Pokédex Entry: #478 Froslass

#478 Froslass

ユキメノコ (Yukimenoko)
Snow Land Pokémon
Ice / Ghost
Ability: Snow Cloak
Alt. Ability: Snow Cloak
Hidden Ability: Cursed Body
Height: 1.3m
Weight: 26.6kg
Male: 0%
Female: 100%
Egg Groups: Fairy / Mineral
Steps required to hatch: 5100
Held Item in Wild: Babiri Berry (5%)

Family:


Snorunt

Level up at Lv. 42

Glalie

Snorunt

Use item: if Pokémon is female

Froslass

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Powder Snow 1 40 100 25 Has a 10% chance to freeze the target.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Double Team 1 0 -- 15 Raises the user's evasion by one stage.
Astonish 1 30 100 15 Has a 30% chance to make the target flinch.
Double Team 4 0 -- 15 Raises the user's evasion by one stage.
Astonish 10 30 100 15 Has a 30% chance to make the target flinch.
Confuse Ray 19 0 100 10 Confuses the target.
Ominous Wind 22 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Wake-Up Slap 28 60 100 10 If the target is asleep, has double power and wakes it up.
Ice Shard 37 40 100 30 Inflicts regular damage with no additional effect.
Hail 40 0 -- 10 Changes the weather to a hailstorm for five turns.
Blizzard 51 120 70 5 Has a 10% chance to freeze the target.
Destiny Bond 59 0 -- 5 If the user faints this turn, the target automatically will, too.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM63 Embargo 0 100 15 Target cannot use held items.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM79 Frost Breath 40 90 10 Always scores a critical hit.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 70
 
344 0
Top Average: 80
 
Attack: 80
 
259 0
Top Average: 90
 
Defense: 70
 
239 0
Top Average: 83
 
Sp Attack: 80
 
259 0
Top Average: 83
 
Sp Defense: 70
 
239 0
Top Average: 83
 
Speed: 110
 
319 2
Top Average: 78
 
Base Stat Total: 480
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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