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Pokédex Entry: #420 Cherubi

#420 Cherubi
チェリンボ (Cherinbo)
Cherry Pokémon
Ability: Chlorophyll
Height: 0.4m
Weight: 3.3kg
Male: 50%
Female: 50%
Egg Groups:
Fairy
/ Plant
Steps required to hatch: 5100
Held Item in Wild:
Miracle Seed (5%)
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Morning Sun | 1 | 0 | -- | 5 | ![]() |
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Heals the user by half its max HP. Affected by weather. |
| Tackle | 1 | 50 | 100 | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| Growth | 7 | 0 | -- | 40 | ![]() |
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Raises the user's Attack and Special Attack by one stage. |
| Leech Seed | 10 | 0 | 90 | 10 | ![]() |
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Seeds the target, stealing HP from it every turn. |
| Helping Hand | 13 | 0 | -- | 20 | ![]() |
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Ally's next move inflicts half more damage. |
| Magical Leaf | 19 | 60 | -- | 20 | ![]() |
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Never misses. |
| Sunny Day | 22 | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| Worry Seed | 28 | 0 | 100 | 10 | ![]() |
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Changes the target's ability to Insomnia. |
| SolarBeam | 37 | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| Lucky Chant | 40 | 0 | -- | 30 | ![]() |
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Prevents the target from scoring critical hits for five turns. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Razor Leaf | 55 | 95 | 25 | ![]() |
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Has an increased chance for a critical hit. |
| Nature Power | 0 | -- | 20 | ![]() |
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Uses a move which depends upon the terrain. |
| Weather Ball | 50 | 100 | 10 | ![]() |
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If there be weather, this move has doubled power and the weather's type. |
| Aromatherapy | 0 | -- | 5 | ![]() |
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Cures the entire party of major status effects. |
| GrassWhistle | 0 | 55 | 15 | ![]() |
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Puts the target to sleep. |
| Tickle | 0 | 100 | 20 | ![]() |
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Lowers the target's Attack and Defense by one stage. |
| Healing Wish | 0 | -- | 10 | ![]() |
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User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Seed Bomb | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
| Heal Pulse | 0 | -- | 10 | ![]() |
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Heals the target for half its max HP. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | SolarBeam | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM75 | Swords Dance | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 45 | 294 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 35 | 169 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 45 | 189 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 62 | 223 | 1 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 53 | 205 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 35 | 169 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 275 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.







