Pokédex Entry: #585 Deerling

#585 Deerling

シキジカ ()
Season Pokémon
Normal / Grass
Ability: Chlorophyll
Alt. Ability: Sap Sipper
Hidden Ability: Serene Grace
Height: 0.6m
Weight: 19.5kg
Male: 50%
Female: 50%
Egg Group: Ground
Steps required to hatch: 5100

Family:


Deerling

Level up at Lv. 34

Sawsbuck

Special Forms:

Form changes to match the season. To switch forms, Deerling must be in the party when loading the game.


Spring Form

Summer Form

Autumn Form

Winter Form

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Camouflage 1 0 -- 20 User's type changes to match the terrain.
Growl 4 0 100 40 Lowers the target's Attack by one stage.
Sand-Attack 7 0 100 15 Lowers the target's accuracy by one stage.
Double Kick 10 30 100 30 Hits twice in one turn.
Leech Seed 13 0 90 10 Seeds the target, stealing HP from it every turn.
Faint Attack 16 60 -- 20 Never misses.
Jump Kick 24 100 95 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Aromatherapy 28 0 -- 5 Cures the entire party of major status effects.
Energy Ball 32 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Charm 36 0 100 20 Lowers the target's Attack by two stages.
Nature Power 41 0 -- 20 Uses a move which depends upon the terrain.
SolarBeam 51 120 100 10 Requires a turn to charge before attacking.
Attack Power Accuracy PP Type Damage Effect
Agility 0 -- 30 Raises the user's Speed by two stages.
Baton Pass 0 -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Synthesis 0 -- 5 Heals the user by half its max HP. Affected by weather.
Fake Tears 0 100 20 Lowers the target's Special Defense by two stages.
Odor Sleuth 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
GrassWhistle 0 55 15 Puts the target to sleep.
Worry Seed 0 100 10 Changes the target's ability to Insomnia.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge 90 100 15 User receives 1/4 the damage it inflicts in recoil.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 60
 
324 0
Top Average: 80
 
Attack: 60
 
219 0
Top Average: 90
 
Defense: 50
 
199 0
Top Average: 83
 
Sp Attack: 40
 
179 0
Top Average: 83
 
Sp Defense: 50
 
199 0
Top Average: 83
 
Speed: 75
 
249 1
Top Average: 78
 
Base Stat Total: 335
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.