Pokédex Entry: #649 Genesect

#649 Genesect

ゲノセクト ()
Paleozoic Pokémon
Bug / Steel
Ability: Download
Height: 1.5m
Weight: 82.5kg
Male: 0%
Female: 0%
Egg Group: No Eggs
Steps required to hatch: 30600

Family:


Does not evolve

Special Forms:

Form changes to match Genesect's held Drive. The only differences are the color of its weapon and Techno Blast's type.


Standard Form

Douse Drive

Shock Drive

Burn Drive

Chill Drive

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Techno Blast 1 85 100 5 If the user is holding a plate, the damage inflicted will match it.
Quick Attack 1 40 100 30 Inflicts regular damage with no additional effect.
Magnet Rise 1 0 -- 10 User is immune to Ground moves and effects for five turns.
Metal Claw 1 50 95 35 Has a 10% chance to raise the user's Attack by one stage.
Screech 1 0 85 40 Lowers the target's Defense by two stages.
Lock-On 11 0 -- 5 Ensures that the user's next move will hit the target.
Flame Charge 18 50 100 20 Inflicts regular damage. Raises the user's Speed by one stage.
Magnet Bomb 22 60 -- 20 Never misses.
Slash 29 70 100 20 Has an increased chance for a critical hit.
Metal Sound 33 0 85 40 Lowers the target's Special Defense by two stages.
Signal Beam 40 75 100 15 Has a 10% chance to confuse the target.
X-Scissor 51 80 100 15 Inflicts regular damage with no additional effect.
Bug Buzz 55 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Simple Beam 62 0 100 15 Changes the target's ability to Simple.
Hyper Beam 73 150 90 5 User foregoes its next turn to recharge.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge 50 100 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM64 Explosion 250 100 5 User faints.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM69 Rock Polish 0 -- 20 Raises the user's Speed by two stages.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM02 Fly 90 95 15 User flies high into the air, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 71
 
346 0
Top Average: 80
 
Attack: 120
 
339 1
Top Average: 90
 
Defense: 95
 
289 0
Top Average: 83
 
Sp Attack: 120
 
339 1
Top Average: 83
 
Sp Defense: 95
 
289 0
Top Average: 83
 
Speed: 99
 
297 1
Top Average: 78
 
Base Stat Total: 600
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.