Pokédex Entry: #546 Cottonee

#546 Cottonee

モンメン ()
Cotton Puff Pokémon
Grass
Ability: Prankster
Alt. Ability: Infiltrator
Hidden Ability: Chlorophyll
Height: 0.3m
Weight: 0.6kg
Male: 50%
Female: 50%
Egg Groups: Fairy / Plant
Steps required to hatch: 5100

Family:

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Absorb 1 20 100 25 Heals the user by half the damage inflicted.
Growth 4 0 -- 40 Raises the user's Attack and Special Attack by one stage.
Leech Seed 8 0 90 10 Seeds the target, stealing HP from it every turn.
Stun Spore 10 0 75 30 Paralyzes the target.
Cotton Spore 17 0 100 40 Lowers the target's Speed by two stages.
Razor Leaf 19 55 95 25 Has an increased chance for a critical hit.
PoisonPowder 22 0 75 35 Poisons the target.
Charm 28 0 100 20 Lowers the target's Attack by two stages.
Helping Hand 31 0 -- 20 Ally's next move inflicts half more damage.
Energy Ball 35 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Cotton Guard 37 0 -- 10 Raises the user's Defense by three stages.
Sunny Day 40 0 -- 5 Changes the weather to sunny for five turns.
Endeavor 44 1 100 5 Lowers the target's HP to equal the user's.
SolarBeam 46 120 100 10 Requires a turn to charge before attacking.
Attack Power Accuracy PP Type Damage Effect
Encore 0 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Beat Up 1 100 10 Hits once for every conscious Pokémon the trainer has.
Memento 0 100 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Fake Tears 0 100 20 Lowers the target's Special Defense by two stages.
GrassWhistle 0 55 15 Puts the target to sleep.
Tickle 0 100 20 Lowers the target's Attack and Defense by one stage.
Worry Seed 0 100 10 Changes the target's ability to Insomnia.
Switcheroo 0 100 10 User and target swap items.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 40
 
284 0
Top Average: 80
 
Attack: 27
 
153 0
Top Average: 90
 
Defense: 60
 
219 0
Top Average: 83
 
Sp Attack: 37
 
173 0
Top Average: 83
 
Sp Defense: 50
 
199 0
Top Average: 83
 
Speed: 66
 
231 1
Top Average: 78
 
Base Stat Total: 280
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.