Pokédex Entry: #504 Patrat

#504 Patrat

ミネズミ ()
Scout Pokémon
Normal
Ability: Run Away
Alt. Ability: Keen Eye
Hidden Ability: Analytic
Height: 0.5m
Weight: 11.6kg
Male: 50%
Female: 50%
Egg Group: Ground
Steps required to hatch: 3825

Family:


Patrat

Level up at Lv. 20

Watchog

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Leer 3 0 100 30 Lowers the target's Defense by one stage.
Bite 6 60 100 25 Has a 30% chance to make the target flinch.
Sand-Attack 13 0 100 15 Lowers the target's accuracy by one stage.
Crunch 16 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Hypnosis 18 0 60 20 Puts the target to sleep.
Super Fang 21 1 90 10 Inflicts damage equal to half the target's HP.
After You 23 0 -- 15 Makes the target act next this turn.
Work Up 26 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
Hyper Fang 28 80 90 15 Has a 10% chance to make the target flinch.
Mean Look 31 0 -- 5 Prevents the target from leaving battle.
Baton Pass 33 0 -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Slam 36 80 75 20 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Screech 0 85 40 Lowers the target's Defense by two stages.
Flail 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Pursuit 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Revenge 60 100 10 Inflicts double damage if the user takes damage before attacking this turn.
Assurance 50 100 10 Power is doubled if the target has already received damage this turn.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 55
 
209 1
Top Average: 90
 
Defense: 39
 
177 0
Top Average: 83
 
Sp Attack: 35
 
169 0
Top Average: 83
 
Sp Defense: 39
 
177 0
Top Average: 83
 
Speed: 42
 
183 0
Top Average: 78
 
Base Stat Total: 255
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.