Pokédex Entry: #183 Marill

#183 Marill

マリル (Maril)
Aqua Mouse Pokémon
Water
Ability: Thick Fat
Alt. Ability: Huge Power
Hidden Ability: Sap Sipper
Height: 0.4m
Weight: 8.5kg
Male: 50%
Female: 50%
Egg Groups: Water 1 / Fairy
Steps required to hatch: 2550

Family:


Azurill

Level up when very happy

Marill

Level up at Lv. 18

Azumarill

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Tail Whip 7 0 100 30 Lowers the target's Defense by one stage.
Aqua Ring 23 0 -- 20 Restores 1/16 of the user's max HP each turn.
Rain Dance 32 0 -- 5 Changes the weather to rain for five turns.
Aqua Tail 37 90 90 10 Inflicts regular damage with no additional effect.
Hydro Pump 42 120 80 5 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Supersonic 0 55 20 Confuses the target.
Amnesia 0 -- 20 Raises the user's Special Defense by two stages.
Belly Drum 0 -- 10 User pays half its max HP to max out its Attack.
Perish Song 0 -- 5 User and target both faint after three turns.
Present 1 90 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Future Sight 100 100 10 Hits the target two turns later.
Superpower 120 100 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Refresh 0 -- 20 Cleanses the user of a burn, paralysis, or poison.
Muddy Water 95 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Water Sport 0 -- 15 All damage from Fire moves is halved until the end of the battle.
Aqua Jet 40 100 20 Inflicts regular damage with no additional effect.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.
Attack Power Accuracy PP Type Damage Effect
Aqua Jet 40 100 20 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 70
 
344 2
Top Average: 80
 
Attack: 20
 
139 0
Top Average: 90
 
Defense: 50
 
199 0
Top Average: 83
 
Sp Attack: 20
 
139 0
Top Average: 83
 
Sp Defense: 50
 
199 0
Top Average: 83
 
Speed: 40
 
179 0
Top Average: 78
 
Base Stat Total: 250
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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