  Several skills were also given to them in this manner, such as the basics of a certain martial art, which allowed the facility to bypass a lot of time that would otherwise be spent on teaching the basics.

This method of imprinting was the base for every skill that the children were taught, from martial arts, to marksmanship, and swordsmanship.  This also enhanced the childrens’ performances in activities such as swim, track, gymnastics, dance, parkour, driving, music, and foreign languages.  The facility was even able to instill certain changes in the childrens’ memories, such as being able to make them ambidextrous, though Lysis was naturally thus.

Learning to play instruments and learning new languages was required.  Lysis chose to learn the piano and the violin, and speaks several languages.  Everything the children were taught was with purpose.  Each skill came together to create a powerful foundation for the childrens’ combat prowess.  The strength, speed and endurance gained from activities such as weight training, running, and swimming combined with agility and balance brought forth from things such as gymnastics, dance, and yoga, created a deadly blend when added to the various forms of martial arts, gun and swordplay, and parkour.  The combination created soldiers that were fast and powerful, highly responsive, with sure movements and grace that allowed no errors.

Combat training was quickly made live in the later years, which made every day a fight for survival where the children, now adolescents, were placed into teams and sent against each other.  Out of the several hundred with which the facility began, only a few dozen were left in the end.  Lysis was among these, and was considered the best of the lot by many.

Being torn away from her home had devastated her, along with all the other children in the facility.  After only a few years she learned the awful truth that this had been planned for her before her birth.  Her parents were both psychics, and it had been determined that a child from them would make a perfect candidate for the program that Lysis was in.  Her parents had been paid a lot of money to have her and raised her for five years knowing they would be giving her away.  This truth brewed in her mind for several more years, ultimately resulting in her current self-obsession.

The program had yet to continue, where there would be further weeding out, but the teens had all decided by then that enough was enough.  A brutal war was waged within the facility soon after, with the subjects versus the facility’s staff.  Ultimately the super-soldiers proved to their teachers and instructors that they had succeeded in creating a deadly army, and the facility was destroyed.  Several of the children died during the fight, but those left alive for now free and left to fend for themselves.

Many had decided to stick together in groups, but Lysis had decided to go on her own.  She was now seventeen, and decided to move into a large city.  The facility had been in the middle of nowhere, and it was the only place she knew for twelve years of her life.  Using the skills of precision and stealth that were given to all of the facility’s subjects, the young woman amassed a large amount of wealth through acts of thievery, whether it was from museums, bank safes, or the wallets of the rich.  She also became a well-respected hitwoman, which gave her access to several useful individuals.  Once she had her money she was easily able to pay for fake identification, a birth certificate, and other necessary documents.  As far as the world was concerned, Lysis Fox had died when she was five, and didn’t exist.

With her identification in-hand she was able to establish bank accounts and purchase several luxurious homes around the world.  She began and continues spending her time as she likes, her fortune amassing a lot of interest while sitting in the banks.  She occasionally takes on  jobs when she feels “action-sick”, but will more often than not seek out people she can test herself against.

She recently became acquainted with Sorena and Sem, and has come to consider them friends.  Lysis is rather grateful to Sorena for combining several of the weapons in her collection into one, and the act alone was enough to endear her to the old hag.


Name: Vivian
Race:  Human witch.
Gender: Female
Age:  Undecided, but appears to be in her 30s.
Height: 5’8”
Weight: 130 lbs
Figure: A somewhat average figure with a sort of subtle beauty.
Hair Color: Auburn
Eye Color: Emerald green
Clothing: A green, long, loose-sleeved blouse with a pair of black jeans.  On both of her middle fingers are identical golden rings, each inlaid with an emerald.  On her feet she wears brown leather, high heeled boots.
Weapons: A scythe that also acts as a scepter of sorts, through which she channels some of her magic.
Powers:  Vivian is a plant mage of a very high caliber, and used to also be very skilled in casting holy magic.  Since delving into black magic, her holy magic has corrupted, and is now part of her immense arsenal of unholy spells.  She is also skilled in light and dark magic, and an excellent charm-forger.

Due to her charms that she places on the very fabric of her clothes through a combination of her plant magic and charm-casting, she has been able to create articles of clothing that enhance her physical abilities, such as speed and strength.  The largest reason for it was in order to keep up with Sorena, her once good friend.

Also, as a powerful sorceress, Vivian has some knowledge in most areas of magic.
Personality: Vivian was once good and decent, a devout practitioner of plant magic, one of the magics most commonly thought of as least-violent.  She also devoted herself to learning and mastering holy magic, sub specializing in Light magic.  Her original personality was quite loving and righteous, ready to give it her all in order for justice to prevail.

