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Pokédex Entry: #138 Omanyte

#138 Omanyte
オムナイト (Omnite)
Spiral Pokémon
/
Ability: Swift Swim
Alt. Ability:
Shell Armor
Hidden Ability:
Weak Armor
Height: 0.4m
Weight: 7.5kg
Male: 87.5%
Female: 12.5%
Egg Groups:
Water 1
/ Water 3
Steps required to hatch: 7650
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Constrict | 1 | 10 | 100 | 35 | ![]() |
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Has a 10% chance to lower the target's Speed by one stage. |
| Withdraw | 1 | 0 | -- | 40 | ![]() |
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Raises the user's Defense by one stage. |
| Bite | 7 | 60 | 100 | 25 | ![]() |
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Has a 30% chance to make the target flinch. |
| Leer | 19 | 0 | 100 | 30 | ![]() |
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Lowers the target's Defense by one stage. |
| Mud Shot | 25 | 55 | 95 | 15 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| Protect | 34 | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| AncientPower | 37 | 60 | 100 | 5 | ![]() |
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Has a 10% chance to raise all of the user's stats by one stage. |
| Tickle | 43 | 0 | 100 | 20 | ![]() |
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Lowers the target's Attack and Defense by one stage. |
| Rock Blast | 46 | 25 | 90 | 10 | ![]() |
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Hits 2-5 times in one turn. |
| Shell Smash | 52 | 0 | -- | 15 | ![]() |
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Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
| Hydro Pump | 55 | 120 | 80 | 5 | ![]() |
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Inflicts regular damage with no additional effect. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Slam | 80 | 75 | 20 | ![]() |
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Inflicts regular damage with no additional effect. |
| Supersonic | 0 | 55 | 20 | ![]() |
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Confuses the target. |
| Aurora Beam | 65 | 100 | 20 | ![]() |
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Has a 10% chance to lower the target's Attack by one stage. |
| Haze | 0 | -- | 30 | ![]() |
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Resets all Pokémon's stats, accuracy, and evasion. |
| Spikes | 0 | -- | 20 | ![]() |
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Scatters Spikes, hurting opposing Pokémon that switch in. |
| Knock Off | 20 | 100 | 20 | ![]() |
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Target drops its held item. |
| Muddy Water | 95 | 85 | 10 | ![]() |
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Has a 30% chance to lower the target's accuracy by one stage. |
| Wring Out | 1 | 100 | 5 | ![]() |
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Power increases against targets with more HP remaining, up to a maximum of 110 power. |
| Toxic Spikes | 0 | -- | 20 | ![]() |
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Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM07 | Hail | 0 | -- | 10 | ![]() |
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Changes the weather to a hailstorm for five turns. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM13 | Ice Beam | 95 | 100 | 10 | ![]() |
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Has a 10% chance to freeze the target. |
| TM14 | Blizzard | 120 | 70 | 5 | ![]() |
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Has a 10% chance to freeze the target. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Smack Down | 50 | 100 | 15 | ![]() |
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Removes any immunity to Ground damage. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM37 | Sandstorm | 0 | -- | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| TM39 | Rock Tomb | 50 | 80 | 10 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | 40 | 100 | 10 | ![]() |
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Takes the target's item. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM55 | Scald | 80 | 100 | 15 | ![]() |
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Has a 30% chance to burn the target. |
| TM69 | Rock Polish | 0 | -- | 20 | ![]() |
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Raises the user's Speed by two stages. |
| TM74 | Gyro Ball | 1 | 100 | 5 | ![]() |
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Power raises when the user has lower Speed, up to a maximum of 150. |
| TM80 | Rock Slide | 75 | 90 | 10 | ![]() |
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Has a 30% chance to make the target flinch. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| HM03 | Surf | 95 | 100 | 15 | ![]() |
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Inflicts regular damage and can hit Dive users. |
| HM05 | Waterfall | 80 | 100 | 15 | ![]() |
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Has a 20% chance to make the target flinch. |
| HM06 | Dive | 80 | 100 | 10 | ![]() |
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User dives underwater, dodging all attacks, and hits next turn. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Muddy Water | 95 | 85 | 10 | ![]() |
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Has a 30% chance to lower the target's accuracy by one stage. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 35 | 274 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 40 | 179 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 100 | 299 | 1 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 90 | 279 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 55 | 209 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 35 | 169 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 355 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.











