Pokédex Entry: #290 Nincada

#290 Nincada

ツチニン (Tutinin)
Trainee Pokémon
Bug / Ground
Ability: Compoundeyes
Hidden Ability: Run Away
Height: 0.5m
Weight: 5.5kg
Male: 50%
Female: 50%
Egg Group: Bug
Steps required to hatch: 3825

Family:


Nincada

Level up at Lv. 20

Ninjask

Nincada

Evolve from Nincada with a spare party slot and Pokéball

Shedinja

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Scratch 1 40 100 35 Inflicts regular damage with no additional effect.
Harden 1 0 -- 30 Raises the user's Defense by one stage.
Leech Life 5 20 100 15 Heals the user by half the damage inflicted.
Sand-Attack 9 0 100 15 Lowers the target's accuracy by one stage.
Fury Swipes 14 18 80 15 Hits 2-5 times in one turn.
Mind Reader 19 0 -- 5 Ensures that the user's next move will hit the target.
False Swipe 25 40 100 40 Cannot lower the target's HP below 1.
Metal Claw 38 50 95 35 Has a 10% chance to raise the user's Attack by one stage.
Dig 45 80 100 10 User digs underground, dodging all attacks, and hits next turn.
Attack Power Accuracy PP Type Damage Effect
Gust 40 100 35 Inflicts regular damage and can hit Pokémon in the air.
Faint Attack 60 -- 20 Never misses.
Night Slash 70 100 15 Has an increased chance for a critical hit.
Bug Buzz 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Bug Bite 60 100 20 If target has a berry, inflicts double damage and uses the berry.
Final Gambit 1 100 5 Inflicts damage equal to the user's remaining HP. User faints.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 31
 
266 0
Top Average: 80
 
Attack: 45
 
189 0
Top Average: 90
 
Defense: 90
 
279 1
Top Average: 83
 
Sp Attack: 30
 
159 0
Top Average: 83
 
Sp Defense: 30
 
159 0
Top Average: 83
 
Speed: 40
 
179 0
Top Average: 78
 
Base Stat Total: 266
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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