Pokédex Entry: #589 Escavalier

#589 Escavalier

シュバルゴ ()
Cavalry Pokémon
Bug / Steel
Ability: Swarm
Alt. Ability: Shell Armor
Hidden Ability: Overcoat
Height: 1m
Weight: 33kg
Male: 50%
Female: 50%
Egg Group: Bug
Steps required to hatch: 3825

Family:

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Peck 1 35 100 35 Inflicts regular damage with no additional effect.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Quick Guard 1 0 -- 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Twineedle 1 25 100 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Leer 4 0 100 30 Lowers the target's Defense by one stage.
Quick Guard 8 0 -- 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Twineedle 13 25 100 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Fury Attack 16 15 85 20 Hits 2-5 times in one turn.
False Swipe 25 40 100 40 Cannot lower the target's HP below 1.
Bug Buzz 28 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Slash 32 70 100 20 Has an increased chance for a critical hit.
Iron Head 37 80 100 15 Has a 30% chance to make the target flinch.
Iron Defense 40 0 -- 15 Raises the user's Defense by two stages.
X-Scissor 44 80 100 15 Inflicts regular damage with no additional effect.
Reversal 49 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Swords Dance 52 0 -- 30 Raises the user's Attack by two stages.
Giga Impact 56 150 90 5 User foregoes its next turn to recharge.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 70
 
344 0
Top Average: 80
 
Attack: 135
 
369 2
Top Average: 90
 
Defense: 105
 
309 0
Top Average: 83
 
Sp Attack: 60
 
219 0
Top Average: 83
 
Sp Defense: 105
 
309 0
Top Average: 83
 
Speed: 20
 
139 0
Top Average: 78
 
Base Stat Total: 495
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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