Pokédex Entry: #097 Hypno

#097 Hypno

スリーパー (Sleeper)
Hypnosis Pokémon
Psychic
Ability: Insomnia
Alt. Ability: Forewarn
Hidden Ability: Inner Focus
Height: 1.6m
Weight: 75.6kg
Male: 50%
Female: 50%
Egg Group: Humanshape
Steps required to hatch: 5100

Family:


Drowzee

Level up at Lv. 26

Hypno

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Switcheroo 1 0 100 10 User and target swap items.
Pound 1 40 100 35 Inflicts regular damage with no additional effect.
Hypnosis 1 0 60 20 Puts the target to sleep.
Disable 1 0 100 20 Disables the target's last used move for 1-8 turns.
Confusion 1 50 100 25 Has a 10% chance to confuse the target.
Disable 5 0 100 20 Disables the target's last used move for 1-8 turns.
Confusion 9 50 100 25 Has a 10% chance to confuse the target.
Poison Gas 17 0 90 40 Poisons the target.
Meditate 21 0 -- 40 Raises the user's Attack by one stage.
Psybeam 25 65 100 20 Has a 10% chance to confuse the target.
Psych Up 33 0 -- 10 Discards the user's stat changes and copies the target's.
Synchronoise 37 70 100 15 Hits any Pokémon that shares a type with the user.
Zen Headbutt 41 80 90 15 Has a 20% chance to make the target flinch.
Swagger 45 0 90 15 Raises the target's Attack by two stages and confuses the target.
Psychic 49 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Nasty Plot 53 0 -- 20 Raises the user's Special Attack by two stages.
Psyshock 57 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
Future Sight 61 100 100 10 Hits the target two turns later.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 85
 
374 0
Top Average: 80
 
Attack: 73
 
245 0
Top Average: 90
 
Defense: 70
 
239 0
Top Average: 83
 
Sp Attack: 73
 
245 0
Top Average: 83
 
Sp Defense: 115
 
329 2
Top Average: 83
 
Speed: 67
 
233 0
Top Average: 78
 
Base Stat Total: 483
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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