Pokédex Entry: #385 Jirachi

#385 Jirachi

ジラーチ (Jirachi)
Wish Pokémon
Steel / Psychic
Ability: Serene Grace
Height: 0.3m
Weight: 1.1kg
Male: 0%
Female: 0%
Egg Group: No Eggs
Steps required to hatch: 30600
Held Item in Wild: Star Piece (100%)

Family:


Does not evolve

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Wish 1 0 -- 10 User will recover half its max HP at the end of the next turn.
Confusion 1 50 100 25 Has a 10% chance to confuse the target.
Rest 5 0 -- 10 User sleeps for two turns, completely healing itself.
Helping Hand 15 0 -- 20 Ally's next move inflicts half more damage.
Psychic 20 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Refresh 25 0 -- 20 Cleanses the user of a burn, paralysis, or poison.
Rest 30 0 -- 10 User sleeps for two turns, completely healing itself.
Zen Headbutt 35 80 90 15 Has a 20% chance to make the target flinch.
Gravity 45 0 -- 5 Disables moves and immunities that involve flying or levitating for five turns.
Healing Wish 50 0 -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Future Sight 55 100 100 10 Hits the target two turns later.
Cosmic Power 60 0 -- 20 Raises the user's Defense and Special Defense by one stage.
Last Resort 65 140 100 5 Can only be used after all of the user's other moves have been used.
Doom Desire 70 140 100 5 Hits the target two turns later.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 100
 
404 3
Top Average: 80
 
Attack: 100
 
299 0
Top Average: 90
 
Defense: 100
 
299 0
Top Average: 83
 
Sp Attack: 100
 
299 0
Top Average: 83
 
Sp Defense: 100
 
299 0
Top Average: 83
 
Speed: 100
 
299 0
Top Average: 78
 
Base Stat Total: 600
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.