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Pokédex Entry: #228 Houndour

#228 Houndour
デルビル (Delvil)
Dark Pokémon
/
Ability: Early Bird
Alt. Ability:
Flash Fire
Hidden Ability:
Unnerve
Height: 0.6m
Weight: 10.8kg
Male: 50%
Female: 50%
Egg Group:
Ground
Steps required to hatch: 5100
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Leer | 1 | 0 | 100 | 30 | ![]() |
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Lowers the target's Defense by one stage. |
| Ember | 1 | 40 | 100 | 25 | ![]() |
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Has a 10% chance to burn the target. |
| Howl | 4 | 0 | -- | 40 | ![]() |
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Raises the user's Attack by one stage. |
| Smog | 8 | 20 | 70 | 20 | ![]() |
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Has a 40% chance to poison the target. |
| Roar | 13 | 0 | 100 | 20 | ![]() |
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Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Bite | 16 | 60 | 100 | 25 | ![]() |
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Has a 30% chance to make the target flinch. |
| Odor Sleuth | 20 | 0 | -- | 40 | ![]() |
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Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Beat Up | 25 | 1 | 100 | 10 | ![]() |
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Hits once for every conscious Pokémon the trainer has. |
| Fire Fang | 28 | 65 | 95 | 15 | ![]() |
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Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| Faint Attack | 32 | 60 | -- | 20 | ![]() |
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Never misses. |
| Embargo | 37 | 0 | 100 | 15 | ![]() |
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Target cannot use held items. |
| Foul Play | 40 | 95 | 100 | 15 | ![]() |
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Calculates damage with the target's attacking stat. |
| Flamethrower | 44 | 95 | 100 | 15 | ![]() |
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Has a 10% chance to burn the target. |
| Crunch | 49 | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Defense by one stage. |
| Nasty Plot | 52 | 0 | -- | 20 | ![]() |
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Raises the user's Special Attack by two stages. |
| Inferno | 56 | 100 | 50 | 5 | ![]() |
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Has a 100% chance to burn the target. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Fire Spin | 35 | 85 | 15 | ![]() |
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Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Reversal | 1 | 100 | 15 | ![]() |
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Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Spite | 0 | 100 | 10 | ![]() |
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Lowers the PP of the target's last used move by 4. |
| Pursuit | 40 | 100 | 20 | ![]() |
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If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Beat Up | 1 | 100 | 10 | ![]() |
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Hits once for every conscious Pokémon the trainer has. |
| Feint | 50 | 100 | 10 | ![]() |
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Only works if the target uses Protect or Detect on this turn. |
| Punishment | 1 | 100 | 5 | ![]() |
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Power increases against targets with more raised stats, up to a maximum of 200. |
| Sucker Punch | 80 | 100 | 5 | ![]() |
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Only works if the target is about to use a damaging move. |
| Nasty Plot | 0 | -- | 20 | ![]() |
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Raises the user's Special Attack by two stages. |
| Thunder Fang | 65 | 95 | 15 | ![]() |
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Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| Fire Fang | 65 | 95 | 15 | ![]() |
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Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM05 | Roar | 0 | 100 | 20 | ![]() |
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Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM12 | Taunt | 0 | 100 | 20 | ![]() |
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For the next few turns, the target can only use damaging moves. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | SolarBeam | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM30 | Shadow Ball | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM35 | Flamethrower | 95 | 100 | 15 | ![]() |
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Has a 10% chance to burn the target. |
| TM36 | Sludge Bomb | 90 | 100 | 10 | ![]() |
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Has a 30% chance to poison the target. |
| TM38 | Fire Blast | 120 | 85 | 5 | ![]() |
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Has a 10% chance to burn the target. |
| TM41 | Torment | 0 | 100 | 15 | ![]() |
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Prevents the target from using the same move twice in a row. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Flame Charge | 50 | 100 | 20 | ![]() |
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Inflicts regular damage. Raises the user's Speed by one stage. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | 40 | 100 | 10 | ![]() |
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Takes the target's item. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM50 | Overheat | 140 | 90 | 5 | ![]() |
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Lowers the user's Special Attack by two stages after inflicting damage. |
| TM59 | Incinerate | 30 | 100 | 15 | ![]() |
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Destroys the target's held berry. |
| TM61 | Will-O-Wisp | 0 | 75 | 15 | ![]() |
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Burns the target. |
| TM63 | Embargo | 0 | 100 | 15 | ![]() |
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Target cannot use held items. |
| TM66 | Payback | 50 | 100 | 10 | ![]() |
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Power is doubled if the target has already moved this turn. |
| TM67 | Retaliate | 70 | 100 | 5 | ![]() |
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Has double power if a friendly Pokémon fainted last turn. |
| TM85 | Dream Eater | 100 | 100 | 15 | ![]() |
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Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| TM95 | Snarl | 55 | 95 | 15 | ![]() |
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Has a 100% chance to lower the target's Special Attack by one stage. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 45 | 294 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 60 | 219 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 30 | 159 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 80 | 259 | 1 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 50 | 199 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 65 | 229 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 330 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.










