Pokédex Entry: #355 Duskull

#355 Duskull

ヨマワル (Yomawaru)
Requiem Pokémon
Ghost
Ability: Levitate
Height: 0.8m
Weight: 15kg
Male: 50%
Female: 50%
Egg Group: Indeterminate
Steps required to hatch: 6375
Held Item in Wild: Kasib Berry (5%)

Family:


Duskull

Level up at Lv. 37

Dusclops

Trade holding

Dusknoir

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Night Shade 1 1 100 15 Inflicts damage equal to the user's level.
Disable 6 0 100 20 Disables the target's last used move for 1-8 turns.
Foresight 9 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Astonish 14 30 100 15 Has a 30% chance to make the target flinch.
Confuse Ray 17 0 100 10 Confuses the target.
Shadow Sneak 22 40 100 30 Inflicts regular damage with no additional effect.
Pursuit 25 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Will-O-Wisp 33 0 75 15 Burns the target.
Hex 38 50 100 10 Has double power if the target has a major status ailment.
Mean Look 41 0 -- 5 Prevents the target from leaving battle.
Payback 46 50 100 10 Power is doubled if the target has already moved this turn.
Future Sight 49 100 100 10 Hits the target two turns later.
Attack Power Accuracy PP Type Damage Effect
Faint Attack 60 -- 20 Never misses.
Destiny Bond 0 -- 5 If the user faints this turn, the target automatically will, too.
Pain Split 0 -- 20 Sets the user's and targets's HP to the average of their current HP.
Memento 0 100 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Imprison 0 -- 10 Prevents the target from using any moves that the user also knows.
Grudge 0 -- 5 When the user faints, the PP of the move that fainted it will be reduced to 0.
Ominous Wind 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM63 Embargo 0 100 15 Target cannot use held items.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 20
 
244 0
Top Average: 80
 
Attack: 40
 
179 0
Top Average: 90
 
Defense: 90
 
279 0
Top Average: 83
 
Sp Attack: 30
 
159 0
Top Average: 83
 
Sp Defense: 90
 
279 1
Top Average: 83
 
Speed: 25
 
149 0
Top Average: 78
 
Base Stat Total: 295
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.