Pokédex Entry: #458 Mantyke

#458 Mantyke

タマンタ (Tamanta)
Kite Pokémon
Water / Flying
Ability: Swift Swim
Alt. Ability: Water Absorb
Hidden Ability: Water Veil
Height: 1m
Weight: 65kg
Male: 50%
Female: 50%
Egg Group: No Eggs
Steps required to hatch: 6375

Family:


Mantyke

Level up with a Remoraid in party

Mantine

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Bubble 1 20 100 30 Has a 10% chance to lower the target's Speed by one stage.
Supersonic 4 0 55 20 Confuses the target.
Agility 19 0 -- 30 Raises the user's Speed by two stages.
Wing Attack 22 60 100 35 Inflicts regular damage with no additional effect.
Confuse Ray 37 0 100 10 Confuses the target.
Bounce 40 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
Aqua Ring 46 0 -- 20 Restores 1/16 of the user's max HP each turn.
Hydro Pump 49 120 80 5 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Slam 80 75 20 Inflicts regular damage with no additional effect.
Hydro Pump 120 80 5 Inflicts regular damage with no additional effect.
Haze 0 -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Amnesia 0 -- 20 Raises the user's Special Defense by two stages.
Splash 0 -- 40 Does nothing.
Twister 40 100 20 Has chance to make the target flinch.
Mirror Coat 1 100 20 Inflicts twice the damage the user received from the last special hit it took.
Mud Sport 0 -- 15 All damage from Electric moves is halved until the end of the battle.
Signal Beam 75 100 15 Has a 10% chance to confuse the target.
Water Sport 0 -- 15 All damage from Fire moves is halved until the end of the battle.
Wide Guard 0 -- 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 20
 
139 0
Top Average: 90
 
Defense: 50
 
199 0
Top Average: 83
 
Sp Attack: 60
 
219 0
Top Average: 83
 
Sp Defense: 120
 
339 1
Top Average: 83
 
Speed: 50
 
199 0
Top Average: 78
 
Base Stat Total: 345
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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