Pokédex Entry: #506 Lillipup

#506 Lillipup

ヨーテリー ()
Puppy Pokémon
Normal
Ability: Vital Spirit
Alt. Ability: Pickup
Hidden Ability: Run Away
Height: 0.4m
Weight: 4.1kg
Male: 50%
Female: 50%
Egg Group: Ground
Steps required to hatch: 3825

Family:


Lillipup

Level up at Lv. 16

Herdier

Level up at Lv. 32

Stoutland

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Odor Sleuth 5 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Bite 8 60 100 25 Has a 30% chance to make the target flinch.
Helping Hand 12 0 -- 20 Ally's next move inflicts half more damage.
Work Up 19 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
Crunch 22 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Roar 26 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Retaliate 29 70 100 5 Has double power if a friendly Pokémon fainted last turn.
Reversal 33 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Last Resort 36 140 100 5 Can only be used after all of the user's other moves have been used.
Giga Impact 40 150 90 5 User foregoes its next turn to recharge.
Attack Power Accuracy PP Type Damage Effect
Sand-Attack 0 100 15 Lowers the target's accuracy by one stage.
Lick 20 100 30 Has a 30% chance to paralyze the target.
Charm 0 100 20 Lowers the target's Attack by two stages.
Pursuit 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Yawn 0 -- 10 Target sleeps at the end of the next turn.
Howl 0 -- 40 Raises the user's Attack by one stage.
Thunder Fang 65 95 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Ice Fang 65 95 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Fire Fang 65 95 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge 90 100 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl 55 95 15 Has a 100% chance to lower the target's Special Attack by one stage.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 60
 
219 1
Top Average: 90
 
Defense: 45
 
189 0
Top Average: 83
 
Sp Attack: 25
 
149 0
Top Average: 83
 
Sp Defense: 45
 
189 0
Top Average: 83
 
Speed: 55
 
209 0
Top Average: 78
 
Base Stat Total: 275
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.