Pokédex Entry: #228 Houndour

#228 Houndour

デルビル (Delvil)
Dark Pokémon
Dark / Fire
Ability: Early Bird
Alt. Ability: Flash Fire
Hidden Ability: Unnerve
Height: 0.6m
Weight: 10.8kg
Male: 50%
Female: 50%
Egg Group: Ground
Steps required to hatch: 5100

Family:


Houndour

Level up at Lv. 24

Houndoom

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Ember 1 40 100 25 Has a 10% chance to burn the target.
Howl 4 0 -- 40 Raises the user's Attack by one stage.
Smog 8 20 70 20 Has a 40% chance to poison the target.
Roar 13 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Bite 16 60 100 25 Has a 30% chance to make the target flinch.
Odor Sleuth 20 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Beat Up 25 1 100 10 Hits once for every conscious Pokémon the trainer has.
Fire Fang 28 65 95 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Faint Attack 32 60 -- 20 Never misses.
Embargo 37 0 100 15 Target cannot use held items.
Foul Play 40 95 100 15 Calculates damage with the target's attacking stat.
Flamethrower 44 95 100 15 Has a 10% chance to burn the target.
Crunch 49 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Nasty Plot 52 0 -- 20 Raises the user's Special Attack by two stages.
Inferno 56 100 50 5 Has a 100% chance to burn the target.
Attack Power Accuracy PP Type Damage Effect
Fire Spin 35 85 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Reversal 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite 0 100 10 Lowers the PP of the target's last used move by 4.
Pursuit 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Beat Up 1 100 10 Hits once for every conscious Pokémon the trainer has.
Feint 50 100 10 Only works if the target uses Protect or Detect on this turn.
Punishment 1 100 5 Power increases against targets with more raised stats, up to a maximum of 200.
Sucker Punch 80 100 5 Only works if the target is about to use a damaging move.
Nasty Plot 0 -- 20 Raises the user's Special Attack by two stages.
Thunder Fang 65 95 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Fire Fang 65 95 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge 50 100 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM50 Overheat 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM63 Embargo 0 100 15 Target cannot use held items.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl 55 95 15 Has a 100% chance to lower the target's Special Attack by one stage.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 60
 
219 0
Top Average: 90
 
Defense: 30
 
159 0
Top Average: 83
 
Sp Attack: 80
 
259 1
Top Average: 83
 
Sp Defense: 50
 
199 0
Top Average: 83
 
Speed: 65
 
229 0
Top Average: 78
 
Base Stat Total: 330
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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