Pokédex Entry: #371 Bagon

#371 Bagon

タツベイ (Tatsubay)
Rock Head Pokémon
Dragon
Ability: Rock Head
Hidden Ability: Sheer Force
Height: 0.6m
Weight: 42.1kg
Male: 50%
Female: 50%
Egg Group: Dragon
Steps required to hatch: 10200
Held Item in Wild: Dragon Fang (5%)

Family:


Bagon

Level up at Lv. 30

Shelgon

Level up at Lv. 50

Salamence

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Bite 5 60 100 25 Has a 30% chance to make the target flinch.
Leer 10 0 100 30 Lowers the target's Defense by one stage.
Focus Energy 20 0 -- 30 Increases the user's chance to score a critical hit.
Ember 25 40 100 25 Has a 10% chance to burn the target.
Zen Headbutt 35 80 90 15 Has a 20% chance to make the target flinch.
Scary Face 40 0 90 10 Lowers the target's Speed by two stages.
Crunch 46 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Dragon Claw 50 80 100 15 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Thrash 120 100 10 Hits every turn for 2-3 turns, then confuses the user.
Hydro Pump 120 80 5 Inflicts regular damage with no additional effect.
Twister 40 100 20 Has chance to make the target flinch.
Dragon Dance 0 -- 20 Raises the user's Attack and Speed by one stage.
Dragon Rush 100 75 10 Has a 20% chance to make the target flinch.
Fire Fang 65 95 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Attack Power Accuracy PP Type Damage Effect
Draco Meteor 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw 80 100 15 Inflicts regular damage with no additional effect.
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 75
 
249 1
Top Average: 90
 
Defense: 60
 
219 0
Top Average: 83
 
Sp Attack: 40
 
179 0
Top Average: 83
 
Sp Defense: 30
 
159 0
Top Average: 83
 
Speed: 50
 
199 0
Top Average: 78
 
Base Stat Total: 300
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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