Pokédex Entry: #635 Hydreigon

#635 Hydreigon

サザンドラ ()
Brutal Pokémon
Dark / Dragon
Ability: Levitate
Height: 1.8m
Weight: 160kg
Male: 50%
Female: 50%
Egg Group: Dragon
Steps required to hatch: 10200

Family:


Deino

Level up at Lv. 50

Zweilous

Level up at Lv. 64

Hydreigon

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Focus Energy 1 0 -- 30 Increases the user's chance to score a critical hit.
Bite 1 60 100 25 Has a 30% chance to make the target flinch.
Focus Energy 4 0 -- 30 Increases the user's chance to score a critical hit.
Bite 9 60 100 25 Has a 30% chance to make the target flinch.
Roar 20 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Crunch 25 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Slam 28 80 75 20 Inflicts regular damage with no additional effect.
Work Up 38 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
Dragon Rush 42 100 75 10 Has a 20% chance to make the target flinch.
Scary Face 55 0 90 10 Lowers the target's Speed by two stages.
Hyper Voice 68 90 100 10 Inflicts regular damage with no additional effect.
Outrage 79 120 100 15 Hits every turn for 2-3 turns, then confuses the user.
Attack Power Accuracy PP Type Damage Effect
Draco Meteor 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail 60 90 10 Ends wild battles. Forces trainers to switch Pokémon.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM02 Fly 90 95 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 92
 
388 0
Top Average: 80
 
Attack: 105
 
309 0
Top Average: 90
 
Defense: 90
 
279 0
Top Average: 83
 
Sp Attack: 125
 
349 3
Top Average: 83
 
Sp Defense: 90
 
279 0
Top Average: 83
 
Speed: 98
 
295 0
Top Average: 78
 
Base Stat Total: 600
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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