Pokédex Entry: #282 Gardevoir

#282 Gardevoir

サーナイト (Sirnight)
Embrace Pokémon
Psychic
Ability: Synchronize
Alt. Ability: Trace
Hidden Ability: Telepathy
Height: 1.6m
Weight: 48.4kg
Male: 50%
Female: 50%
Egg Group: Indeterminate
Steps required to hatch: 5100

Family:


Ralts

Level up at Lv. 20

Kirlia

Level up at Lv. 30

Gardevoir

Kirlia

Use item: if Pokémon is male

Gallade

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Healing Wish 1 0 -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Growl 1 0 100 40 Lowers the target's Attack by one stage.
Confusion 1 50 100 25 Has a 10% chance to confuse the target.
Double Team 1 0 -- 15 Raises the user's evasion by one stage.
Confusion 6 50 100 25 Has a 10% chance to confuse the target.
Double Team 10 0 -- 15 Raises the user's evasion by one stage.
Wish 17 0 -- 10 User will recover half its max HP at the end of the next turn.
Magical Leaf 22 60 -- 20 Never misses.
Heal Pulse 25 0 -- 10 Heals the target for half its max HP.
Calm Mind 33 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
Psychic 40 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Imprison 45 0 -- 10 Prevents the target from using any moves that the user also knows.
Future Sight 53 100 100 10 Hits the target two turns later.
Hypnosis 65 0 60 20 Puts the target to sleep.
Dream Eater 73 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Stored Power 80 20 100 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Ally Switch 0 -- 15 User switches places with the friendly Pokémon opposite it.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 68
 
340 0
Top Average: 80
 
Attack: 65
 
229 0
Top Average: 90
 
Defense: 65
 
229 0
Top Average: 83
 
Sp Attack: 125
 
349 3
Top Average: 83
 
Sp Defense: 115
 
329 0
Top Average: 83
 
Speed: 80
 
259 0
Top Average: 78
 
Base Stat Total: 518
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.