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Pokédex Entry: #243 Raikou

#243 Raikou
ライコウ (Raikou)
Thunder Pokémon
Ability: Pressure
Hidden Ability:
Volt Absorb
Height: 1.9m
Weight: 178kg
Male: 0%
Female: 0%
Egg Group:
No Eggs
Steps required to hatch: 20400
Family:
Does not evolve
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Bite | 1 | 60 | 100 | 25 | ![]() |
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Has a 30% chance to make the target flinch. |
| Leer | 1 | 0 | 100 | 30 | ![]() |
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Lowers the target's Defense by one stage. |
| ThunderShock | 8 | 40 | 100 | 30 | ![]() |
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Has a 10% chance to paralyze the target. |
| Roar | 15 | 0 | 100 | 20 | ![]() |
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Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Quick Attack | 22 | 40 | 100 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| Spark | 29 | 65 | 100 | 20 | ![]() |
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Has a 30% chance to paralyze the target. |
| Reflect | 36 | 0 | -- | 20 | ![]() |
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Reduces damage from physical attacks by half. |
| Crunch | 43 | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Defense by one stage. |
| Thunder Fang | 50 | 65 | 95 | 15 | ![]() |
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Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| Discharge | 57 | 80 | 100 | 15 | ![]() |
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Has a 30% chance to paralyze the target. |
| Extrasensory | 64 | 80 | 100 | 30 | ![]() |
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Has a 10% chance to make the target flinch. |
| Rain Dance | 71 | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| Calm Mind | 78 | 0 | -- | 20 | ![]() |
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Raises the user's Special Attack and Special Defense by one stage. |
| Thunder | 85 | 120 | 70 | 10 | ![]() |
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Has a 30% chance to paralyze the target. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | 0 | -- | 20 | ![]() |
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Raises the user's Special Attack and Special Defense by one stage. |
| TM05 | Roar | 0 | 100 | 20 | ![]() |
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Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM16 | Light Screen | 0 | -- | 30 | ![]() |
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Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | 95 | 100 | 15 | ![]() |
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Has a 10% chance to paralyze the target. |
| TM25 | Thunder | 120 | 70 | 10 | ![]() |
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Has a 30% chance to paralyze the target. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | 80 | 100 | 10 | ![]() |
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User digs underground, dodging all attacks, and hits next turn. |
| TM30 | Shadow Ball | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM33 | Reflect | 0 | -- | 20 | ![]() |
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Reduces damage from physical attacks by half. |
| TM37 | Sandstorm | 0 | -- | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM57 | Charge Beam | 50 | 90 | 10 | ![]() |
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Has a 70% chance to raise the user's Special Attack by one stage. |
| TM60 | Quash | 0 | 100 | 15 | ![]() |
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Makes the target act last this turn. |
| TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM72 | Volt Switch | 70 | 100 | 20 | ![]() |
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User must switch out after attacking. |
| TM73 | Thunder Wave | 0 | 100 | 20 | ![]() |
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Paralyzes the target. |
| TM77 | Psych Up | 0 | -- | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
| TM78 | Bulldoze | 60 | 100 | 20 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM93 | Wild Charge | 90 | 100 | 15 | ![]() |
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User receives 1/4 the damage it inflicts in recoil. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| TM95 | Snarl | 55 | 95 | 15 | ![]() |
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Has a 100% chance to lower the target's Special Attack by one stage. |
| HM01 | Cut | 50 | 95 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| HM04 | Strength | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 90 | 384 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 85 | 269 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 75 | 249 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 115 | 329 | 1 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 100 | 299 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 115 | 329 | 2 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 580 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.












