Pokédex Entry: #250 Ho-Oh

#250 Ho-Oh

ホウオウ (Houou)
Rainbow Pokémon
Fire / Flying
Ability: Pressure
Hidden Ability: Regenerator
Height: 3.8m
Weight: 199kg
Male: 0%
Female: 0%
Egg Group: No Eggs
Steps required to hatch: 30600
Held Item in Wild: Sacred Ash (100%)

Family:


Does not evolve

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Weather Ball 1 50 100 10 If there be weather, this move has doubled power and the weather's type.
Gust 9 40 100 35 Inflicts regular damage and can hit Pokémon in the air.
Brave Bird 15 120 100 15 User receives 1/3 the damage inflicted in recoil.
Extrasensory 23 80 100 30 Has a 10% chance to make the target flinch.
Sunny Day 29 0 -- 5 Changes the weather to sunny for five turns.
Fire Blast 37 120 85 5 Has a 10% chance to burn the target.
Sacred Fire 43 100 95 5 Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
Punishment 50 1 100 5 Power increases against targets with more raised stats, up to a maximum of 200.
AncientPower 57 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Safeguard 65 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
Recover 71 0 -- 10 Heals the user by half its max HP.
Future Sight 79 100 100 10 Hits the target two turns later.
Calm Mind 93 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge 50 100 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Sky Drop 60 100 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck 60 100 20 If target has a berry, inflicts double damage and uses the berry.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM02 Fly 90 95 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 106
 
416 0
Top Average: 80
 
Attack: 130
 
359 0
Top Average: 90
 
Defense: 90
 
279 0
Top Average: 83
 
Sp Attack: 110
 
319 0
Top Average: 83
 
Sp Defense: 154
 
407 3
Top Average: 83
 
Speed: 90
 
279 0
Top Average: 78
 
Base Stat Total: 680
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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