Pokédex Entry: #590 Foongus

#590 Foongus

タマゲタケ ()
Mushroom Pokémon
Grass / Poison
Ability: Effect Spore
Hidden Ability: Regenerator
Height: 0.2m
Weight: 1kg
Male: 50%
Female: 50%
Egg Group: Plant
Steps required to hatch: 5100
Held Item in Wild: TinyMushroom (50%)

Family:


Foongus

Level up at Lv. 39

Amoonguss

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Absorb 1 20 100 25 Heals the user by half the damage inflicted.
Growth 6 0 -- 40 Raises the user's Attack and Special Attack by one stage.
Astonish 8 30 100 15 Has a 30% chance to make the target flinch.
Ingrain 18 0 -- 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Faint Attack 20 60 -- 20 Never misses.
Toxic 32 0 90 10 Badly poisons the target, inflicting more damage every turn.
Synthesis 35 0 -- 5 Heals the user by half its max HP. Affected by weather.
Clear Smog 39 50 -- 15 Removes all of the target's stat modifiers.
SolarBeam 43 120 100 10 Requires a turn to charge before attacking.
Rage Powder 45 0 -- 20 Redirects the target's single-target effects to the user for this turn.
Spore 50 0 100 15 Puts the target to sleep.
Attack Power Accuracy PP Type Damage Effect
Growth 0 -- 40 Raises the user's Attack and Special Attack by one stage.
PoisonPowder 0 75 35 Poisons the target.
Stun Spore 0 75 30 Paralyzes the target.
Gastro Acid 0 100 10 Nullifies target's ability until it leaves battle.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 69
 
342 1
Top Average: 80
 
Attack: 55
 
209 0
Top Average: 90
 
Defense: 45
 
189 0
Top Average: 83
 
Sp Attack: 55
 
209 0
Top Average: 83
 
Sp Defense: 55
 
209 0
Top Average: 83
 
Speed: 15
 
129 0
Top Average: 78
 
Base Stat Total: 294
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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