Pokédex Entry: #343 Baltoy

#343 Baltoy

ヤジロン (Yajilon)
Clay Doll Pokémon
Ground / Psychic
Ability: Levitate
Height: 0.5m
Weight: 21.5kg
Male: 0%
Female: 0%
Egg Group: Mineral
Steps required to hatch: 5100

Family:


Baltoy

Level up at Lv. 36

Claydol

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Confusion 1 50 100 25 Has a 10% chance to confuse the target.
Harden 4 0 -- 30 Raises the user's Defense by one stage.
Rapid Spin 7 20 100 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Psybeam 15 65 100 20 Has a 10% chance to confuse the target.
Rock Tomb 18 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
AncientPower 26 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Power Trick 31 0 -- 10 User swaps Attack and Defense.
Sandstorm 34 0 -- 10 Changes the weather to a sandstorm for five turns.
Cosmic Power 37 0 -- 20 Raises the user's Defense and Special Defense by one stage.
Extrasensory 43 80 100 30 Has a 10% chance to make the target flinch.
Guard Split 48 0 -- 10 Averages Defense and Special Defense with the target.
Power Split 48 0 -- 10 Averages Attack and Special Attack with the target.
Earth Power 51 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heal Block 54 0 100 15 Prevents target from restoring its HP for five turns.
Explosion 60 250 100 5 User faints.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM23 Smack Down 50 100 15 Removes any immunity to Ground damage.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM51 Ally Switch 0 -- 15 User switches places with the friendly Pokémon opposite it.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM64 Explosion 250 100 5 User faints.
TM69 Rock Polish 0 -- 20 Raises the user's Speed by two stages.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball 1 100 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 40
 
284 0
Top Average: 80
 
Attack: 40
 
179 0
Top Average: 90
 
Defense: 55
 
209 0
Top Average: 83
 
Sp Attack: 40
 
179 0
Top Average: 83
 
Sp Defense: 70
 
239 1
Top Average: 83
 
Speed: 55
 
209 0
Top Average: 78
 
Base Stat Total: 300
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.