As the years passed, however, Vivian came to realize that all of her selflessness was giving her nothing.  Beginning to question her morals, she sought her own answers as to why she existed.  Her breaking point was when she found herself unable to protect those around her.  It was then that she sought more powerful magic, quickly falling into black magic.  She brought Sorena in with her, and while Sorena eventually forsook the evil magic, Vivian continued on, losing more and more of herself as one by one every virtue and moral she ever believed in was corrupted and broken.

She became a truly selfish being, absorbed in herself and her vanity. 
History: Much like the many mages she went to school with, she was born to parents who were also magical.  She attended a prestigious magical academy along with Sorena, and they were soon good friends.

Vivian excelled in her chosen fields and was eventually scouted along with Sorena to serve in the army.  During her service she began to question herself and found herself in one situation where she could not protect those around her.

After she and Sorena were discharged she began to search for personal truths and more power, eventually discovering black, or unholy, magic.  The magic warped her, changing her morals and beliefs, and creating a truly vile thing out of her.

Soon coming to the realization that she was to continue aging and eventually die, she searched fervently for a way to escape.  Some magicians were blessed with a longer life-span than what was normal for humans.  Vivian was aging normally, and feared the idea of her time on earth eventually coming to an end.

Falling into a dark sect of the magical community she searched for ways to immortalize herself, eventually stirring up a war within the community between those who believed that while her methods were deplorable, her reasons were just.  The others thought that that she should not defy what the laws of nature had placed on her.

Sorena joined on the fighting, and was against Vivian, but neutral on the issue at hand.  Sorena instead knew that if Vivian won it would prove to be disastrous for the entire community and the rest of the world.  After many battles Vivian was killed by Sorena, and the war was over.

Vivian remained dead for many, many years until being revived by a different unholy sect.  Her resurrection was unknown to Sorena for the longest time, but Vivian was greatly intrigued to find out that Sorena was still alive, permanently so.

Vivian now continues to increase her power and search for immortality, since her resurrection only brought her back to life and her aging now continues as it should.


Name: Kieran
Race:  Angelic Human
Gender: Male
Body’s Age: 13
Actual Age: 19
Height: 5’2”
b]Weight:[/b] 100lbs
Figure: Toned musculature but otherwise average.
Hair Color: Black
Eye Color: Purple
Clothing: Varies, but whatever’s currently “in”
Weapons: None.
Powers: Kieran’s powers work through his emotion, specifically his melancholic emotions only.  He can manifest his sorrow to become a black energy or substance, allowing him to be fairly versatile while at the same time extremely limited.  If any emotion other than sadness is more dominant than he can find it very difficult to use his powers, if at all.

His passive abilities include an increased chance of unlucky things happening within a certain radius of his person.  People will also be a bit more somber in his presence, though they may not even notice it.

As a human blessed with angelic abilities he can sprout a pair of wings and fly.
Personality: Outwardly he is outgoing, happy, and a party-er, though this is a mask to cover his rather severe and sometimes crippling depression.  He is grateful for his friends and is very supportive of them, trying to be there for them when they need him.

He truly does love music and dance, as the atmosphere it generates stimulates him, causing him to feel genuinely happy, along with being in the presence of those he cares for.
History:  When Kieran was still even in the womb there was a curse placed on him.  The curse was powerful and unholy in nature, and ensured that any sort of horrible thing imaginable would happen to him over the course of his short life, filling him with pain and sorrow that only a few had ever experienced at his age.

Near the end of his life his parents, whom he loved despite the fact that they were the worst sort of abusers, both physically and mentally, disowned him when he was twelve.  He tried to go back to them time and time again, and eventually witnessed them being murdered.  Being found by the murderer, he was abducted and abused in even more heinous ways before finally being murdered himself.

Finding himself between the old world and the afterlife, his horrible memories were erased and he was given a chance to discover who he was and define himself through a new life.  Being granted powers, as well as angelic properties such as wings he could summon and dismiss at will, along with immortality, he was sent back to the mortal world.

Kieran is still burdened with the sorrow he had before dying, but now he does not know the cause of it, but occasionally has flashes of recall.  He doesn’t know that he had been cursed, but he has decided to try to live as happily as he can.
Last edited by Sem on Sun Apr 10, 2011 11:30 pm, edited 1 time in total.

