Pokédex Entry: #015 Beedrill

#015 Beedrill

スピアー (Spear)
Poison Bee Pokémon
Bug / Poison
Ability: Swarm
Hidden Ability: Sniper
Height: 1m
Weight: 29.5kg
Male: 50%
Female: 50%
Egg Group: Bug
Steps required to hatch: 3825
Held Item in Wild: Poison Barb (5%)

Family:


Weedle

Level up at Lv. 7

Kakuna

Level up at Lv. 10

Beedrill

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Fury Attack 1 15 85 20 Hits 2-5 times in one turn.
Fury Attack 10 15 85 20 Hits 2-5 times in one turn.
Focus Energy 13 0 -- 30 Increases the user's chance to score a critical hit.
Twineedle 16 25 100 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Pursuit 22 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Toxic Spikes 25 0 -- 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Pin Missile 28 14 85 20 Hits 2-5 times in one turn.
Agility 31 0 -- 30 Raises the user's Speed by two stages.
Assurance 34 50 100 10 Power is doubled if the target has already received damage this turn.
Poison Jab 37 80 100 20 Has a 30% chance to poison the target.
Endeavor 40 1 100 5 Lowers the target's HP to equal the user's.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 65
 
334 0
Top Average: 80
 
Attack: 80
 
259 2
Top Average: 90
 
Defense: 40
 
179 0
Top Average: 83
 
Sp Attack: 45
 
189 0
Top Average: 83
 
Sp Defense: 80
 
259 1
Top Average: 83
 
Speed: 75
 
249 0
Top Average: 78
 
Base Stat Total: 385
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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