Pokédex Entry: #089 Muk

#089 Muk

ベトベトン (Betbeton)
Sludge Pokémon
Poison
Ability: Stench
Alt. Ability: Sticky Hold
Hidden Ability: Poison Touch
Height: 1.2m
Weight: 30kg
Male: 50%
Female: 50%
Egg Group: Indeterminate
Steps required to hatch: 5100
Held Item in Wild: Nugget (5%)

Family:


Grimer

Level up at Lv. 38

Muk

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Poison Gas 1 0 90 40 Poisons the target.
Pound 1 40 100 35 Inflicts regular damage with no additional effect.
Harden 1 0 -- 30 Raises the user's Defense by one stage.
Harden 4 0 -- 30 Raises the user's Defense by one stage.
Disable 12 0 100 20 Disables the target's last used move for 1-8 turns.
Minimize 17 0 -- 20 Raises the user's evasion by two stages.
Sludge 20 65 100 20 Has a 30% chance to poison the target.
Mud Bomb 23 65 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Fling 28 1 100 10 Throws held item at the target; power depends on the item.
Screech 33 0 85 40 Lowers the target's Defense by two stages.
Sludge Bomb 36 90 100 10 Has a 30% chance to poison the target.
Acid Armor 42 0 -- 40 Raises the user's Defense by two stages.
Sludge Wave 50 95 100 10 Has a 10% chance to poison the target.
Gunk Shot 58 120 70 5 Has a 30% chance to poison the target.
Memento 64 0 100 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM34 Sludge Wave 95 100 10 Has a 10% chance to poison the target.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM64 Explosion 250 100 5 User faints.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 105
 
414 1
Top Average: 80
 
Attack: 105
 
309 1
Top Average: 90
 
Defense: 75
 
249 0
Top Average: 83
 
Sp Attack: 65
 
229 0
Top Average: 83
 
Sp Defense: 100
 
299 0
Top Average: 83
 
Speed: 50
 
199 0
Top Average: 78
 
Base Stat Total: 500
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.