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Chadwyck
Minion
Minion
Posts: 496
Title: The Heart That Ticks
Gender: Male
Posted on: Thu Sep 09, 2010 10:07 pm
Name: Chadwyck Felling

Species: Human Kinetic

Home: Outside of Chicago

Age: 24

Height: 6'1"

Hair: Varies depending on hair dye, most often a shade of black or brown

Eyes: Hazel

Clothing: Black biker-cut jacket with various zippers, tee-shirt, jeans, and black leather boots.

Identifying marks: None

Musculature: Well-built, toned

Personality: Easy going and relaxed, Chadwyck prefers to just take things as they come. Granted, he likes to have a plan in most situations, but if things begin to deviate, he easily adapts and makes do. Friendly, ever loyal and faithful to those he considers his closest friends. He's also a bit of a show-off, liking to feel the thrill of battle and test his abilities against the strongest opponents, even those stronger than himself since he'd never admit to being outmatched.

Skills: Pyrokinesis and electrokinesis, complete mastery over his elements. Master swordsman, and adept at hand-to-hand.

Past: Chadwyck never intended to be a warrior, his life was simple and he enjoyed spending the day helping his father at the shop where he worked fixing cars. Everything changed on the day that his hometown was attacked; by members of a corrupt military faction. The town rested on a large, untapped source of oil that had been recently discovered. In an effort to seize the black gold and cause unrest within the nation, a military general who had gone rogue ordered his soldiers to destroy the village and everyone in it, claiming that the town was a center for revolutionaries.

Chadwyck first discovered his kinetic abilities at the age of ten, when the soldiers came to his town. He watched as his family was slain before his eyes and it cause him to lash out in the purest expression of hate and anger, manifesting itself into flames and sparks of electricity. The soldiers surrounded him to make the kill; when a lone swordsman appeared seemingly from no where. He slayed several soldiers, taking Chadwyck up under his arm and escaping into the mountains.

Chadwyck came to trust the man like a father, and the man likewise thought of Chadwyck as a son. When Chadwyck was eighteen, it was time for him to seek out and destroy those responsible for the destruction of his town. His actions would later lead to civil war, himself becoming the unwilling figurehead of the rebellion.

The man who had raised him was an enchanter, but his enchantments could only be placed on weapons. He forged many blades in his long life, and Chadwyck returned to him when he decided that he needed a sword of his own; he knew that he'd need it for the fight ahead. The man forged the massive sword that Chadwyck carries, enchanting it to be incredibly sturdy, durable, and able to channel Chadwyck's own abilities.

During Chadwyck's fight against the ones responsible for his town's destruction, he came into contact with Liam Monroe, whom the government had hired to kill Chadwyck. They clashed many times during Chadwyck's attempt at revenge.

The second person that Chadwyck met during his mission was Serah Johnson, a girl who was the same age as Chadwyck's own sister would have been. She was in need and Chadwyck saved her life, the two immediately took to each other like brother and sister.

After Chadwyck dealt with his past, he needed a future, which he found in various oddjobs living with Serah and Liam; now his two closest friends in the world.

--------------------------------------

Name: Julia Myrrin

Species: Human Spellweaver

Home: Manhattan

Age: subjective age: 28 actual age: unknown

Height: 5'7"

Hair: Silvery-blonde cut just above her shoulders

Eyes: Forest Green

Clothing: Casual Dress: various tee-shirts, arm warmers, lace choker/necklace, a skirt with matching leggings and Converse low-tops.
Formal/sometimes-she-feels-like-it Dress: Black dress, short jacket, lace gloves, high heeled boots.

Identifying marks: None

Musculature: Toned-slender

Personality: Warm and inviting, but a bit awkward around people as most of her life has been spent isolated from others. She enjoys company, but finds it easiest to think when alone. She has clear morals and will pursue whatever she believes to be the right course of action; even if others will tell her that it's wrong.

Skills: She's an exceptionally powerful mage with a proficiency in elemental magics. Excellent with melee weapons, most notably her sword.

Past: She was raised in the court of a king, her father being an apprentice to a powerful sorcerer who served as the primary spell caster for the kingdom. When she was six years old, there came the Great Purge, where wielders of dark magics began a genocide of benevolent mages. Her father, along with the rest of the spell casters in the king's court, was slain. A friend of the family, and the last remaining apprentice, took her and cast an extremely high level and dangerous spell; displacing them both from the time stream.

While within the Time Lock, neither of them aged, but the strain of the spell took its toll on her "uncle" with each passing day, but he would not re-enter them into the time stream until he could be sure of her safety. He taught her to control her magical potential, and taught her basic to intermediate sorcery. Until the day finally came that he could no longer sustain the spell that held them out of the time stream.

