Pokédex Entry: #391 Monferno

#391 Monferno

モウカザル (Mōkazaru)
Playful Pokémon
Fire / Fighting
Ability: Blaze
Hidden Ability: Iron Fist
Height: 0.9m
Weight: 22kg
Male: 87.5%
Female: 12.5%
Egg Groups: Ground / Humanshape
Steps required to hatch: 5100

Family:


Chimchar

Level up at Lv. 14

Monferno

Level up at Lv. 36

Infernape

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Scratch 1 40 100 35 Inflicts regular damage with no additional effect.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Ember 1 40 100 25 Has a 10% chance to burn the target.
Ember 7 40 100 25 Has a 10% chance to burn the target.
Taunt 9 0 100 20 For the next few turns, the target can only use damaging moves.
Mach Punch 14 40 100 30 Inflicts regular damage with no additional effect.
Fury Swipes 16 18 80 15 Hits 2-5 times in one turn.
Flame Wheel 19 60 100 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Feint 26 50 100 10 Only works if the target uses Protect or Detect on this turn.
Torment 29 0 100 15 Prevents the target from using the same move twice in a row.
Close Combat 36 120 100 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fire Spin 39 35 85 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Acrobatics 46 55 100 15 Has double power if the user has no held item.
Slack Off 49 0 -- 10 Heals the user by half its max HP.
Flare Blitz 56 120 100 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Attack Power Accuracy PP Type Damage Effect
Fire Pledge 50 100 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up 0 -- 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge 50 100 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM50 Overheat 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 64
 
332 0
Top Average: 80
 
Attack: 78
 
255 0
Top Average: 90
 
Defense: 52
 
203 0
Top Average: 83
 
Sp Attack: 78
 
255 1
Top Average: 83
 
Sp Defense: 52
 
203 0
Top Average: 83
 
Speed: 81
 
261 1
Top Average: 78
 
Base Stat Total: 405
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.