Pokédex Entry: #595 Joltik

#595 Joltik

バチュル ()
Attaching Pokémon
Bug / Electric
Ability: Compoundeyes
Alt. Ability: Unnerve
Hidden Ability: Swarm
Height: 0.1m
Weight: 0.6kg
Male: 50%
Female: 50%
Egg Group: Bug
Steps required to hatch: 5100

Family:


Joltik

Level up at Lv. 36

Galvantula

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
String Shot 1 0 95 40 Lowers the target's Speed by one stage.
Leech Life 1 20 100 15 Heals the user by half the damage inflicted.
Spider Web 1 0 -- 10 Prevents the target from leaving battle.
Thunder Wave 4 0 100 20 Paralyzes the target.
Screech 7 0 85 40 Lowers the target's Defense by two stages.
Electroweb 15 55 95 15 Lowers the target's Speed by one stage.
Bug Bite 18 60 100 20 If target has a berry, inflicts double damage and uses the berry.
Gastro Acid 23 0 100 10 Nullifies target's ability until it leaves battle.
Slash 26 70 100 20 Has an increased chance for a critical hit.
Electro Ball 29 1 100 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Signal Beam 34 75 100 15 Has a 10% chance to confuse the target.
Agility 37 0 -- 30 Raises the user's Speed by two stages.
Sucker Punch 40 80 100 5 Only works if the target is about to use a damaging move.
Discharge 45 80 100 15 Has a 30% chance to paralyze the target.
Bug Buzz 48 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Attack Power Accuracy PP Type Damage Effect
Poison Sting 15 100 35 Has a 30% chance to poison the target.
Pin Missile 14 85 20 Hits 2-5 times in one turn.
Disable 0 100 20 Disables the target's last used move for 1-8 turns.
Faint Attack 60 -- 20 Never misses.
Pursuit 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Cross Poison 70 100 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch 70 100 20 User must switch out after attacking.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge 90 100 15 User receives 1/4 the damage it inflicts in recoil.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 50
 
304 0
Top Average: 80
 
Attack: 47
 
193 0
Top Average: 90
 
Defense: 50
 
199 0
Top Average: 83
 
Sp Attack: 57
 
213 0
Top Average: 83
 
Sp Defense: 50
 
199 0
Top Average: 83
 
Speed: 65
 
229 1
Top Average: 78
 
Base Stat Total: 319
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.