Pokédex Entry: #092 Gastly

#092 Gastly

ゴース (Ghos)
Gas Pokémon
Ghost / Poison
Ability: Levitate
Height: 1.3m
Weight: 0.1kg
Male: 50%
Female: 50%
Egg Group: Indeterminate
Steps required to hatch: 5100

Family:


Gastly

Level up at Lv. 25

Haunter

Trade

Gengar

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Hypnosis 1 0 60 20 Puts the target to sleep.
Lick 1 20 100 30 Has a 30% chance to paralyze the target.
Spite 5 0 100 10 Lowers the PP of the target's last used move by 4.
Mean Look 8 0 -- 5 Prevents the target from leaving battle.
Night Shade 15 1 100 15 Inflicts damage equal to the user's level.
Confuse Ray 19 0 100 10 Confuses the target.
Sucker Punch 22 80 100 5 Only works if the target is about to use a damaging move.
Payback 26 50 100 10 Power is doubled if the target has already moved this turn.
Shadow Ball 29 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
Dream Eater 33 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Destiny Bond 40 0 -- 5 If the user faints this turn, the target automatically will, too.
Hex 43 50 100 10 Has double power if the target has a major status ailment.
Attack Power Accuracy PP Type Damage Effect
Disable 0 100 20 Disables the target's last used move for 1-8 turns.
Haze 0 -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Smog 20 70 20 Has a 40% chance to poison the target.
Scary Face 0 90 10 Lowers the target's Speed by two stages.
Perish Song 0 -- 5 User and target both faint after three turns.
Grudge 0 -- 5 When the user faints, the PP of the move that fainted it will be reduced to 0.
Astonish 30 100 15 Has a 30% chance to make the target flinch.
Clear Smog 50 -- 15 Removes all of the target's stat modifiers.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM63 Embargo 0 100 15 Target cannot use held items.
TM64 Explosion 250 100 5 User faints.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 30
 
264 0
Top Average: 80
 
Attack: 35
 
169 0
Top Average: 90
 
Defense: 30
 
159 0
Top Average: 83
 
Sp Attack: 100
 
299 1
Top Average: 83
 
Sp Defense: 35
 
169 0
Top Average: 83
 
Speed: 80
 
259 0
Top Average: 78
 
Base Stat Total: 310
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.