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Pokédex Entry: #510 Liepard

#510 Liepard
レパルダス ()
Cruel Pokémon
Ability: Limber
Alt. Ability:
Unburden
Hidden Ability:
Prankster
Height: 1.1m
Weight: 37.5kg
Male: 50%
Female: 50%
Egg Group:
Ground
Steps required to hatch: 5100
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Scratch | 1 | 40 | 100 | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| Growl | 1 | 0 | 100 | 40 | ![]() |
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Lowers the target's Attack by one stage. |
| Assist | 1 | 0 | -- | 20 | ![]() |
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Randomly selects and uses one of the trainer's other Pokémon's moves. |
| Sand-Attack | 1 | 0 | 100 | 15 | ![]() |
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Lowers the target's accuracy by one stage. |
| Growl | 3 | 0 | 100 | 40 | ![]() |
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Lowers the target's Attack by one stage. |
| Assist | 6 | 0 | -- | 20 | ![]() |
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Randomly selects and uses one of the trainer's other Pokémon's moves. |
| Sand-Attack | 10 | 0 | 100 | 15 | ![]() |
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Lowers the target's accuracy by one stage. |
| Fury Swipes | 12 | 18 | 80 | 15 | ![]() |
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Hits 2-5 times in one turn. |
| Pursuit | 15 | 40 | 100 | 20 | ![]() |
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If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Torment | 19 | 0 | 100 | 15 | ![]() |
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Prevents the target from using the same move twice in a row. |
| Fake Out | 22 | 40 | 100 | 10 | ![]() |
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Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Hone Claws | 26 | 0 | -- | 15 | ![]() |
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Raises the user's Attack and accuracy by one stage. |
| Assurance | 31 | 50 | 100 | 10 | ![]() |
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Power is doubled if the target has already received damage this turn. |
| Slash | 34 | 70 | 100 | 20 | ![]() |
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Has an increased chance for a critical hit. |
| Taunt | 38 | 0 | 100 | 20 | ![]() |
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For the next few turns, the target can only use damaging moves. |
| Night Slash | 43 | 70 | 100 | 15 | ![]() |
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Has an increased chance for a critical hit. |
| Nasty Plot | 50 | 0 | -- | 20 | ![]() |
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Raises the user's Special Attack by two stages. |
| Sucker Punch | 55 | 80 | 100 | 5 | ![]() |
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Only works if the target is about to use a damaging move. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | 0 | -- | 15 | ![]() |
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Raises the user's Attack and accuracy by one stage. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM12 | Taunt | 0 | 100 | 20 | ![]() |
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For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM30 | Shadow Ball | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM40 | Aerial Ace | 60 | -- | 20 | ![]() |
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Never misses. |
| TM41 | Torment | 0 | 100 | 15 | ![]() |
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Prevents the target from using the same move twice in a row. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | 40 | 100 | 10 | ![]() |
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Takes the target's item. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM49 | Echoed Voice | 40 | 100 | 15 | ![]() |
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Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| TM63 | Embargo | 0 | 100 | 15 | ![]() |
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Target cannot use held items. |
| TM65 | Shadow Claw | 70 | 100 | 15 | ![]() |
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Has an increased chance for a critical hit. |
| TM66 | Payback | 50 | 100 | 10 | ![]() |
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Power is doubled if the target has already moved this turn. |
| TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM73 | Thunder Wave | 0 | 100 | 20 | ![]() |
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Paralyzes the target. |
| TM77 | Psych Up | 0 | -- | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
| TM85 | Dream Eater | 100 | 100 | 15 | ![]() |
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Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| TM95 | Snarl | 55 | 95 | 15 | ![]() |
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Has a 100% chance to lower the target's Special Attack by one stage. |
| HM01 | Cut | 50 | 95 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 64 | 332 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 88 | 275 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 50 | 199 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 88 | 275 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 50 | 199 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 106 | 311 | 2 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 446 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.