The strain of the magic killed her uncle, who ensured she made it somewhere safe before he passed on; an orphanage. She was adopted by a normal family who remained oblivious to her magical talents through her entire life and she left for college. While studying at NYU she paid a visit to the library where, as chance would have it, she stumbled across a tome that drew her toward it from its magical aura. The book introduced himself as Adam; the Arcane Dictionary of All-things Magic. Greatly increasing her knowledge of magical art, her power grew exponentially under Adam's teaching.

---------------------------------

Name: Unknown, goes by the name Angel de Tenebrae

Species: Human Elemental

Home: Manhattan

Age: 29

Height: 6'

Hair: Ink Black

Eyes: Emerald irises, the rest of his eyes are black.

Clothing: Black hoody, black, torn jeans, black leather, fingerless gloves and combat boots. He wears his hood up at all times and keeps his face covered by a full-face, black and white harlequin mask.

Identifying marks: His eyes, and scars that cover his entire body.

Musculature: Lean, well toned.

Personality: Reclusive and distant, Angel long since gave up his humanity. He sees no reason to attempt to be inviting when people will only flee once they learn what he really is. He is brave and courageous, and a kind friend beneath his aura of disinterest.

Skills: Umbrakinetic, bearing darkness within his own body. He can control any manner of darkness, and use shadows as doorways. Also skilled in the art of hand to hand combat and melee weapon use.

Past: Angel's family wasn't related by blood. The boy that they raised as their own was actually borne of darkness. Still, when they discovered the black-eyed child they took him in. Feeding him and caring for him like he was their own son. His mother and father loved him more than life itself.

A dark clan of unholy mages sought the boy and his gifts when he was nine years old, and his parents refused to give him up. The entire family was slain, but the boy managed to escape. He spent his life on the street, growing up hated by anyone who got close enough to learn of his dark abilities.

He grew up living off of what he could steal, eventually he found refuge with a family who was magic sensitive, who gave him the best chance he could have at a normal life. When he came of age, he sought out after the ones responsible for the slaughter of his family.

Eventually he came across Julia, and they discovered the same dark magic was at work behind the deaths of both of their families, and they formed an alliance, and over time, a friendship. Now they work together, seeking to destroy any source of evil as a paranormal investigation company: Terra Investigations.
Last edited by Chadwyck on Tue Apr 12, 2011 7:09 am, edited 1 time in total.
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If you wanna read mah fics, click here Reformation | Blood Ties | Tonight in Flames | Clockwork Heart | A Family Affair
Thankies Tun for the Chadwyck, Liam and Serah sprites~

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Picnicker Virgil
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Minion
Posts: 323
Gender: Male
Posted on: Thu Oct 21, 2010 9:43 pm
Name: Sandy Simza
Gender: Male
Age: 16
Species: Third Eye Gypsy

Appearance: Sandy has curly, medium length brown hair and clear white-blue eyes. He is the shortest in his family at 5’8” and weighs about 150 lbs. Sandy normally wears loose fitting, comfortable clothes and prefers to be barefoot whenever possible. He has an affinity towards all sorts of accessories and usually has an assortment of brightly colored cloth wrapped around his wrists. Owning more bandanas than anyone he knows, Sandy usually finds a way to incorporate those into his outfits. Though his family doesn’t mind when Sandy wears rings, bracelets and necklaces, or even if he decides to paint his nails, they have refused to let him pierce his ears.

Personality: Sandy has a hard time staying in the present. Often lost in thought or not really paying attention to anything in particular, he doesn’t have many friends. He has a high stamina and isn’t offended easily, and can be alone for a long time without feeling lonely. Sandy is somewhat material, and keeps a close eye on all of his possessions. He is kind, and although not too attentive to most things, he always makes sure to listen to other’s problems and do what he can to help. Sandy is often quiet, but isn’t very shy and feels comfortable around most people, even if he doesn’t know them very well. He strongly believes that people should get what they deserve, good or bad. Sandy never forgets, and he knows how to hold a grudge.

Background: Sandy was adopted into a family of witches when he was one and a half years old. His parents told him they always sensed he had great magical potential, although compared to his two older brothers, Aspen and Geo, he always seemed to come in last place. Aspen and Geo, were natural witches and rarely had difficulty learning any kinds of magic. Sandy, however, had the magic, but couldn’t apply it to much other than basic beginner spells. His mother and father told him that all he needed was practice and he’d get the hang of things eventually, but reminded him that they’d love him even if he didn’t.

