Pokédex Entry: #141 Kabutops

#141 Kabutops

カブトプス (Kabutops)
Shellfish Pokémon
Rock / Water
Ability: Swift Swim
Alt. Ability: Battle Armor
Hidden Ability: Weak Armor
Height: 1.3m
Weight: 40.5kg
Male: 87.5%
Female: 12.5%
Egg Groups: Water 1 / Water 3
Steps required to hatch: 7650

Family:


Kabuto

Level up at Lv. 40

Kabutops

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Feint 1 50 100 10 Only works if the target uses Protect or Detect on this turn.
Scratch 1 40 100 35 Inflicts regular damage with no additional effect.
Harden 1 0 -- 30 Raises the user's Defense by one stage.
Absorb 1 20 100 25 Heals the user by half the damage inflicted.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Absorb 6 20 100 25 Heals the user by half the damage inflicted.
Leer 11 0 100 30 Lowers the target's Defense by one stage.
Mud Shot 16 55 95 15 Has a 100% chance to lower the target's Speed by one stage.
Sand-Attack 21 0 100 15 Lowers the target's accuracy by one stage.
Aqua Jet 31 40 100 20 Inflicts regular damage with no additional effect.
Slash 40 70 100 20 Has an increased chance for a critical hit.
Metal Sound 45 0 85 40 Lowers the target's Special Defense by two stages.
AncientPower 54 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Wring Out 63 1 100 5 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Night Slash 72 70 100 15 Has an increased chance for a critical hit.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down 50 100 15 Removes any immunity to Ground damage.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM69 Rock Polish 0 -- 20 Raises the user's Speed by two stages.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 60
 
324 0
Top Average: 80
 
Attack: 115
 
329 2
Top Average: 90
 
Defense: 105
 
309 0
Top Average: 83
 
Sp Attack: 65
 
229 0
Top Average: 83
 
Sp Defense: 70
 
239 0
Top Average: 83
 
Speed: 80
 
259 0
Top Average: 78
 
Base Stat Total: 495
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.