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Pokédex Entry: #332 Cacturne

#332 Cacturne
ノクタス (Noctus)
Scarecrow Pokémon
/
Ability: Sand Veil
Hidden Ability:
Water Absorb
Height: 1.3m
Weight: 77.4kg
Male: 50%
Female: 50%
Egg Groups:
Plant
/ Humanshape
Steps required to hatch: 5100
Held Item in Wild:
Sticky Barb (5%)
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Revenge | 1 | 60 | 100 | 10 | ![]() |
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Inflicts double damage if the user takes damage before attacking this turn. |
| Poison Sting | 1 | 15 | 100 | 35 | ![]() |
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Has a 30% chance to poison the target. |
| Leer | 1 | 0 | 100 | 30 | ![]() |
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Lowers the target's Defense by one stage. |
| Absorb | 1 | 20 | 100 | 25 | ![]() |
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Heals the user by half the damage inflicted. |
| Growth | 1 | 0 | -- | 40 | ![]() |
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Raises the user's Attack and Special Attack by one stage. |
| Absorb | 5 | 20 | 100 | 25 | ![]() |
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Heals the user by half the damage inflicted. |
| Growth | 9 | 0 | -- | 40 | ![]() |
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Raises the user's Attack and Special Attack by one stage. |
| Leech Seed | 13 | 0 | 90 | 10 | ![]() |
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Seeds the target, stealing HP from it every turn. |
| Sand-Attack | 17 | 0 | 100 | 15 | ![]() |
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Lowers the target's accuracy by one stage. |
| Pin Missile | 21 | 14 | 85 | 20 | ![]() |
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Hits 2-5 times in one turn. |
| Ingrain | 25 | 0 | -- | 20 | ![]() |
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Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Faint Attack | 29 | 60 | -- | 20 | ![]() |
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Never misses. |
| Spikes | 35 | 0 | -- | 20 | ![]() |
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Scatters Spikes, hurting opposing Pokémon that switch in. |
| Sucker Punch | 41 | 80 | 100 | 5 | ![]() |
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Only works if the target is about to use a damaging move. |
| Payback | 47 | 50 | 100 | 10 | ![]() |
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Power is doubled if the target has already moved this turn. |
| Needle Arm | 53 | 60 | 100 | 15 | ![]() |
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Has a 30% chance to make the target flinch. |
| Cotton Spore | 59 | 0 | 100 | 40 | ![]() |
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Lowers the target's Speed by two stages. |
| Sandstorm | 65 | 0 | -- | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| Destiny Bond | 71 | 0 | -- | 5 | ![]() |
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If the user faints this turn, the target automatically will, too. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM09 | Venoshock | 65 | 100 | 10 | ![]() |
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Inflicts double damage if the target is Poisoned. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | SolarBeam | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM31 | Brick Break | 75 | 100 | 15 | ![]() |
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Destroys Reflect and Light Screen. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM37 | Sandstorm | 0 | -- | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM52 | Focus Blast | 120 | 70 | 5 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM53 | Energy Ball | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling | 1 | 100 | 10 | ![]() |
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Throws held item at the target; power depends on the item. |
| TM63 | Embargo | 0 | 100 | 15 | ![]() |
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Target cannot use held items. |
| TM66 | Payback | 50 | 100 | 10 | ![]() |
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Power is doubled if the target has already moved this turn. |
| TM67 | Retaliate | 70 | 100 | 5 | ![]() |
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Has double power if a friendly Pokémon fainted last turn. |
| TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM75 | Swords Dance | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| TM84 | Poison Jab | 80 | 100 | 20 | ![]() |
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Has a 30% chance to poison the target. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM01 | Cut | 50 | 95 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| HM04 | Strength | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 70 | 344 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 115 | 329 | 1 | |||
| Top Average: | 90 | |||||
| Defense: | 60 | 219 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 115 | 329 | 1 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 60 | 219 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 55 | 209 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 475 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.