It never occurred to Sandy or his family that he might not be a Witch, because he was still able to cast some spells and that was a magical ability that only Witches were known for. Although he didn’t necessarily seem like much of a Witch, nobody ever questioned it too much. And so, for much of his life, Sandy and everyone else thought of him as a rather sad excuse for a Wiccan.

Powers: As a Third Eye Gypsy, Sandy possesses all the powers of a regular Gypsy, as well as having powers unique to one who has the Third Eye. While most of his powers are untapped and dormant from lack of practice, Sandy is able to cast minor spells, an advanced Third Eye power. As a Gypsy, Sandy is unable to get lost, has the ability to read karma and palms, and can receive visions through crystal, water, tea and the stars. As a Third Eye Gypsy, Sandy can activate another’s karma immediately, can view things remotely, can place curses on any individual, though this may backfire if attempted on someone whose karma is pure. Sandy cannot misplace objects that belong to him, and is able to share and give visions to other Gypsies. With practice, he can come into advanced abilities that are out of reach to newer unskilled Gypsies like himself.

Family: Sandy lives with his adoptive parents who are both experienced Witches. His two adoptive brothers, Aspen, 18, and Geo, 19, are powerful Witches as well, and have always been interested in the craft. Aspen shares a closer bond to Sandy than Geo does, although he still feels he can’t quite connect with him as well as he wishes. Their family is very close, even with Geo no longer living at home, and despite being different Sandy has never felt out of place. Although he is a bit curious, Sandy has never tried to figure out who his birth parents are and knows absolutely nothing about them.
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Toru
Minion
Minion
Posts: 278
Location: Liverpool, UK
Gender: Male
Posted on: Mon Dec 20, 2010 5:39 pm
Name: Tobias Aurelio (Theme Song)
Title: The Geokinetic Knight
Race: Human
Gender: Male
Age: 16
Height: 6’3’’
Weight: Around 200 lb
Figure: An average body structure – has more muscle development in the arms, however.
Hair Colour: Dark Brown (long and curly, too)
Eye Colour: Dark Brown, the same colour as his hair.
Clothing: Has a cowboy hat which strongly improves his sense of hearing greatly, and wears an aqua blue shirt, which is covered by a brown leather trench coat, which has the sleeves rolled up to the forearms. He also has ripped navy blue denim jeans. He also wears large black mountain boots.
Weapon: Tobias wields a weapon by the name of Foresharn (Just imagine the same weapon, without the parts of the blade that are sticking out but filled in to follow the main outline of the sword) . It’s primarily made of strong alloyed steel, and has quite a large blade and hilt, ended with a sharp point. It’s a blade known for being quick and easy to use, whilst delivering powerful blows. It is also apparently known to have been forged by The Legendary Earth Goddess, and was used previously by a brave knight who had control over the earth itself.
Powers: Tobias has the power to control all types of earth, and nature to an extent. These abilities give him the title of a Geokinetic. Tobias has also been known to control metals, and oddly enough to a very minimal extent, lightning. As it is very power draining, Tobias avoids controlling the two as much as possible.

Tobias also has a technique called Nativus Conpello – it allows the user to convert stored energy into an attack – he can take his normal energy gained by eating food and resting, and cover parts of his body in an aqua blue, transparent light which can easily rip things apart. Tobias can also use his emotions to create energy – he normally does this when his angry side takes over, and the energy is coloured crimson red. This technique when used in large amounts is very draining on Tobias; he uses it with caution.
Personality: From a glance, Tobias is a confident and happy young teen who isn’t afraid to get into a brawl. At times, he is also viewed as quite arrogant. However, behind that solid rock case is a sensitive, serious, yet nervous personality, which is rarely shown. He also has a terrible temper, and can burst into a fiery rage if frustrated enough. His rage has helped a lot. Because of this, he is training to control his anger and convert it to raw energy.
History: Tobias was born in a realm known as Edola in the Ferrum continent, which in it’s past was believed to have been inhabited by elementals, humans with the ability to control the powerful building blocks of the world. He lived in a small village with his parents, and mostly played with his friends. The boys he was friends with often teased him for being quite a nervous person and not very confident.

By the time Tobias was 13, he and his friends had heard that a small rock holding masses of energy had been discovered by architects in the village, and was being kept in the local museum that went by the name of ‘The Genesis Stone’. Apparently, if digested, the nutrients contained in that rock would be absorbed into the bloodstream and grant the person who swallows the rock incredible powers. Scooping up this opportunity, his friends dared him into taking the rock for himself that evening. For once, Tobias brought up a droplet of courage and faced the dare. Tobias snuck into the building at the dead of night, and ingested the stone, before creeping back home, to bed.

