Pokédex Entry: #332 Cacturne

#332 Cacturne

ノクタス (Noctus)
Scarecrow Pokémon
Grass / Dark
Ability: Sand Veil
Hidden Ability: Water Absorb
Height: 1.3m
Weight: 77.4kg
Male: 50%
Female: 50%
Egg Groups: Plant / Humanshape
Steps required to hatch: 5100
Held Item in Wild: Sticky Barb (5%)

Family:


Cacnea

Level up at Lv. 32

Cacturne

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Revenge 1 60 100 10 Inflicts double damage if the user takes damage before attacking this turn.
Poison Sting 1 15 100 35 Has a 30% chance to poison the target.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Absorb 1 20 100 25 Heals the user by half the damage inflicted.
Growth 1 0 -- 40 Raises the user's Attack and Special Attack by one stage.
Absorb 5 20 100 25 Heals the user by half the damage inflicted.
Growth 9 0 -- 40 Raises the user's Attack and Special Attack by one stage.
Leech Seed 13 0 90 10 Seeds the target, stealing HP from it every turn.
Sand-Attack 17 0 100 15 Lowers the target's accuracy by one stage.
Pin Missile 21 14 85 20 Hits 2-5 times in one turn.
Ingrain 25 0 -- 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Faint Attack 29 60 -- 20 Never misses.
Spikes 35 0 -- 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Sucker Punch 41 80 100 5 Only works if the target is about to use a damaging move.
Payback 47 50 100 10 Power is doubled if the target has already moved this turn.
Needle Arm 53 60 100 15 Has a 30% chance to make the target flinch.
Cotton Spore 59 0 100 40 Lowers the target's Speed by two stages.
Sandstorm 65 0 -- 10 Changes the weather to a sandstorm for five turns.
Destiny Bond 71 0 -- 5 If the user faints this turn, the target automatically will, too.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM63 Embargo 0 100 15 Target cannot use held items.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 70
 
344 0
Top Average: 80
 
Attack: 115
 
329 1
Top Average: 90
 
Defense: 60
 
219 0
Top Average: 83
 
Sp Attack: 115
 
329 1
Top Average: 83
 
Sp Defense: 60
 
219 0
Top Average: 83
 
Speed: 55
 
209 0
Top Average: 78
 
Base Stat Total: 475
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.