Pokédex Entry: #151 Mew

#151 Mew

ミュウ (Mew)
New Species Pokémon
Psychic
Ability: Synchronize
Height: 0.4m
Weight: 4kg
Male: 0%
Female: 0%
Egg Group: No Eggs
Steps required to hatch: 30600
Held Item in Wild: Lum Berry (100%)

Family:


Does not evolve

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Pound 1 40 100 35 Inflicts regular damage with no additional effect.
Reflect Type 1 0 -- 15 User becomes the target's type.
Transform 1 0 -- 10 User becomes a copy of the target until it leaves battle.
Psychic 30 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Barrier 40 0 -- 30 Raises the user's Defense by two stages.
AncientPower 50 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Amnesia 60 0 -- 20 Raises the user's Special Defense by two stages.
Me First 70 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Baton Pass 80 0 -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Nasty Plot 90 0 -- 20 Raises the user's Special Attack by two stages.
Aura Sphere 100 90 -- 20 Never misses.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw 80 100 15 Inflicts regular damage with no additional effect.
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up 0 -- 20 Raises the user's Attack and Defense by one stage.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM23 Smack Down 50 100 15 Removes any immunity to Ground damage.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM34 Sludge Wave 95 100 10 Has a 10% chance to poison the target.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge 50 100 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM51 Ally Switch 0 -- 15 User switches places with the friendly Pokémon opposite it.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Sky Drop 60 100 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM60 Quash 0 100 15 Makes the target act last this turn.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM63 Embargo 0 100 15 Target cannot use held items.
TM64 Explosion 250 100 5 User faints.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM69 Rock Polish 0 -- 20 Raises the user's Speed by two stages.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM72 Volt Switch 70 100 20 User must switch out after attacking.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM74 Gyro Ball 1 100 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM79 Frost Breath 40 90 10 Always scores a critical hit.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM82 Dragon Tail 60 90 10 Ends wild battles. Forces trainers to switch Pokémon.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck 60 100 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.
TM93 Wild Charge 90 100 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl 55 95 15 Has a 100% chance to lower the target's Special Attack by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM02 Fly 90 95 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 100
 
404 3
Top Average: 80
 
Attack: 100
 
299 0
Top Average: 90
 
Defense: 100
 
299 0
Top Average: 83
 
Sp Attack: 100
 
299 0
Top Average: 83
 
Sp Defense: 100
 
299 0
Top Average: 83
 
Speed: 100
 
299 0
Top Average: 78
 
Base Stat Total: 600
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.