Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.
Pokédex Entry: #572 Minccino

#572 Minccino
チラーミィ ()
Chinchilla Pokémon
Ability: Cute Charm
Alt. Ability:
Technician
Hidden Ability:
Skill Link
Height: 0.4m
Weight: 5.8kg
Male: 25%
Female: 75%
Egg Group:
Ground
Steps required to hatch: 3825
Held Item in Wild:
Chesto Berry (50%)
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Pound | 1 | 40 | 100 | 35 | ![]() |
![]() |
Inflicts regular damage with no additional effect. |
| Growl | 3 | 0 | 100 | 40 | ![]() |
![]() |
Lowers the target's Attack by one stage. |
| Helping Hand | 7 | 0 | -- | 20 | ![]() |
![]() |
Ally's next move inflicts half more damage. |
| Tickle | 9 | 0 | 100 | 20 | ![]() |
![]() |
Lowers the target's Attack and Defense by one stage. |
| DoubleSlap | 13 | 15 | 85 | 10 | ![]() |
![]() |
Hits 2-5 times in one turn. |
| Encore | 15 | 0 | 100 | 5 | ![]() |
![]() |
Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Sing | 21 | 0 | 55 | 15 | ![]() |
![]() |
Puts the target to sleep. |
| Tail Slap | 25 | 25 | 85 | 10 | ![]() |
![]() |
Hits 2-5 times in one turn. |
| Charm | 27 | 0 | 100 | 20 | ![]() |
![]() |
Lowers the target's Attack by two stages. |
| Wake-Up Slap | 31 | 60 | 100 | 10 | ![]() |
![]() |
If the target is asleep, has double power and wakes it up. |
| Echoed Voice | 33 | 40 | 100 | 15 | ![]() |
![]() |
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Slam | 37 | 80 | 75 | 20 | ![]() |
![]() |
Inflicts regular damage with no additional effect. |
| Hyper Voice | 43 | 90 | 100 | 10 | ![]() |
![]() |
Inflicts regular damage with no additional effect. |
| Last Resort | 45 | 140 | 100 | 5 | ![]() |
![]() |
Can only be used after all of the user's other moves have been used. |
| After You | 49 | 0 | -- | 15 | ![]() |
![]() |
Makes the target act next this turn. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Tail Whip | 0 | 100 | 30 | ![]() |
![]() |
Lowers the target's Defense by one stage. |
| Flail | 1 | 100 | 15 | ![]() |
![]() |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Knock Off | 20 | 100 | 20 | ![]() |
![]() |
Target drops its held item. |
| Fake Tears | 0 | 100 | 20 | ![]() |
![]() |
Lowers the target's Special Defense by two stages. |
| Aqua Tail | 90 | 90 | 10 | ![]() |
![]() |
Inflicts regular damage with no additional effect. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | 0 | -- | 20 | ![]() |
![]() |
Raises the user's Special Attack and Special Defense by one stage. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
![]() |
Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
![]() |
Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
![]() |
Changes the weather to sunny for five turns. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
![]() |
Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
![]() |
Changes the weather to rain for five turns. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
![]() |
Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
![]() |
Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | 95 | 100 | 15 | ![]() |
![]() |
Has a 10% chance to paralyze the target. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
![]() |
Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | 80 | 100 | 10 | ![]() |
![]() |
User digs underground, dodging all attacks, and hits next turn. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
![]() |
Raises the user's evasion by one stage. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
![]() |
Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
![]() |
User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
![]() |
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | 40 | 100 | 10 | ![]() |
![]() |
Takes the target's item. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
![]() |
Has double power if it's used more than once per turn. |
| TM49 | Echoed Voice | 40 | 100 | 15 | ![]() |
![]() |
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| TM56 | Fling | 1 | 100 | 10 | ![]() |
![]() |
Throws held item at the target; power depends on the item. |
| TM67 | Retaliate | 70 | 100 | 5 | ![]() |
![]() |
Has double power if a friendly Pokémon fainted last turn. |
| TM73 | Thunder Wave | 0 | 100 | 20 | ![]() |
![]() |
Paralyzes the target. |
| TM83 | Work Up | 0 | -- | 30 | ![]() |
![]() |
Raises the user's Attack and Special Attack by one stage each. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
![]() |
Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
![]() |
Raises the target's Attack by two stages and confuses the target. |
| TM89 | U-turn | 70 | 100 | 20 | ![]() |
![]() |
User must switch out after attacking. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
![]() |
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 55 | 314 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 50 | 199 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 40 | 179 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 40 | 179 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 40 | 179 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 75 | 249 | 1 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 300 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.













