Pokédex Entry: #177 Natu

#177 Natu

ネイティ (Naty)
Tiny Bird Pokémon
Psychic / Flying
Ability: Synchronize
Alt. Ability: Early Bird
Hidden Ability: Magic Bounce
Height: 0.2m
Weight: 2kg
Male: 50%
Female: 50%
Egg Group: Flying
Steps required to hatch: 5100

Family:


Natu

Level up at Lv. 25

Xatu

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Peck 1 35 100 35 Inflicts regular damage with no additional effect.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Night Shade 6 1 100 15 Inflicts damage equal to the user's level.
Lucky Chant 12 0 -- 30 Prevents the target from scoring critical hits for five turns.
Miracle Eye 17 0 -- 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Me First 20 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Confuse Ray 23 0 100 10 Confuses the target.
Wish 28 0 -- 10 User will recover half its max HP at the end of the next turn.
Psycho Shift 33 0 90 10 Transfers the user's major status effect to the target.
Future Sight 36 100 100 10 Hits the target two turns later.
Stored Power 39 20 100 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Ominous Wind 44 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Power Swap 47 0 -- 10 User swaps Attack and Special Attack changes with the target.
Guard Swap 47 0 -- 10 User swaps Defense and Special Defense changes with the target.
Psychic 50 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Attack Power Accuracy PP Type Damage Effect
Drill Peck 80 100 20 Inflicts regular damage with no additional effect.
Quick Attack 40 100 30 Inflicts regular damage with no additional effect.
Haze 0 -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Faint Attack 60 -- 20 Never misses.
Refresh 0 -- 20 Cleanses the user of a burn, paralysis, or poison.
FeatherDance 0 100 15 Lowers the target's Attack by two stages.
Sucker Punch 80 100 5 Only works if the target is about to use a damaging move.
Zen Headbutt 80 90 15 Has a 20% chance to make the target flinch.
Synchronoise 70 100 15 Hits any Pokémon that shares a type with the user.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM51 Ally Switch 0 -- 15 User switches places with the friendly Pokémon opposite it.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck 60 100 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Attack Power Accuracy PP Type Damage Effect
FeatherDance 0 100 15 Lowers the target's Attack by two stages.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 40
 
284 0
Top Average: 80
 
Attack: 50
 
199 0
Top Average: 90
 
Defense: 45
 
189 0
Top Average: 83
 
Sp Attack: 70
 
239 1
Top Average: 83
 
Sp Defense: 45
 
189 0
Top Average: 83
 
Speed: 70
 
239 0
Top Average: 78
 
Base Stat Total: 320
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.