Pokédex Entry: #240 Magby

#240 Magby

ブビィ (Buby)
Live Coal Pokémon
Fire
Ability: Flame Body
Hidden Ability: Vital Spirit
Height: 0.7m
Weight: 21.4kg
Male: 75%
Female: 25%
Egg Group: No Eggs
Steps required to hatch: 6375

Family:


Magby

Level up at Lv. 30

Magmar

Trade holding

Magmortar

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Smog 1 20 70 20 Has a 40% chance to poison the target.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Ember 7 40 100 25 Has a 10% chance to burn the target.
SmokeScreen 10 0 100 20 Lowers the target's accuracy by one stage.
Faint Attack 16 60 -- 20 Never misses.
Fire Spin 19 35 85 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Confuse Ray 25 0 100 10 Confuses the target.
Flame Burst 28 70 100 15 Deals splash damage to Pokémon next to the target.
Lava Plume 37 80 100 15 Has a 30% chance to burn the target.
Flamethrower 43 95 100 15 Has a 10% chance to burn the target.
Sunny Day 46 0 -- 5 Changes the weather to sunny for five turns.
Fire Blast 49 120 85 5 Has a 10% chance to burn the target.
Attack Power Accuracy PP Type Damage Effect
Karate Chop 50 100 25 Has an increased chance for a critical hit.
Screech 0 85 40 Lowers the target's Defense by two stages.
Barrier 0 -- 30 Raises the user's Defense by two stages.
Focus Energy 0 -- 30 Increases the user's chance to score a critical hit.
Mach Punch 40 100 30 Inflicts regular damage with no additional effect.
Belly Drum 0 -- 10 User pays half its max HP to max out its Attack.
Cross Chop 100 80 5 Has an increased chance for a critical hit.
Flare Blitz 120 100 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge 50 100 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM50 Overheat 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 75
 
249 0
Top Average: 90
 
Defense: 37
 
173 0
Top Average: 83
 
Sp Attack: 70
 
239 0
Top Average: 83
 
Sp Defense: 55
 
209 0
Top Average: 83
 
Speed: 83
 
265 1
Top Average: 78
 
Base Stat Total: 365
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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