Pokédex Entry: #513 Pansear

#513 Pansear

バオップ ()
High Temp Pokémon
Fire
Ability: Gluttony
Hidden Ability: Blaze
Height: 0.6m
Weight: 11kg
Male: 87.5%
Female: 12.5%
Egg Group: Ground
Steps required to hatch: 5100
Held Item in Wild: Oran Berry (50%)

Family:

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Scratch 1 40 100 35 Inflicts regular damage with no additional effect.
Leer 4 0 100 30 Lowers the target's Defense by one stage.
Lick 7 20 100 30 Has a 30% chance to paralyze the target.
Incinerate 10 30 100 15 Destroys the target's held berry.
Fury Swipes 13 18 80 15 Hits 2-5 times in one turn.
Yawn 16 0 -- 10 Target sleeps at the end of the next turn.
Bite 19 60 100 25 Has a 30% chance to make the target flinch.
Flame Burst 22 70 100 15 Deals splash damage to Pokémon next to the target.
Amnesia 25 0 -- 20 Raises the user's Special Defense by two stages.
Fling 28 1 100 10 Throws held item at the target; power depends on the item.
Acrobatics 31 55 100 15 Has double power if the user has no held item.
Fire Blast 34 120 85 5 Has a 10% chance to burn the target.
Crunch 43 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Attack Power Accuracy PP Type Damage Effect
Low Kick 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire Spin 35 85 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Heat Wave 100 90 10 Has a 10% chance to burn the target.
Role Play 0 -- 10 Copies the target's ability.
Astonish 30 100 15 Has a 30% chance to make the target flinch.
Tickle 0 100 20 Lowers the target's Attack and Defense by one stage.
Covet 60 100 40 Takes the target's item.
Nasty Plot 0 -- 20 Raises the user's Special Attack by two stages.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge 50 100 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM50 Overheat 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 50
 
304 0
Top Average: 80
 
Attack: 53
 
205 0
Top Average: 90
 
Defense: 48
 
195 0
Top Average: 83
 
Sp Attack: 53
 
205 0
Top Average: 83
 
Sp Defense: 48
 
195 0
Top Average: 83
 
Speed: 64
 
227 1
Top Average: 78
 
Base Stat Total: 316
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.