Pokédex Entry: #599 Klink

#599 Klink

ギアル ()
Gear Pokémon
Steel
Ability: Plus
Alt. Ability: Minus
Hidden Ability: Clear Body
Height: 0.3m
Weight: 21kg
Male: 0%
Female: 0%
Egg Group: Mineral
Steps required to hatch: 5100

Family:


Klink

Level up at Lv. 38

Klang

Level up at Lv. 49

Klinklang

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
ViceGrip 1 55 100 30 Inflicts regular damage with no additional effect.
Charge 6 0 -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
ThunderShock 11 40 100 30 Has a 10% chance to paralyze the target.
Gear Grind 16 50 85 15 Hits twice in one turn.
Bind 21 15 85 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Charge Beam 26 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
Autotomize 31 0 -- 15 Raises the user's Speed by two stages and halves the user's weight.
Mirror Shot 36 65 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Screech 39 0 85 40 Lowers the target's Defense by two stages.
Discharge 42 80 100 15 Has a 30% chance to paralyze the target.
Metal Sound 45 0 85 40 Lowers the target's Special Defense by two stages.
Shift Gear 48 0 -- 10 Raises the user's Attack by one stage and its Speed by two stages.
Lock-On 51 0 -- 5 Ensures that the user's next move will hit the target.
Hyper Beam 57 150 90 5 User foregoes its next turn to recharge.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM69 Rock Polish 0 -- 20 Raises the user's Speed by two stages.
TM72 Volt Switch 70 100 20 User must switch out after attacking.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 40
 
284 0
Top Average: 80
 
Attack: 55
 
209 0
Top Average: 90
 
Defense: 70
 
239 1
Top Average: 83
 
Sp Attack: 45
 
189 0
Top Average: 83
 
Sp Defense: 60
 
219 0
Top Average: 83
 
Speed: 30
 
159 0
Top Average: 78
 
Base Stat Total: 300
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.