Pokédex Entry: #594 Alomomola

#594 Alomomola

ママンボウ ()
Caring Pokémon
Water
Ability: Healer
Alt. Ability: Hydration
Hidden Ability: Regenerator
Height: 1.2m
Weight: 31.6kg
Male: 50%
Female: 50%
Egg Groups: Water 1 / Water 2
Steps required to hatch: 10200

Family:


Does not evolve

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Pound 1 40 100 35 Inflicts regular damage with no additional effect.
Water Sport 1 0 -- 15 All damage from Fire moves is halved until the end of the battle.
Aqua Ring 5 0 -- 20 Restores 1/16 of the user's max HP each turn.
Aqua Jet 9 40 100 20 Inflicts regular damage with no additional effect.
DoubleSlap 13 15 85 10 Hits 2-5 times in one turn.
Heal Pulse 17 0 -- 10 Heals the target for half its max HP.
Protect 21 0 -- 10 Prevents any moves from hitting the user this turn.
Wake-Up Slap 29 60 100 10 If the target is asleep, has double power and wakes it up.
Soak 33 0 100 20 Changes the target's type to Water.
Wish 37 0 -- 10 User will recover half its max HP at the end of the next turn.
Safeguard 45 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
Helping Hand 49 0 -- 20 Ally's next move inflicts half more damage.
Wide Guard 53 0 -- 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Healing Wish 57 0 -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Hydro Pump 61 120 80 5 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Mist 0 -- 30 Protects the user's stats from being changed by enemy moves.
Pain Split 0 -- 20 Sets the user's and targets's HP to the average of their current HP.
Mirror Coat 1 100 20 Inflicts twice the damage the user received from the last special hit it took.
Refresh 0 -- 20 Cleanses the user of a burn, paralysis, or poison.
Tickle 0 100 20 Lowers the target's Attack and Defense by one stage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 165
 
534 2
Top Average: 80
 
Attack: 75
 
249 0
Top Average: 90
 
Defense: 80
 
259 0
Top Average: 83
 
Sp Attack: 40
 
179 0
Top Average: 83
 
Sp Defense: 45
 
189 0
Top Average: 83
 
Speed: 65
 
229 0
Top Average: 78
 
Base Stat Total: 470
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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