Pokédex Entry: #376 Metagross

#376 Metagross

メタグロス (Metagross)
Iron Leg Pokémon
Steel / Psychic
Ability: Clear Body
Hidden Ability: Light Metal
Height: 1.6m
Weight: 550kg
Male: 0%
Female: 0%
Egg Group: Mineral
Steps required to hatch: 10200
Held Item in Wild: Metal Coat (5%)

Family:


Beldum

Level up at Lv. 20

Metang

Level up at Lv. 45

Metagross

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Magnet Rise 1 0 -- 10 User is immune to Ground moves and effects for five turns.
Metal Claw 1 50 95 35 Has a 10% chance to raise the user's Attack by one stage.
Confusion 1 50 100 25 Has a 10% chance to confuse the target.
Metal Claw 20 50 95 35 Has a 10% chance to raise the user's Attack by one stage.
Confusion 20 50 100 25 Has a 10% chance to confuse the target.
Scary Face 24 0 90 10 Lowers the target's Speed by two stages.
Pursuit 28 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Bullet Punch 32 40 100 30 Inflicts regular damage with no additional effect.
Psychic 36 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Defense 40 0 -- 15 Raises the user's Defense by two stages.
Agility 44 0 -- 30 Raises the user's Speed by two stages.
Hammer Arm 45 100 90 10 Lowers user's Speed by one stage.
Meteor Mash 53 100 85 10 Has a 20% chance to raise the user's Attack by one stage.
Zen Headbutt 62 80 90 15 Has a 20% chance to make the target flinch.
Hyper Beam 71 150 90 5 User foregoes its next turn to recharge.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM64 Explosion 250 100 5 User faints.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM69 Rock Polish 0 -- 20 Raises the user's Speed by two stages.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball 1 100 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 80
 
364 0
Top Average: 80
 
Attack: 135
 
369 0
Top Average: 90
 
Defense: 130
 
359 3
Top Average: 83
 
Sp Attack: 95
 
289 0
Top Average: 83
 
Sp Defense: 90
 
279 0
Top Average: 83
 
Speed: 70
 
239 0
Top Average: 78
 
Base Stat Total: 600
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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