Pokédex Entry: #453 Croagunk

#453 Croagunk

グレッグル (Gureggru)
Toxic Mouth Pokémon
Poison / Fighting
Ability: Anticipation
Alt. Ability: Dry Skin
Hidden Ability: Poison Touch
Height: 0.7m
Weight: 23kg
Male: 50%
Female: 50%
Egg Group: Humanshape
Steps required to hatch: 2550
Held Item in Wild: Black Sludge (5%)

Family:


Croagunk

Level up at Lv. 37

Toxicroak

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Astonish 1 30 100 15 Has a 30% chance to make the target flinch.
Poison Sting 8 15 100 35 Has a 30% chance to poison the target.
Taunt 10 0 100 20 For the next few turns, the target can only use damaging moves.
Pursuit 15 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Faint Attack 17 60 -- 20 Never misses.
Revenge 22 60 100 10 Inflicts double damage if the user takes damage before attacking this turn.
Swagger 24 0 90 15 Raises the target's Attack by two stages and confuses the target.
Mud Bomb 29 65 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Sucker Punch 31 80 100 5 Only works if the target is about to use a damaging move.
Venoshock 36 65 100 10 Inflicts double damage if the target is Poisoned.
Nasty Plot 38 0 -- 20 Raises the user's Special Attack by two stages.
Poison Jab 43 80 100 20 Has a 30% chance to poison the target.
Sludge Bomb 45 90 100 10 Has a 30% chance to poison the target.
Flatter 50 0 100 15 Raises the target's Special Attack by one stage and confuses the target.
Attack Power Accuracy PP Type Damage Effect
Meditate 0 -- 40 Raises the user's Attack by one stage.
Cross Chop 100 80 5 Has an increased chance for a critical hit.
Fake Out 40 100 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
SmellingSalt 60 100 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Wake-Up Slap 60 100 10 If the target is asleep, has double power and wakes it up.
Feint 50 100 10 Only works if the target uses Protect or Detect on this turn.
Acupressure 0 -- 30 Raises one of a friendly Pokémon's stats at random by two stages.
Me First 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Vacuum Wave 40 100 30 Inflicts regular damage with no additional effect.
Bullet Punch 40 100 30 Inflicts regular damage with no additional effect.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up 0 -- 20 Raises the user's Attack and Defense by one stage.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM34 Sludge Wave 95 100 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM63 Embargo 0 100 15 Target cannot use held items.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 48
 
300 0
Top Average: 80
 
Attack: 61
 
221 1
Top Average: 90
 
Defense: 40
 
179 0
Top Average: 83
 
Sp Attack: 61
 
221 0
Top Average: 83
 
Sp Defense: 40
 
179 0
Top Average: 83
 
Speed: 50
 
199 0
Top Average: 78
 
Base Stat Total: 300
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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