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Pokédex Entry: #092 Gastly

#092 Gastly
ゴース (Ghos)
Gas Pokémon
/
Ability: Levitate
Height: 1.3m
Weight: 0.1kg
Male: 50%
Female: 50%
Egg Group:
Indeterminate
Steps required to hatch: 5100
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Hypnosis | 1 | 0 | 60 | 20 | ![]() |
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Puts the target to sleep. |
| Lick | 1 | 20 | 100 | 30 | ![]() |
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Has a 30% chance to paralyze the target. |
| Spite | 5 | 0 | 100 | 10 | ![]() |
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Lowers the PP of the target's last used move by 4. |
| Mean Look | 8 | 0 | -- | 5 | ![]() |
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Prevents the target from leaving battle. |
| Night Shade | 15 | 1 | 100 | 15 | ![]() |
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Inflicts damage equal to the user's level. |
| Confuse Ray | 19 | 0 | 100 | 10 | ![]() |
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Confuses the target. |
| Sucker Punch | 22 | 80 | 100 | 5 | ![]() |
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Only works if the target is about to use a damaging move. |
| Payback | 26 | 50 | 100 | 10 | ![]() |
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Power is doubled if the target has already moved this turn. |
| Shadow Ball | 29 | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| Dream Eater | 33 | 100 | 100 | 15 | ![]() |
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Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| Destiny Bond | 40 | 0 | -- | 5 | ![]() |
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If the user faints this turn, the target automatically will, too. |
| Hex | 43 | 50 | 100 | 10 | ![]() |
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Has double power if the target has a major status ailment. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Disable | 0 | 100 | 20 | ![]() |
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Disables the target's last used move for 1-8 turns. |
| Haze | 0 | -- | 30 | ![]() |
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Resets all Pokémon's stats, accuracy, and evasion. |
| Smog | 20 | 70 | 20 | ![]() |
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Has a 40% chance to poison the target. |
| Scary Face | 0 | 90 | 10 | ![]() |
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Lowers the target's Speed by two stages. |
| Perish Song | 0 | -- | 5 | ![]() |
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User and target both faint after three turns. |
| Grudge | 0 | -- | 5 | ![]() |
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When the user faints, the PP of the move that fainted it will be reduced to 0. |
| Astonish | 30 | 100 | 15 | ![]() |
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Has a 30% chance to make the target flinch. |
| Clear Smog | 50 | -- | 15 | ![]() |
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Removes all of the target's stat modifiers. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM09 | Venoshock | 65 | 100 | 10 | ![]() |
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Inflicts double damage if the target is Poisoned. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM12 | Taunt | 0 | 100 | 20 | ![]() |
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For the next few turns, the target can only use damaging moves. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| TM19 | Telekinesis | 0 | -- | 15 | ![]() |
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Moves have 100% accuracy against the target for three turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | 95 | 100 | 15 | ![]() |
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Has a 10% chance to paralyze the target. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | 90 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM36 | Sludge Bomb | 90 | 100 | 10 | ![]() |
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Has a 30% chance to poison the target. |
| TM41 | Torment | 0 | 100 | 15 | ![]() |
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Prevents the target from using the same move twice in a row. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | 40 | 100 | 10 | ![]() |
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Takes the target's item. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM61 | Will-O-Wisp | 0 | 75 | 15 | ![]() |
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Burns the target. |
| TM63 | Embargo | 0 | 100 | 15 | ![]() |
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Target cannot use held items. |
| TM64 | Explosion | 250 | 100 | 5 | ![]() |
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User faints. |
| TM66 | Payback | 50 | 100 | 10 | ![]() |
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Power is doubled if the target has already moved this turn. |
| TM77 | Psych Up | 0 | -- | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
| TM85 | Dream Eater | 100 | 100 | 15 | ![]() |
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Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM92 | Trick Room | 0 | -- | 5 | ![]() |
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For five turns, slower Pokémon will act before faster Pokémon. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 30 | 264 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 35 | 169 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 30 | 159 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 100 | 299 | 1 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 35 | 169 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 80 | 259 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 310 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.











