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Pokédex Entry: #307 Meditite

#307 Meditite
アサナン (Asanan)
Meditate Pokémon
/
Ability: Pure Power
Hidden Ability:
Telepathy
Height: 0.6m
Weight: 11.2kg
Male: 50%
Female: 50%
Egg Group:
Humanshape
Steps required to hatch: 5100
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Meditate | 4 | 0 | -- | 40 | ![]() |
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Raises the user's Attack by one stage. |
| Confusion | 8 | 50 | 100 | 25 | ![]() |
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Has a 10% chance to confuse the target. |
| Hidden Power | 15 | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Mind Reader | 18 | 0 | -- | 5 | ![]() |
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Ensures that the user's next move will hit the target. |
| Feint | 22 | 50 | 100 | 10 | ![]() |
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Only works if the target uses Protect or Detect on this turn. |
| Calm Mind | 25 | 0 | -- | 20 | ![]() |
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Raises the user's Special Attack and Special Defense by one stage. |
| Force Palm | 29 | 60 | 100 | 10 | ![]() |
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Has a 30% chance to paralyze the target. |
| Hi Jump Kick | 32 | 130 | 90 | 10 | ![]() |
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If the user misses, it takes half the damage it would have inflicted in recoil. |
| Psych Up | 36 | 0 | -- | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
| Acupressure | 39 | 0 | -- | 30 | ![]() |
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Raises one of a friendly Pokémon's stats at random by two stages. |
| Power Trick | 43 | 0 | -- | 10 | ![]() |
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User swaps Attack and Defense. |
| Reversal | 46 | 1 | 100 | 15 | ![]() |
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Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Recover | 50 | 0 | -- | 10 | ![]() |
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Heals the user by half its max HP. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Foresight | 0 | -- | 40 | ![]() |
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Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Baton Pass | 0 | -- | 40 | ![]() |
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Allows the trainer to switch out the user and pass effects along to its replacement. |
| Fake Out | 40 | 100 | 10 | ![]() |
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Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Power Swap | 0 | -- | 10 | ![]() |
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User swaps Attack and Special Attack changes with the target. |
| Guard Swap | 0 | -- | 10 | ![]() |
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User swaps Defense and Special Defense changes with the target. |
| Bullet Punch | 40 | 100 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| Psycho Cut | 70 | 100 | 20 | ![]() |
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Has an increased chance for a critical hit. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | 80 | 100 | 10 | ![]() |
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Inflicts damage based on the target's Defense, not Special Defense. |
| TM04 | Calm Mind | 0 | -- | 20 | ![]() |
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Raises the user's Special Attack and Special Defense by one stage. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM08 | Bulk Up | 0 | -- | 20 | ![]() |
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Raises the user's Attack and Defense by one stage. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM16 | Light Screen | 0 | -- | 30 | ![]() |
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Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| TM19 | Telekinesis | 0 | -- | 15 | ![]() |
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Moves have 100% accuracy against the target for three turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | 90 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break | 75 | 100 | 15 | ![]() |
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Destroys Reflect and Light Screen. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM33 | Reflect | 0 | -- | 20 | ![]() |
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Reduces damage from physical attacks by half. |
| TM39 | Rock Tomb | 50 | 80 | 10 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM47 | Low Sweep | 60 | 100 | 20 | ![]() |
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Lowers the target's Speed by one stage. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM52 | Focus Blast | 120 | 70 | 5 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling | 1 | 100 | 10 | ![]() |
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Throws held item at the target; power depends on the item. |
| TM67 | Retaliate | 70 | 100 | 5 | ![]() |
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Has double power if a friendly Pokémon fainted last turn. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM77 | Psych Up | 0 | -- | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
| TM80 | Rock Slide | 75 | 90 | 10 | ![]() |
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Has a 30% chance to make the target flinch. |
| TM83 | Work Up | 0 | -- | 30 | ![]() |
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Raises the user's Attack and Special Attack by one stage each. |
| TM84 | Poison Jab | 80 | 100 | 20 | ![]() |
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Has a 30% chance to poison the target. |
| TM85 | Dream Eater | 100 | 100 | 15 | ![]() |
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Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| HM04 | Strength | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 30 | 264 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 40 | 179 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 55 | 209 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 40 | 179 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 55 | 209 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 60 | 219 | 1 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 280 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.












