Pokédex Entry: #448 Lucario

#448 Lucario

ルカリオ (Lucario)
Aura Pokémon
Fighting / Steel
Ability: Steadfast
Alt. Ability: Inner Focus
Hidden Ability: Justified
Height: 1.2m
Weight: 54kg
Male: 87.5%
Female: 12.5%
Egg Groups: Ground / Humanshape
Steps required to hatch: 6375

Family:


Riolu

(Breed a female evolution holding )

Level up at day time when very happy

Lucario

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Quick Attack 1 40 100 30 Inflicts regular damage with no additional effect.
Foresight 1 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Metal Claw 1 50 95 35 Has a 10% chance to raise the user's Attack by one stage.
Force Palm 11 60 100 10 Has a 30% chance to paralyze the target.
Feint 15 50 100 10 Only works if the target uses Protect or Detect on this turn.
Bone Rush 19 25 80 10 Hits 2-5 times in one turn.
Metal Sound 24 0 85 40 Lowers the target's Special Defense by two stages.
Me First 29 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Quick Guard 33 0 -- 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Swords Dance 37 0 -- 30 Raises the user's Attack by two stages.
Heal Pulse 42 0 -- 10 Heals the target for half its max HP.
Calm Mind 47 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
Aura Sphere 51 90 -- 20 Never misses.
Close Combat 55 120 100 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
ExtremeSpeed 65 80 100 5 Inflicts regular damage with no additional effect.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up 0 -- 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 70
 
344 0
Top Average: 80
 
Attack: 110
 
319 1
Top Average: 90
 
Defense: 70
 
239 0
Top Average: 83
 
Sp Attack: 115
 
329 1
Top Average: 83
 
Sp Defense: 70
 
239 0
Top Average: 83
 
Speed: 90
 
279 0
Top Average: 78
 
Base Stat Total: 525
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.