Pokédex Entry: #475 Gallade

#475 Gallade

エルレイド (Erlade)
Blade Pokémon
Psychic / Fighting
Ability: Steadfast
Alt. Ability: Steadfast
Hidden Ability: Justified
Height: 1.6m
Weight: 52kg
Male: 100%
Female: 0%
Egg Group: Indeterminate
Steps required to hatch: 5100

Family:


Ralts

Level up at Lv. 20

Kirlia

Level up at Lv. 30

Gardevoir

Kirlia

Use item: if Pokémon is male

Gallade

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Leaf Blade 1 90 100 15 Has an increased chance for a critical hit.
Night Slash 1 70 100 15 Has an increased chance for a critical hit.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Confusion 1 50 100 25 Has a 10% chance to confuse the target.
Double Team 1 0 -- 15 Raises the user's evasion by one stage.
Confusion 6 50 100 25 Has a 10% chance to confuse the target.
Double Team 10 0 -- 15 Raises the user's evasion by one stage.
Slash 22 70 100 20 Has an increased chance for a critical hit.
Heal Pulse 25 0 -- 10 Heals the target for half its max HP.
Swords Dance 31 0 -- 30 Raises the user's Attack by two stages.
Psycho Cut 36 70 100 20 Has an increased chance for a critical hit.
Helping Hand 39 0 -- 20 Ally's next move inflicts half more damage.
Feint 45 50 100 10 Only works if the target uses Protect or Detect on this turn.
False Swipe 50 40 100 40 Cannot lower the target's HP below 1.
Protect 53 0 -- 10 Prevents any moves from hitting the user this turn.
Close Combat 59 120 100 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Stored Power 64 20 100 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up 0 -- 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Ally Switch 0 -- 15 User switches places with the friendly Pokémon opposite it.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 68
 
340 0
Top Average: 80
 
Attack: 125
 
349 3
Top Average: 90
 
Defense: 65
 
229 0
Top Average: 83
 
Sp Attack: 65
 
229 0
Top Average: 83
 
Sp Defense: 115
 
329 0
Top Average: 83
 
Speed: 80
 
259 0
Top Average: 78
 
Base Stat Total: 518
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.