Pokédex Entry: #592 Frillish

#592 Frillish

プルリル ()
Floating Pokémon
Water / Ghost
Ability: Water Absorb
Alt. Ability: Cursed Body
Hidden Ability: Damp
Height: 1.2m
Weight: 33kg
Male: 50%
Female: 50%
Egg Group: Indeterminate
Steps required to hatch: 5100

Family:


Frillish

Level up at Lv. 40

Jellicent

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Bubble 1 20 100 30 Has a 10% chance to lower the target's Speed by one stage.
Water Sport 1 0 -- 15 All damage from Fire moves is halved until the end of the battle.
Absorb 5 20 100 25 Heals the user by half the damage inflicted.
Night Shade 9 1 100 15 Inflicts damage equal to the user's level.
Recover 17 0 -- 10 Heals the user by half its max HP.
Ominous Wind 27 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Rain Dance 37 0 -- 5 Changes the weather to rain for five turns.
Hex 43 50 100 10 Has double power if the target has a major status ailment.
Hydro Pump 49 120 80 5 Inflicts regular damage with no additional effect.
Wring Out 55 1 100 5 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Water Spout 61 150 100 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Attack Power Accuracy PP Type Damage Effect
Mist 0 -- 30 Protects the user's stats from being changed by enemy moves.
Recover 0 -- 10 Heals the user by half its max HP.
Confuse Ray 0 100 10 Confuses the target.
Constrict 10 100 35 Has a 10% chance to lower the target's Speed by one stage.
Acid Armor 0 -- 40 Raises the user's Defense by two stages.
Pain Split 0 -- 20 Sets the user's and targets's HP to the average of their current HP.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM34 Sludge Wave 95 100 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 55
 
314 0
Top Average: 80
 
Attack: 40
 
179 0
Top Average: 90
 
Defense: 50
 
199 0
Top Average: 83
 
Sp Attack: 65
 
229 0
Top Average: 83
 
Sp Defense: 85
 
269 1
Top Average: 83
 
Speed: 40
 
179 0
Top Average: 78
 
Base Stat Total: 335
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.