Pokédex Entry: #490 Manaphy

#490 Manaphy

マナフィ (Manaphy)
Seafaring Pokémon
Water
Ability: Hydration
Height: 0.3m
Weight: 1.4kg
Male: 0%
Female: 0%
Egg Groups: Water 1 / Fairy
Steps required to hatch: 2550

Family:


Manaphy

Breed Manaphy with a Ditto. Cannot evolve into Manaphy.

Phione

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tail Glow 1 0 -- 20 Raises the user's Special Attack by three stages.
Bubble 1 20 100 30 Has a 10% chance to lower the target's Speed by one stage.
Water Sport 1 0 -- 15 All damage from Fire moves is halved until the end of the battle.
Charm 9 0 100 20 Lowers the target's Attack by two stages.
Supersonic 16 0 55 20 Confuses the target.
Acid Armor 31 0 -- 40 Raises the user's Defense by two stages.
Aqua Ring 54 0 -- 20 Restores 1/16 of the user's max HP each turn.
Dive 61 80 100 10 User dives underwater, dodging all attacks, and hits next turn.
Rain Dance 69 0 -- 5 Changes the weather to rain for five turns.
Heart Swap 76 0 -- 10 User and target swap stat changes.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 100
 
404 3
Top Average: 80
 
Attack: 100
 
299 0
Top Average: 90
 
Defense: 100
 
299 0
Top Average: 83
 
Sp Attack: 100
 
299 0
Top Average: 83
 
Sp Defense: 100
 
299 0
Top Average: 83
 
Speed: 100
 
299 0
Top Average: 78
 
Base Stat Total: 600
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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