Pokédex Entry: #452 Drapion

#452 Drapion

ドラピオン (Dorapion)
Ogre Scorp Pokémon
Poison / Dark
Ability: Battle Armor
Alt. Ability: Sniper
Hidden Ability: Keen Eye
Height: 1.3m
Weight: 61.5kg
Male: 50%
Female: 50%
Egg Groups: Bug / Water 3
Steps required to hatch: 5100
Held Item in Wild: Poison Barb (5%)

Family:


Skorupi

Level up at Lv. 40

Drapion

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Thunder Fang 1 65 95 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Ice Fang 1 65 95 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Fire Fang 1 65 95 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Bite 1 60 100 25 Has a 30% chance to make the target flinch.
Poison Sting 1 15 100 35 Has a 30% chance to poison the target.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Knock Off 1 20 100 20 Target drops its held item.
Knock Off 6 20 100 20 Target drops its held item.
Pin Missile 12 14 85 20 Hits 2-5 times in one turn.
Acupressure 17 0 -- 30 Raises one of a friendly Pokémon's stats at random by two stages.
Scary Face 23 0 90 10 Lowers the target's Speed by two stages.
Toxic Spikes 28 0 -- 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Bug Bite 34 60 100 20 If target has a berry, inflicts double damage and uses the berry.
Poison Fang 39 50 100 15 Has a 30% chance to badly poison the target.
Hone Claws 48 0 -- 15 Raises the user's Attack and accuracy by one stage.
Venoshock 56 65 100 10 Inflicts double damage if the target is Poisoned.
Crunch 65 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Cross Poison 73 70 100 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl 55 95 15 Has a 100% chance to lower the target's Special Attack by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 70
 
344 0
Top Average: 80
 
Attack: 90
 
279 0
Top Average: 90
 
Defense: 110
 
319 2
Top Average: 83
 
Sp Attack: 60
 
219 0
Top Average: 83
 
Sp Defense: 75
 
249 0
Top Average: 83
 
Speed: 95
 
289 0
Top Average: 78
 
Base Stat Total: 500
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.