The next morning, Tobias awoke to find parts of his skin had transformed into solid rock, and wouldn’t come off. Slowly, realisation has dawned upon him that the rock had really taken effect – he had become a Geokinetic.

The Earth he could now control and spawn around him at will acted like a protective barrier. He suddenly felt a lot more confident – he now had something he could rely on. In secrecy that day of discovery, he showed his friends in secrecy his newly discovered powers. One of the more silent ones of Tobias’ friends, inside felt jealous. He wanted powers of his own, and that day he had spied clouds in the distance – storm clouds. They carried on playing that day, and as soon as the rain kicked in, the silent boy dashed to the highest hill in the village, thrusting his hands up towards the now forming lightning storm, his mouth wide open. He was trying to eat the lightning.

As Tobias and friends came to see what he was doing, it was too late. The lighting covered him, and he collapsed onto the ground. As Tobias went over to him, ignoring the small sparks covering his body, he wept in sorrow. They decided it was best to go back to the village and tell people of what happened. The boys heard nothing of that child since then.

Later on in the year a large, powerful knight from the kingdom clad in armour, by the name of Rune, came to the small village, to investigate the mystery that was the disappearance of The Genesis Stone. When he came across Tobias, he asked him to become a knight for the Edola kingdom. Surprisingly enough, his parents actually approved of the idea, and let him be on his way. The King of Edola was informed of Tobias and his abilities, and was sent to the armoury Rune had trained in.

After a few training sessions, it became aware to the knights that Tobias was skilled with the blade, and showed much prowess with it. Because of this, Rune presented him with the blade known as Foresharn, used by a knight in the past that had abilities just like Tobias.

Through the three years of then and now, Tobias has taken part in a war for the Ferrum continent and done several missions with them, and has now left the Edola knights to make his own path, and become the best swordsman he possibly can.
Last edited by Toru on Wed Feb 16, 2011 6:33 pm, edited 1 time in total.
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Tun. Ilu.


~The Geokinetic of Pokecharms~

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Dark Soul
Old Person
Old Person
Posts: 1388
Location: 'Charms City
Gender: Male
Posted on: Wed Feb 16, 2011 5:49 pm
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Name: Gabriel Harper (Net Angel H-357)

Theme Song: Johto Wild PokeMon Battle- Anime Version

Gender: Male

Species: Net Angel (Humanoid, except with angels' wings.)

Home: The Internet.

Age: 16

Height: 1.82 M

Weight: 57 KG

Hair: A golden blonde.

Eyes: Grey.

Clothing: Brown shoes with two straps (He's terrible with shoelaces), black jeans, a long-sleeved T-shirt with black and white stripes, a white jeans-vest over his T-shirt and a silver necklace with a rectangular hanger to it, that has an onyx core. It's his Holy Oracle communicator. This is his normal wear, but seeing as he is a Net Angel, his outfit changes sometimes when he switches between dimensions.

Identifying marks: In every forme, he has glasses of some sort. Normally, a pair of light brown shades.

Musculature: Lean. However, seeing as he is a Net Angel, he still has superhuman strength, stamina and speed like all Net Angels.

Personality: Gabriel is an overall friendly boy, with a strong sense of justice. He has an optimistic view on life, and is usually quite absent-minded and easily distracted, and seeing as Fuego is equally happy-go-lucky, it's usually up to Fulgura, who is very down-to-earth, to keep them from straying too far.

Skills: Gabriel wields a huge sword, called Superior (Latin for 'Situated Above'), made of gold with a diamond core. Apart from standard swordmanship, the diamond core also channels energy beam attacks. He also has a shiny golden horn, simply called Gabriel's Horn, which enables him to use soundwave attacks. Fuego is a pyrokinetic fox, able to whip up firewalls, while Fulgura can use lightning attacks, being a Thunderbird.

(He can also summons shrimps, due to Mozilla SeaMonkey. >> )

Past: Non-existent, really. He was created in 2005- But because time passes differently in the Internet, he has lived for sixteen years- In various formes, seeing as Angels are reborn when they die.

Family: Angels are created, not born; Therefore, they have no family by blood. But most Angels see their kind as some sort of brother/sisterhood, and Gabriel sees his friends as relatives. 
This is a flammenwerfer. It werfs flammen.

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