Pokédex Entry: #587 Emolga

#587 Emolga

エモンガ ()
Sky Squirrel Pokémon
Electric / Flying
Ability: Static
Hidden Ability: Motor Drive
Height: 0.4m
Weight: 5kg
Male: 50%
Female: 50%
Egg Group: Ground
Steps required to hatch: 5100
Held Item in Wild: Cheri Berry (100%)

Family:


Does not evolve

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
ThunderShock 1 40 100 30 Has a 10% chance to paralyze the target.
Quick Attack 4 40 100 30 Inflicts regular damage with no additional effect.
Tail Whip 7 0 100 30 Lowers the target's Defense by one stage.
Charge 10 0 -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Spark 13 65 100 20 Has a 30% chance to paralyze the target.
Pursuit 16 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Double Team 19 0 -- 15 Raises the user's evasion by one stage.
Electro Ball 26 1 100 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Acrobatics 30 55 100 15 Has double power if the user has no held item.
Light Screen 34 0 -- 30 Reduces damage from special attacks by 50% for five turns..
Encore 38 0 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Volt Switch 42 70 100 20 User must switch out after attacking.
Agility 46 0 -- 30 Raises the user's Speed by two stages.
Discharge 50 80 100 15 Has a 30% chance to paralyze the target.
Attack Power Accuracy PP Type Damage Effect
Charm 0 100 20 Lowers the target's Attack by two stages.
Baton Pass 0 -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Astonish 30 100 15 Has a 30% chance to make the target flinch.
Tickle 0 100 20 Lowers the target's Attack and Defense by one stage.
Covet 60 100 40 Takes the target's item.
Air Slash 75 95 20 Has a 30% chance to make the target flinch.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch 70 100 20 User must switch out after attacking.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge 90 100 15 User receives 1/4 the damage it inflicts in recoil.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 55
 
314 0
Top Average: 80
 
Attack: 75
 
249 0
Top Average: 90
 
Defense: 60
 
219 0
Top Average: 83
 
Sp Attack: 75
 
249 0
Top Average: 83
 
Sp Defense: 60
 
219 0
Top Average: 83
 
Speed: 103
 
305 2
Top Average: 78
 
Base Stat Total: 428
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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