Pokédex Entry: #023 Ekans

#023 Ekans

アーボ (Arbo)
Snake Pokémon
Poison
Ability: Intimidate
Alt. Ability: Shed Skin
Hidden Ability: Unnerve
Height: 2m
Weight: 6.9kg
Male: 50%
Female: 50%
Egg Groups: Ground / Dragon
Steps required to hatch: 5100

Family:


Ekans

Level up at Lv. 22

Arbok

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Wrap 1 15 90 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Poison Sting 4 15 100 35 Has a 30% chance to poison the target.
Bite 9 60 100 25 Has a 30% chance to make the target flinch.
Glare 12 0 90 30 Paralyzes the target.
Screech 17 0 85 40 Lowers the target's Defense by two stages.
Acid 20 40 100 30 Has a 10% chance to lower the target's Special Defense by one stage.
Stockpile 25 0 -- 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow 25 0 -- 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Spit Up 25 1 100 10 Power is 100 times the amount of energy Stockpiled.
Acid Spray 28 40 100 20 Lowers the target's Special Defense by one stage.
Mud Bomb 33 65 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Gastro Acid 36 0 100 10 Nullifies target's ability until it leaves battle.
Haze 41 0 -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Coil 44 0 -- 20 Raises the user's Attack, Defense, and accuracy by one stage each.
Gunk Shot 49 120 70 5 Has a 30% chance to poison the target.
Attack Power Accuracy PP Type Damage Effect
Slam 80 75 20 Inflicts regular damage with no additional effect.
Disable 0 100 20 Disables the target's last used move for 1-8 turns.
Spite 0 100 10 Lowers the PP of the target's last used move by 4.
Scary Face 0 90 10 Lowers the target's Speed by two stages.
Pursuit 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Beat Up 1 100 10 Hits once for every conscious Pokémon the trainer has.
Poison Fang 50 100 15 Has a 30% chance to badly poison the target.
Poison Tail 50 100 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Sucker Punch 80 100 5 Only works if the target is about to use a damaging move.
Switcheroo 0 100 10 User and target swap items.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM34 Sludge Wave 95 100 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 35
 
274 0
Top Average: 80
 
Attack: 60
 
219 1
Top Average: 90
 
Defense: 44
 
187 0
Top Average: 83
 
Sp Attack: 40
 
179 0
Top Average: 83
 
Sp Defense: 54
 
207 0
Top Average: 83
 
Speed: 55
 
209 0
Top Average: 78
 
Base Stat Total: 288
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.