Pokédex Entry: #408 Cranidos

#408 Cranidos

ズガイドス (Zugaidos)
Head Butt Pokémon
Rock
Ability: Mold Breaker
Hidden Ability: Sheer Force
Height: 0.9m
Weight: 31.5kg
Male: 87.5%
Female: 12.5%
Egg Group: Monster
Steps required to hatch: 7650

Family:


Cranidos

Level up at Lv. 30

Rampardos

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Focus Energy 6 0 -- 30 Increases the user's chance to score a critical hit.
Pursuit 10 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Scary Face 19 0 90 10 Lowers the target's Speed by two stages.
Assurance 24 50 100 10 Power is doubled if the target has already received damage this turn.
Chip Away 28 70 100 20 Ignores the target's stat modifiers.
AncientPower 33 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Zen Headbutt 37 80 90 15 Has a 20% chance to make the target flinch.
Screech 42 0 85 40 Lowers the target's Defense by two stages.
Head Smash 46 150 80 5 User receives 1/2 the damage inflicted in recoil.
Attack Power Accuracy PP Type Damage Effect
Slam 80 75 20 Inflicts regular damage with no additional effect.
Stomp 65 100 20 Has a 30% chance to make the target flinch.
Thrash 120 100 10 Hits every turn for 2-3 turns, then confuses the user.
Leer 0 100 30 Lowers the target's Defense by one stage.
Crunch 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Hammer Arm 100 90 10 Lowers user's Speed by one stage.
Iron Head 80 100 15 Has a 30% chance to make the target flinch.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down 50 100 15 Removes any immunity to Ground damage.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish 0 -- 20 Raises the user's Speed by two stages.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 67
 
338 0
Top Average: 80
 
Attack: 125
 
349 1
Top Average: 90
 
Defense: 40
 
179 0
Top Average: 83
 
Sp Attack: 30
 
159 0
Top Average: 83
 
Sp Defense: 30
 
159 0
Top Average: 83
 
Speed: 58
 
215 0
Top Average: 78
 
Base Stat Total: 350
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.