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Pokédex Entry: #506 Lillipup

#506 Lillipup
ヨーテリー ()
Puppy Pokémon
Ability: Vital Spirit
Alt. Ability:
Pickup
Hidden Ability:
Run Away
Height: 0.4m
Weight: 4.1kg
Male: 50%
Female: 50%
Egg Group:
Ground
Steps required to hatch: 3825
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Leer | 1 | 0 | 100 | 30 | ![]() |
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Lowers the target's Defense by one stage. |
| Tackle | 1 | 50 | 100 | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| Odor Sleuth | 5 | 0 | -- | 40 | ![]() |
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Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Bite | 8 | 60 | 100 | 25 | ![]() |
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Has a 30% chance to make the target flinch. |
| Helping Hand | 12 | 0 | -- | 20 | ![]() |
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Ally's next move inflicts half more damage. |
| Work Up | 19 | 0 | -- | 30 | ![]() |
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Raises the user's Attack and Special Attack by one stage each. |
| Crunch | 22 | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Defense by one stage. |
| Roar | 26 | 0 | 100 | 20 | ![]() |
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Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Retaliate | 29 | 70 | 100 | 5 | ![]() |
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Has double power if a friendly Pokémon fainted last turn. |
| Reversal | 33 | 1 | 100 | 15 | ![]() |
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Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Last Resort | 36 | 140 | 100 | 5 | ![]() |
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Can only be used after all of the user's other moves have been used. |
| Giga Impact | 40 | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Sand-Attack | 0 | 100 | 15 | ![]() |
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Lowers the target's accuracy by one stage. |
| Lick | 20 | 100 | 30 | ![]() |
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Has a 30% chance to paralyze the target. |
| Charm | 0 | 100 | 20 | ![]() |
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Lowers the target's Attack by two stages. |
| Pursuit | 40 | 100 | 20 | ![]() |
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If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Yawn | 0 | -- | 10 | ![]() |
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Target sleeps at the end of the next turn. |
| Howl | 0 | -- | 40 | ![]() |
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Raises the user's Attack by one stage. |
| Thunder Fang | 65 | 95 | 15 | ![]() |
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Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| Ice Fang | 65 | 95 | 15 | ![]() |
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Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| Fire Fang | 65 | 95 | 15 | ![]() |
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Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM05 | Roar | 0 | 100 | 20 | ![]() |
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Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | 95 | 100 | 15 | ![]() |
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Has a 10% chance to paralyze the target. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | 80 | 100 | 10 | ![]() |
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User digs underground, dodging all attacks, and hits next turn. |
| TM30 | Shadow Ball | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM39 | Rock Tomb | 50 | 80 | 10 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace | 60 | -- | 20 | ![]() |
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Never misses. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM67 | Retaliate | 70 | 100 | 5 | ![]() |
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Has double power if a friendly Pokémon fainted last turn. |
| TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM73 | Thunder Wave | 0 | 100 | 20 | ![]() |
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Paralyzes the target. |
| TM83 | Work Up | 0 | -- | 30 | ![]() |
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Raises the user's Attack and Special Attack by one stage each. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM93 | Wild Charge | 90 | 100 | 15 | ![]() |
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User receives 1/4 the damage it inflicts in recoil. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| TM95 | Snarl | 55 | 95 | 15 | ![]() |
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Has a 100% chance to lower the target's Special Attack by one stage. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 45 | 294 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 60 | 219 | 1 | |||
| Top Average: | 90 | |||||
| Defense: | 45 | 189 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 25 | 149 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 45 | 189 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 55 | 209 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 275 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.















